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TMNT ARE HERE!
Comments
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I liked this event and was able to get 2 new characters just playing taking part in the game but I would've preferred this as it's own MLC. It felt like it took away from the Bloodline MLC.
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My feed back for TMNT ARE HERE! Is simple and short.
First week is awesome, second week was headache and time and money engaging without much rewards.
Starting with week 1,
Medallion given for the prizewall was awesome, new TMNT kofi has one of the best training ability and also obtainable.
Cowabunga Solo Contest is well planned during whole event.
Faction Boss event run smoothly with right CSS FOR THE event.
The Foot Faction Boss Competition was well planned, both day got nice CSS matches to go with.
It’s Turtle Time Competition milestones were obtainable, adding TMNT KOFI to final milestone is good addition. Matches with John Cena “The Prototype” was the toughest.
Shell Shock Gauntlet Blitz was great addition to score points in turtle time competition.
The Ooze Faction LOOT Competition was the worst part among all of them. People spend lots of real money but can't able to max it, it was painfull event for sure. Although TMNT rey is a good to have card.
Booyakasha Showdown Competition were lots of time consuming, it should not ne that much in weekdays. Need to look out in next events. Tours can be placed there. Too much showdown not good with real life situations for all.
Limited-Time Tours were also the best part of the event with those bags.
Overall great cross over event with some bad thing to be look out for loyal fan base.
I would love to have TMNT Rey in my account for sure among them.
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too much spending
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I like the first week, TMNT Kofi is by far the best Kofi in the game right now. The TMNT coin distribution is alright but the bags is pitiful, like I'm getting less than 2k (highest was 1.8k coins and not having Kofi in the bags) out of a possible 10k. Faction Boss was difficult for F2P especially the required contest superstars for the Boss. But eventually got Kofi after the FB. So I'm good. But overall first week is 7/10.
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I feel like we had way too many new characters in such a short amount of time. 5 Bloodline and 4 TMNT releases all at once sort of took the excitement out of recruiting them because you know there's more you need to work on. I also feel like there is way too much going on with the boss battles and showdowns that are always just there. I loved having the free time in between the monthly feuds and showdowns with an occasional boss battle and Showdown thrown somewhere in between but no I feel like there's something going on during the week and weekend and that's taking much more personal time than it already did.
The cagematch rules are not something I'm enjoying... it's making road tours and faction events take much longer and people with not enough resources would miss out on getting through some od the tougher matches.
I also wish we could add more TP and even coins in our match loot boxes.
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Love being a turtle only negative I gave is only got 2 turtles hint hint
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I like the idea of the TMNT characters in the game. The modes introduced were good because it the game from getting stale. My only issue is that I feel that this should have been a month long event instead of a two week event. It took away from the bloodline event. More tp would also help. Hoping to be blessed with a new character. Thank you
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while it’s incredibly exciting to have TMNT in the gam, this was tough. Extra events on top of the normal MLC, with little communication, make it more difficult to do really well in either. The spend required on the second week was insane. When top factions aren’t maxing, something is wrong. Something this important should have been it’s own MLC.
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I missed the market before it closed. I hope they could bring the Turtle market back for one day. Im hurt. Money lost. Dang
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I really like the overall theme of the months and found the steel cage rules interesting. However, it might be better to limit those rules to just one feud for better focus. Additionally, the setup for the pizza boxes should be adjusted, as relying on just the minimum each time feels limiting. It would also be great to see more midweek currency available to earn, enhancing the overall experience.
I wasn't a fan of the warscore being increased to 300 million, especially since a significant portion of the CSS were rare. This change made it more challenging to reach the target and felt a bit unfair given the scarcity of resources.
I really liked the resources available in the different prize walls and would love to see those continue, along with shard bags for superstar evolution. They added great value and excitement to the game!
Overall, despite the rough start with the steel cage rules, I enjoyed the Bloodline MLC. I'm looking forward to October and the zombie theme—should be exciting!
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Being born in the mid 80s I've always been a fan of tmnt since I was a kid. As soon as I saw the wwe turtles figures I've been hoping they would come to the game.
I completely understand the format. The game needs to make money so making Leo/Seth require spending makes sense. Making 2 of them fairly easily obtainable if you're in an active enough faction is great.
My biggest hope is that the Seth card is available again later somehow. I don't think I've seen Tech Rocky from the Rocky event since that event. Really hope this isn't the case with Leo as I'd love to get him eventually. Patiently awaiting Shredder, Casey Jones and the obvious Becky/April O'Neil
Faction Boss is my favorite event of the month so I was fine with the midweek right into the weekend one. On the same note I see how people are upset by it. It does require team work or people with the right cards putting in a lot of time. Possibly too much for some to commit to twice in a week.
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Would really love to see a cody rhodes TMNT character and nash super shredder
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Pros:
- Fun mid-event overall, I enjoyed it even though I don't care much for ninja turtles
- Good technical stability of all game modes.
- I liked that you could get 2 characters by just playing, so you don't feel left out as a player/community member if you don't spend in particular.
Cons:
- Overall there was way too much going on at once and over the course of the mid-event in general. You had to play for hours and hours EVERY day to keep up with all the different contests and modes you had to do. That should be reduced to allow for other things in life, seriously, lol.
- I didn't like that you had to recruit Kofi early for the faction event as this is just wasting currency when you plan on getting the 6sg poster later on, especially if you can't calculate how much currency you will be able to get.
- Ninja Seths abilities being able to dodge moves, gem swipes AND a sub reversal are way overpowered and might leave many players frustrated in feud (having to rely on a feud partner that is able to turn 1 or otherwise having to wait 30 minutes!!!) and especially showdown, when you can't always win turn 1 and he simply cannot be won against. He should have been much harder/more expensive to get so that only very heavy spenders get him in my opinion. All things in this game can be countered, but not him, which I think is a big problem for those modes in particular.
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Overall it was a nice and interesting event with 2 free characters, and a bunch of resources that were obtainable by playing the game, the steel cage rules format needs to be looked at , if there is going to be no entourage at least the characters we face don't have the 99 mp perk it made it almost impossible for the people who are ftp with the css , it being , i would suggest as in real life , there are multiple ways to get a victory, it would be cool if it was also a strategy aspect to it , like break x amount of geme, survive x amount of turns , fill the board with x gems , so it turns into a game mode of thinking outside the box, in the end , hope the new characters that are hidden in the moment come out soon excited to see their art in game
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First thing firsts i’m really into these cross over events and i can tell you this is by far the best crossover event i’ve had in a long time ofcourse zombies being the trendsetters. These kinda events seems to create a crazy buzzing point and everyone absolutely loves it. It’s been awhile since you guys come up with something interesting like this and this whole TMNT crossover event was a hell of a ride and bringing the turtles in the mix was a unique move.
First Impressions : I absolutely love the cross over idea for TMNT. The concept was pretty tempting and the overall theme around the trutles rather it’s their character designs or in ring animations everything was super cool. The fact that they are covering a very weak era and top off that they were really being the most powerful New Gens guys on pretty much everyone’s roster. Really like the idea behind gem and move dodges. At one point it was the most hated feauture of the game but what a great comeback. These types of things makes the game even more interesting and give some a reason to play more. I really hope this trend continues to grow more. I’d definitely recommend such events more with a better balancing and strategic approach.
I’ll try to breakdown my thoughts and suggestions into weekly bases and how i feel about different things and what truely needs to be addressed and should have done it to make it even more better.
Solo event : The Cowabunga Contest was well organised and distributed perfectly as far as the rewards were set. Lots of opportunities in the first few days to get the most medallions. Milestones were really attainable because how well structured they are and brings a diversity of options between the FTP & spenders. I love the fact that you guys gave us 2 characters absolutely for free and that can be obtained as long as you can fill up the requirements which mostly were not that much of a problem .
However, the spread of medallions could differ to some because the amount that is needed for “Seth Rollins Leonardo” was seems way overpriced. I’m guessing that just for the sake of how rare he could be in the game. There’s loot as well which having medallions for sure it was a good move but again i like here you guys should provide a better overview that how much currency you can get from different sub events that would surely make a difference and help alot of peope including myself who can then figure out his spending needs and making sure that one can get to the finish line. Even after some spending I couldn’t make it through and fell short. Nevertheless, l thought that certain adjustments had to required. Even after an excessive amount of spending your hands still kinda empty which is pretty negligible and demoralised many players.
Faction Boss : The Faction Boss Competition was great and perform well with the task in hand. It went perfectly fine. As far as the CSS goes maybe some people find little difficultly but overall the rewards are worthwhile.
Starting off Week 2;
The Steel Cage Debut : This new addition gamemode deserves a credit for sure. The implement of the steel cage rules alongside with the TMNT event was quite a surprise and it brings even more strategic depth and engagement that makes the game even more fun to play. The different perks and boosts are a nice way to use your overall rosters and superstars in a much more efficient way.The steel cage rules for tours were designed okish. I’m saying this because for a player like me it’s not a big deal to overcome this challenge with the roster size i’ve owned. For newer or not soo experience players it was probably the same case.Now let’s onto the steel cage rules showdown competition, Before we started i just like to share a honest review, Continue SD matches for almost 96 hours with 4 different competitions makes it really hard and irritating after a point of time. Not saying anything about the steel cage rules here but in order to maintain the integrity i advise you please! Restrain the number of SD’s we getting every week it doesn’t bring anything new on the table when you can just through a single SD competition which should be last longer not more than 2 days. you need to understand players have a life outside the game with too much SD you’re really exploiting this mode. Nonetheless, you guys should have to maintain a healthy balance between the game and real life situations.Back to where we started i’m sure the intention behind releasing this idea was to force the players to think out of the box and use the best possible card with whom they can strategise their gamepaly with the rules, but this very basic stipulation was ignored and straight away mopped down the floor. Everyone was just running 99 mp guys. There are like in total 13 characters (including this month mlc and tmnt)who have the ability to surpass the rules which makes no sense and make this amazing node pretty much pointless. This coming from a guy who has been using jacob fatu for straight 4 days and i’m telling you there’s no fun and excitement at all. I was really fed up after a couple runs and trust me if you really m invested in this node do something about it or slowly it’s going to eat this node.
- It draws a line between FTP and PTP players. Which is totally fine for me but after some time it will become boring or somewhat borderline. You overcome this situation i suggest a reverse -99 perk or a limiter to maintain a stable balance. It will even the playing field on both sides and forces the players to use their m best guy prior to the boosts also excluded every other mechanism like moment /skill plate/ entourage to bring a nostalgic “old school” vibe.
- Prize wall 1/2 : Week 1 prize wall was great in many aspects. It contains good resources and fuses for both “MICHAELANGELO” and “DONATELLO” were available for players whoever wanted to go that route. But the prize set for Seth was few humongous. Many people bought the offer to get the deal and still had to spend way more and not get the bare minimum medallions for him. Tbh it seems unobtainable. The discount is pretty much senseless when you had to spend all the currency on Leonardo Seth.
- Week 2 prize wall structure of Rey “Rephael” was way too off. The pizza slice contest was overpriced. For some of the items as well as for Rey. I understand that not everyone can get everything but still I think the costs were set too high. Most of the players didn't have much pizza currency unless they had amazing luck. The contest was purely faction-based spending kinda event. From what I remember, the Rocky contest was very well received but unfortunately, the changes made this year were unfavorable for the players. Also if you managed to get the 800 needed for Rey, you probably won't have enough for the TMNT plates & moments afterwards.Your faction have to do around 26K pulls to max the contest. There’s not even a single faction that came closer close to the last milestone.
- Atlast i’ll close this long tempared eassy lol by saying instead of 2 week contest you should have just announced a crossover mlc like you just did in the past with metals and Mutants. It seems pretty weak link and in meantime you brought in 4 new cards alongside with the mlc characters. Too many cards were introduces per month tbh it doesn’t really make quite the impact. Hope you guys keep supporting and bringing all the fun to the community for a better change.
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I love when you change up the ring and background. Makes the game feel fresh. Tmnt sewer background was excellent.
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This TMNT event allot of fun. I did not really get to play much during the Rocky and Ghost Busters event, but this exceeded my expectations. I had a feeling we might see the TMNT crossover when WWE Raw was promoting the toy line up. I thought the art team knocked it out of the park visually.
I was happily surprised the Turtle posters were New Gen. Considering there is not allot of newer posters for this era. This is very helpful for all of us who suffer with high damage posters in this category. Nice work.
The tours were very doable for any type of player. I did not have an issue completing any of them. The bag rewards from the tours were a nice touch as well.
The faction boss contest seemed to run pretty well. There was allot of task to work towards. The faction I was in did not seem to have any issues. No issues found.
Steel cage rules is a great concept. It sort of swaps the game around and really makes you think about who you are bringing to each event. I did not see any issues with it and hope to see it more often in other MLC.
Due to the limited amount of pizza medallions, I ended up with, I could not buy Rey. I thought his design was the best out of all the turtles. It's not a huge lose. He was not a poster everyone was going to get. I would have loved him for his entourage but its all good. Speaking of entourage, all the turtles have great ones.
I ended up with 2 6Star posters (Xavier and Kofi) and a moment that was nearly maxed at the end of the event. I also want to say thank you to whoever made the decision to send out the extra TMNT Kofi shards. That helped me cap off the moment since Xavier and Kofi will be 2 of my top roster posters. I am happy.
This was a really fun event. I am hoping we might get a TMNT part 2 in the future since there are other wrestlers in that toy line. If not, I am glad I was able to participate.
Thanks again!
-DC1
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Congratulations on winning the giveaway. Please respond with which Turtle you would like!
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Seth please!
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We will put you down for one Kofi! Thanks for the feedback! 🐢
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