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New Bloodline Rules Faction Boss
Comments
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I want to start off by saying that I love Boss Battle, it’s my favorite event. That being said, I also like when there’s a faction css component, but it’s really difficult for everyone in a faction to get an equal opportunity to contribute to their faction’s performance during these events.
Boss Battle started at 2am for one of my faction mates, and we had css done in less than an hour. Maybe in the future their might be able to have a way to bring back grindable components when css stuff disappear almost immediately in the higher factions. Idk, I guess there’s not an easy fix for it, but it just seems so unfair for the people who live across the globe from Scopely hq.Other than that, Boss Battle was just peachy. Still my favorite event. Even moreso, I love the midweek Boss Events, too!
Not looking forward to a week of Showdowns, that’s for sure. 😂
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Tours were good, no issues there.
Faction boss was good but I have two issues. The first is that we had two boss battles this week, there's alot of team work and coordinating so I prefer there not be 2 in a week. The second issue is the splitting to tasks into Saturday and Sunday. Just keep it to Saturday so there's no big rush to get 100 matches done in a couple hours.
Prizewall left much to be desired. I hit all but three or four solo milestones and barely got over 10k in medallions so there wasn't much to choose from. I did like the 10k for a 100% gem strap but I would rather is be set to a specific era. To much fear in getting a pg era start that has no users.
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this was definetly a lot more enjoyable boss this weekend than the midweek one. The midweek one css was way too difficult and the fact not even the top 90 factions couldn’t get passed bronze milestone confirmed it. This weekend css was acceptable however I don’t understand why u feel it necessary to allow some tasks 28 hours to achieve and others just 6 hours. It doesn’t create fairness for that reason in addition to the time differences your players face across the globe. There are 2 suggestions to this issue; 1) go back to same day tasks for all or 2) make weekend boss a 48 hour actual boss fight with tasks spread over 2 days of 24 hours each. I hope you take this on board thank you
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The last boss of the month (literally there were 2 in a row):
Good:
- Simple boss (easy to complete, no freezes).
- Simple tours (Simple requirements in tours)
- A good faction event (actually the boss event itself, an interesting idea to issue requirements for characters in parts, but then you need to launch the boss earlier due to the difference in time zones)
Bad:
- A terrible wall of prizes (free players actually have nothing to take, except Juliuce Creed, the rest is only for donation).
- In the solo event, it was also necessary to play with characters in boss mode (a bad idea considering that many people don’t actually look there and missed the points of the solo event)
Let's sum it up: Not a bad event as a whole, but it feels like it was actually abandoned for the sake of the upcoming events with Ninja Turtles. The disgusting wall of prizes spoils the whole experience of the event since there is actually nothing to fight for, the prizes are terrible. I give it 7/10
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The boss play itself was good. It was difficult at higher levels but not to overloaded with boss abilities that limited the playable characters to one true high level carrier. I appreciated that multiple characters who you recently released were useful and could do decent damage.
Splitting the CSS into two different days was interesting but the limited amount of time to complete those requirements on Sunday made it more stressful. If you do this again, boss should run till Monday at reset.
Tour requirements were also refreshingly easy.
My big negative for this and many events is the prizewall. It was too limited at lower medallions levels and the shards offered for lower prices were too small. I feel the minium amount of shards for each character should be 50 at least.
Overall decent event and I am looking forward to week 2 of TMNT
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Glad to see y'all are listening, somewhat. In the 3 years I've been playing never seen the amount of medal bits or tier 2 medals before. That being said,
Why hasn't tier 2 armor vitality been introduced.
Boss battle so much easier to play than before. I had zero issues unlike the freezing showdown. Like every 5 battles ya go in and can't do anything but game reset and cry to customer service. It stinks not being able to play tours because there is now way to get the css unless you have spent 100s.. I have never pulled a css the week it is needed.
Why has the gear loot not been updated in years. I've got all the sd coin promoters, if you want me to continue buying KOK, gimme a reason.. some way to get Shawn and the hell mode triple h ... Does anyone spend on the Dx add-on I tried a month and nah.
I get to the same ms every boss 18/20 and anything on prizewall worthy you have to max meaning you need every new css and there's no way mathematically to have them that soon unless your a content creator spending 1000s a weekend knowing your check will cover costs. But 12 new fury 2s I am 😊. Let's see what this week brings ... Like like we might get a 1k pizza slices so one css and 1 skill plate.
Ive needed 55 mutant seth shards for 2 years now and received 28 bags that had him in it, guess how many I got .. 10. Please up the bag amount of shards you get and increase poster percentage of css
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Overall Event was Great, glad there was no technical issues! *****See my comment about Faction Boss Leaderboard ****
Pro:
Boss Battle: Boss was fun, challenge was there and as designed, a few posters will be knock out winners! I like faction CSS objectives, they are fun to work together as a group and they were not excessive in matches to do, liked how there was Sat. & Sun. css to do.
Tours: The Hell mode boss I felt were a at a good level (6SB), and not crazy difficult to beat, giving the requirements for css to use.
Solo contest: Good bonus milestones - love the fury 2 medals, can never have enough of them.
Average:
Prizewall: Had a great mix of shards for good posters. Liked the 100% universal gem dmg strap.
Cons:
How the faction leaderboard works for the boss battle (40,000 top score), when multiple factions are all maxing it.
- In a game that is global, I don't understand how certain factions are getting all 100 members to do their level 23's within the frist few hours of launch. With timezone differences or work schedules, it seems odd all 100 get on and do them that quick, not sure what is going on, or if sharing login's is making that attainable?
- For FAIRNESS and BALANCE, I feel there should be someother method used as a tie-breaker (it should not be the order of who maxxed it the quickest).
- Maybe the tie-breaker is based on the factions total of lvl 23 wins, so you can grind it out.
- Maybe the tie-breaker is based on total faction boss coins earned, so having boss coin promoters would be even more important.
Thanks,
Jason
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The boss battle faction weekend event was pretty chill. As in previous boss battle events, I enjoy the task you implemented. These tasks allowed for every faction to patriciate. Please keep these going.
The tours were very good. The challenge tour was a legit challenge for me, since I did not have any of the top posters to complete them quickly. I ended up needing to use SB Godfather for the attitude match and SB Andre for the Legend match.
The prize wall pricing was not great. Shards are still very pricey for what you can earn. I only ended up with about 11k medallions, so I took a chance on a 100% gem strap.
Overall event was chill, the prize wall was so-so.
I do want to ask, since you are able to make multiple rooms for boss battle and it works well, would you ever consider doing this during a faction fed/flash feud? I find during feud, I sometimes have to wait 3-5 minutes for a room to fill up so I can join my faction teammate. Please consider.
Thanks
-DC1
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The boss battle was alot better then previous times.
Firstly the points for css for europe and asia players has always been a struggling and it always looks as if they are piggy backridding the faction but at reset yesterday new css points were added which helped the europe and asian players to help the faction out.
If we can improve the loading screen it would have a better experience.
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Hello,
For the faction boss event here some feedback
- the general state of the event is fine and is also stable as observed in the last few months. Big props to the devs on this one since we had that big faction boss issue before.
- The prizewall was actually really nice this month. It felt like there were several choices I could make with the amount of medallions I had and this was an improvement from last month.
- The CSS for me is the downside of this month. This became prominent for me due to the back to back faction boss we had last week. The actual css was not the problem but rather the amount. For the level 20 CSS, given the rarity of the superstars listed here, it would be a fair assumption that only a few or only some would have that for an average faction and on top of the difficulty of level 20 makes it only a select few would be able to keep on running the same level just to clear.
my suggestion for the css is that if it is possible, for the level 20, we can reduce the limit from 50 to 25 and increase the points from 100k to 200k or reallocate the points to increase the limit on the level 16 or level 11 css.
I'm leaning towards the reallocation step, this would make the event more inclusive since high progress and low progress players would be able to play and enjoy the event as there would be a feeling of contributing to the faction and I think level 16 would be the "average" spot where players from both high and low progress could play and contribute as compared to level 20 where you'd need to have an ideal setup of players to efficiently play the event and win.
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- Faction boss was nice. It's not my favorite game mode as i think the speed is too slow when you're used to running 2x and you focus too much on one color and that's not my definition of fun. I used to enjoy but now it feels boring. Maybe expanding to a second color gem instead of gem types could make it better.
- Solo event on the other hand was great mainly because of the extra points towards the mlc characters. To me it was the best improvement we could had and for sure something i expect to see next month.
- Faction event, not the boss battle, i felt would have been better if the sunday tasks would be moved to the start of the boss battle itself. We only had a few hours to complete and while top factions may not have been affected, some lower factions probably were.
- Prize wall was cool but i feel a couple things could be improved. First by having more guaranteed skill plates rather than a random case, improved amount of coins/tp to take into account the 6SG economy, better stock of shards and straps (100% on mainly).
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First I like to say is that the new Solo Sikoa is great new showboat.
Css for faction boss was fair.
Limited time tours was fair.
Prizewall was good alot of shards and plates are always great.
Overall this was great Faction boss.
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Faction boss events were tend to be the most fun and exciting events back then but for now they are gradually becoming my least favourite modes among all. Here are few factors that i could see being the reasons why the existing bb’s are not performing they way they should be as well as how we could expect things to be improvised in the long terms.
THE GOOD
- Generally boss battles are all about how well could players come together and communicate effectively as a team and heading forward to scored a good position on the points table. The overall feel still remains the same and i think everyone loves it.
- The prize wall was amazingly well distributed compared to the rest of the weekends. The cost of the items were settled in a great manner. Ofcourse there’s always room for improvement that could be achieved by adding more stuff like not soo rare plates, Titles market, good amount of rrs or maybe increase shard amounts for some of the cards those were left behind and not being available for quite some time.
- Solo contest was quite nicely organised specially with the rewards and points that been added. It was a great push for anyone who already got all the mlc superstars and can help them to make their way into the charts.
- The offers and pulls were shockingly impressive. Some of weekend offers on blog site are just great. For anyone who is willing to spend specially if the newer players are looking forward to fast forward the process and wants to get their hands on best of the best i think these pull offers or bundle sale offers will legitimately makes a huge impact on their rosters.
THE BAD
- The continues copy & paste repeat trend is undoubtedly choking the community. I personally feel like it’s not good for the overall experience of any game. There’s no such fun tbh slowly it’s getting boring now. Same old story nothing challenging or exciting just like my daily office routine. Games should be all about a fun element but it doesn’t feel like anything.
- Tours suffers from same fate. I get it not everyone can perform well specially in lower leagues but I don’t want things to get changed drastically on a daily basis. I demand for more challenges and better rewards not the constantly old ones.
- In the last; This time we had a different point system for the faction boss event. I don’t if it’s done intentionally or not but the points that being added to the list when there’s only 5-6 hours left for the event. I must admit that was not a smart move. I mean what’s the point of all this when you can just literally add the points from the get go. I know you guys had mentioned in game and even on the blog saying “More tasks to be added” but that’s not the point maybe it’s somehow help the upper leaderboard positioning but for the most part people will either can’t complete in time or maybe some other time zones factions couldn’t even get to play it. So, to keep things fair and balanced i request either set the tasks all in once when there’s only one day timer structure or just keep them all in one simple way.
These events are really have the potential to standout from the rest of the nodes but you guys have to make right decisions. Personally back then i was really fond of playing boss battles. They were really put you on a test and bound your own limits. But for now i’m more tend to enjoy feuds rather than any of these events. Hope you guys address all the problems with the team and I’d really love to see what else is waiting for us. Looking forward for all the future projects and ideas that are already coming up.
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I enjoyed the new bloodline event they were fun
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It went smooth. I really liked and can't wait for more event. It is my addiction now
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Short and simple, The split of the CSS for faction boss being split into 2 days actually gives players a reason to play faction boss for 2 days so kudos for that.
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Liked that there was a new event and that it seemed playable for different levels of players. I wished it were a little easier to get some of the new characters and also to get tokens for the wall from this boss battle. Other then that excited for upcoming events.
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I love this event but one thing i feel disapointed about this Faction Boss event is the Boss too strong to defeat , although i using a lot of perk and i got 5 stars character too. So to the next event, make the boss weak to free to play player easy to win. Thank you so much
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Really solid event overall. Didn't experience any glitches or connection issues in boss battle. The milestones were fairly achievable and the bonus points for having Tama Tonga meant that most people, including FTP could get a good number of medallions. The genderless 100% strap is a great addition and should be included for a fair price in every prize wall. I do recommend adding some plates and superstar posters to BB prize walls. 9/10 overall. Cheers!
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The event was not bad
But the boss battle contest superstar requirement is the problem. Non of my faction mate have SB Solo and without Solo we miss on many important points and resources.
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I really don’t have much feedback I loved the bloodline event and loved the suprise ninja turtle event my faction was talking. And they were curious to see if you ever thought of bringing back the invasion battles like Back in the day. Loved how we had 2 boss battles back to back it’s fun working together as a team one thing I would like to see for boss battle is that maybe the characters you chose for us to get points from could be characters that everyone in the faction would have . I love Everything about the game hope we have more of these steel cage events really cool concept. One idea I would love to see would be a. Royal Rumble Match. You would face 30 wrestlers it would kinda be like blitz and be required to use say 5 characters and see how far you could get and win different items . Keep up the great work and bringing us more suprises
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While I have been a big fan of Faction Boss as a game mode, the weekend contest is consistently uninspiring month after month and the mode itself has become very stale.
Moving the CSS to 2 days isn't necessarily something I hate, but I don't particularly appreciate when things are made more challenging for players while the rewards don't improve. If something becomes more demanding or difficult, there should be an increased payout.
What I Dislike:
- Faction Contest - The leaderboard is almost meaningless. The solo points aren't enough to push players to another milestone in the solo contest unless you have already spent to further your progress.
- Prize Wall - Most contests in the game have one or more exciting prize wall items to aim for during any specific contest. For FB contests however, I end the weekend with only some tokens or random straps to show for my time and effort. Not very rewarding.
- Solo Contest - Requiring the new Jacob Fatu and/or the new Solo to reach any meaningful milestone in the contest is pretty deflating.
What I Liked:
- I thought the shard bags were some of the better ones we've seen recently. While I didn't hit anything amazing, I did at least hit shards of a few characters I don't have a few times.
- Very little time and effort are required to reach the final regular milestone. For those wanting to spend as little time as possible playing the game, this contest was perfect.
Suggestions:
- Bring back the 'side' contest for players to grind the contest for additional rewards, if they want to. The faction contest offers no incentive to play level 23s more than once per style. 4 matches should not be enough for an entire weekend contest.
- Consider a refresh of the game mode where the difficulty is significantly increased AND the rewards are drastically better for those who can beat the highest levels. This should require strategy and teamwork. Queueing up 4 characters for my faction mates to blow through the boss with 2 moves is not fun.
- Prize wall costs need to be slashed OR players should have opportunities to grind for additional prize wall currency.
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the contest was ok at best the good part was the prizewall. The rest wasn’t as good… the number of prizewall tokens given wasn’t a lot and you couldn’t get much other then 6* tokens for evolve. The slow play of the boss at 1x is terrible aswell. I would suggest giving out enough tokens to get shards for better elite characters and you earn the extra pw tokens for grinding out the boss fights. I also think maybe a 1.25x speed for boss would be great.
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Hi Everyone
Hi Scopely
I love this game very much due to currently make some good playable changes & improvement done by scopely like ozzy & tmnt events some changes in stipulation tour & rewards highly appreciated also remarkable work on freezing & many other issues
But still want to raise % of paid or free pulls for featured Superstar and remove tokens from paid pulls and lots of garbage superstar for our value of money we always try to grab new month ss for required tours but always got shards or tokens or owned B or C Tier SS that’s not fair
Also if possible please reduce shards of new S+ Tier SS from 5000 to 4000 to grab him few early before end of Victory Tours I still few shards almost 500-600 from Ilja & Julias Creed after 2 -3 month
In this full month in TU events I Recieved same skill plate Usos cap in final rewards box that’s frustrating me a lot
Compare to other months this month good for play
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Very good event but the connection errors are annoying
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I enjoyed the BB there was a good amount of people that could help or carry, Solo was just hard enough that if you didn’t plan right you were finished quickly and not stuck in a slog of a battle. The faction milestones are great.
I feel the only real update or twerk that needs made is that the clock shouldn’t start on t2 until you stand up as it really isn’t a 60second clock it’s more like 54 by the time the wrestler recovers from the move set.
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Typical L, but that's just my opinion.
Back to back boss battles requiring us to use superstars most of us didn't have.
Too many paywall options instead of tours that could've given us loot pulls.
Outrageous prize wall prices knowing the only way to obtain the large amount of tokens is to collectively spend...spend...spend. ridiculous
Could've even given us more "Limited Time Tours" instead of just 2 or 3 with no plans to post any more. I swear you do this every MLC forcing players to max out their debit/credit/paypal accounts just to even have a small window of opportunity to get ANY of the chase superstars. Honestly it's overdone and getting really old at this point.
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很緊湊、可能要花很多時間在上面
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The daily faction expeditions requested a few clicks to get the rewards. Should make it complete in one click of the button and get straight to the reward summary. Also wonder how many people actually selected the superstars to join each expeditions. I always use autofill then confirm button. Wasting a few more seconds each day.
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I really like the boss battle. It should be little easy this time. But I really enjoyed it and overall structure of event was good.
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