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It’s Vader Time Feedback
Comments
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Overall I thought it was a positive contest. I like the changes to boss battles to make them more faction oriented instead of individual.
The only downside was the prize wall which didn't have many shard options that weren't extremely pay walled.
The plate wall was nice. I hope we continue to get the opportunity to get more plates in this fashion.
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- It was a great experience. Lee and Rusty have Vader rated 24/25 and they're right. The trial was great. He's the one wrestler I enjoyed getting to try.
- He is ready for the 6 star gold meta. I liked that he has an easy set up. He does move damage and gem damage. All red. All yellow. Win. Win.
- Maybe give a little more prizewall tokens for the free to play so they don't feel like they wasted their time. Help them feel like they played and we're fairly rewarded. 2-3 thousand prizewall tokens when the good stuff is at 18 thousand just doesn't motivate people who are free to play to play even more when they know it won't get them anywhere near the good stuff.
- The milestones and bags were great. Overall, great experience!
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It was overall a good event and great prizewall
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No way to max solo contest unless you spend lots of $
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I enjoyed the Vader contest. I think he is super powerful and the artwork is amazing. Sometimes not having the required players stinks so you can't get some of the rewards. I've been a FTP player for a long time but realized if I don't spend I will never have a shot at maxing anything even if I grind. Keep up the good work and If you wanna let me get some more Bossbattle shards for posters that would be awesome
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good event would have liked to have got more than 1 plate
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I'll be honest the event as a whole followed the dlsame pattern as prev ones for bb the css were good and not overly rare and tours were good also.
My main issue that I say every event is that the prizwall and pricing in the prizewall is not good compared to the actual currency amt available from simply playing the event or even with lite spending to make it work worthwhile to get to go for.
Te only prizewalls I have seen as being food have been the last 2 zombie prizwalls and currency structure and I import yall to follow that model in the future.
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Just wanted to say thanks for not only bringing a second Vader superstar to the game but reworking the og character. Boss battle is my second favorite game mode behind feud. Having to come up with strategies with your faction mates is one of the best parts of the game imo. It really forces you to think about using certain characters in a way that you traditionally wouldn't. The rewards are fair and balanced the more you put in the more you get which is what I enjoy in an online game. Just my 2 cents for what it's worth. Cheers.
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I hope to get this superstar
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Overall enjoyed the event but this was also just for the top factions and pay to play guys so do look at it next time
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Particular this time mlc was very tuff and hard to compit to survive and all the superstar release lat month were good and new introduction of 6*g is wow let's see how game turn .…
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This boss battle event was planned and executed well compared to previous ones. Notable feedback are as below,
- faction competition tast was now do able compare to past bosses.
- backlash medallion in tours is welcome addition.
- prize wall is costlier, which should be reduce.
- solo contest planned good. All fine there.
- boss matches planned nicely.
- add more points for boss coins in upcoming battles.
Overall greet event
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I liked the event. The faction event was good, kept players in the game if they wanted to compete, however the rewards for the faction event wasn’t really worth it. Same style event with a better prize for top 10 finish would be better. Everything else about the weekend was par for the course.
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congratulations on winning the giveaway!
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This game has become pay to play. You have to wait four days to get the character you used to get for free on day one, and this means you lose opportunities to get shards for the character you really want (The Rock "Final Boss"). You want more people to spend money to get ahead. The game should not work like that.
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It's Vader time, yes indeed great card to have with high gem damge and High bleed damage. Its was updated during trial, but still a great card.
Fron blog info to the end of contest, it explained and run smoothly.
Since contest related to faction boss, it is well designed compare to previous bosses. Faction contest was achievable with team effort which was much missing in last boss battle contest.
In respect to solo contest, all setup well including all vader tours, it was planned beautifully.
Special mention goes to "Backlash Champion" tour which is playable and contained Backlash Champion Tokens which was great addition to add. We were able to take some good skill plate from it.
Other than Backlash Champion Tokens prize wall, Vader Time Medallions prize wall was lit a pit pricey, not able to get more medallion from tours or contest. So need some lookout there.
Last but important missing thing was bags which contains 100 shards or 4sb superstar. Instead of it shards were given which is okay but better if the bag was there.
Overall great boss battle week. Hope it will be better after 6SG comes in Gold Vibes event.
Thanks..
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It's Vader time, yes indeed great card to have with high gem damge and High bleed damage. Its was updated during trial, but still a great card.
Fron blog info to the end of contest, it explained and run smoothly.
Since contest related to faction boss, it is well designed compare to previous bosses. Faction contest was achievable with team effort which was much missing in last boss battle contest.
In respect to solo contest, all setup well including all vader tours, it was planned beautifully.
Special mention goes to "Backlash Champion" tour which is playable and contained Backlash Champion Tokens which was great addition to add. We were able to take some good skill plate from it.
Other than Backlash Champion Tokens prize wall, Vader Time Medallions prize wall was lit a pit pricey, not able to get more medallion from tours or contest. So need some lookout there.
Last but important missing thing was bags which contains 100 shards or 4sb superstar. Instead of it shards were given which is okay but better if the bag was there.
Overall great boss battle week. Hope it will be better after 6SG comes in Gold Vibes event.
Thanks
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It's Vader time, yes indeed great card to have with high gem damge and High bleed damage. Its was updated during trial, but still a great card.
Fron blog info to the end of contest, it explained and run smoothly.
Since contest related to faction boss, it is well designed compare to previous bosses. Faction contest was achievable with team effort which was much missing in last boss battle contest.
In respect to solo contest, all setup well including all vader tours, it was planned beautifully.
Special mention goes to "Backlash Champion" tour which is playable and contained Backlash Champion Tokens which was great addition to add. We were able to take some good skill plate from it.
Other than Backlash Champion Tokens prize wall, Vader Time Medallions prize wall was lit a pit pricey, not able to get more medallion from tours or contest. So need some lookout there.
Last but important missing thing was bags which contains 100 shards or 4sb superstar. Instead of it shards were given which is okay but better if the bag was there.
Overall great boss battle week. Hope it will be better after 6SG comes in Gold Vibes event.
Thanks..
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It's Vader time, yes indeed great card to have with high gem damage and High bleed damage. Its was updated during trial, but still a great card.
Fron blog info to the end of contest, it explained and run smoothly.
Since contest related to faction boss, it is well designed compare to previous bosses. Faction contest was achievable with team effort which was much missing in last boss battle contest.
In respect to solo contest, all setup well including all vader tours, it was planned beautifully.
Special mention goes to "Backlash Champion" tour which is playable and contained Backlash Champion Tokens which was great addition to add. We were able to take some good skill plate from it.
Other than Backlash Champion Tokens prize wall, Vader Time Medallions prize wall was lit a pit pricey, not able to get more medallion from tours or contest. So need some lookout there.
Last but important missing thing was bags which contains 100 shards or 4sb superstar. Instead of it shards were given which is okay but better if the bag was there.
Overall great boss battle week. Hope it will be better after 6SG comes in Gold Vibes event.
Thanks..0 -
Hey Champs, So we are back again. This time it’s for the Big Van Vader(Leon White) My all-time favourite wrestler from WCW and WWF.
The Vader looks very promising at first glance. The character itself looks in the game phenomenal, Since you bring out his iron shaft head, But overall the design of his character is very similar to his other variant beside the mask. Could have gone with some minor changes here and there or maybe a different approach at the vest. But anyway the model looks absolutely astonishing.
At first his move sets were look way more over powered but after you guys make little variation, I would say it’s right there on the mark. He is definitely one of the best posters in his era and class wise, i’d love to get my hands on him soon.
Solo Contest:- Getting the points this time was really achievable because of having the regular CSS(Not as much as premium)which was required for the solo tour, made it slice to reach the final milestone. Much more easier and i felt like you guys have increased the solo points in the tools, which is again a pretty good thing to look up. It definitely went smooth this time around if you compare it with previous contests.
Faction Contest:- First and foremost the rewards was a huge leap, especially for those in active top factions. It felt like there needs to be a good sense of communication and skills to kill all the tasks in the required frame and in the same time tries to make up to the top. Then there’s the rewards of the faction mates which is again as i mentioned a much deserving praise for sure.
Actual Boss Battle:- It seems pretty normal as always. Just keep on track and kill those CSS for the whole crew.I liked how this event gave out shards for free through both the solo contest and faction. It was a pleasure and made the event more enjoyable. I think it would be great if you guys continued the trend in near future.Special Offers and Prize wall :- Now let’s dive to the actual business here. This time around, the pulls for Vader event didn't quite live up to my expectations. It was disappointing to find more shards than compared to other past events, which felt like a missed opportunity to acquire a new character. Another drawback for some people not me was the shard offers for this month or previous month CSS like Jade,Kross and dudley boyzzz. Overall, while the event had its moment, it should have been better if the loot offers come up with different approaches rather than the good’ol same stuff.
Let’s talk about the prize wall; Although I would say event did come with some appaeling offers, particularly the plates(Which requires 3 tokens to get the max rewards Which is again pretty impressive take that you guys roll. I’ll talk about this in detial down)which were relatively easy to obtain if you had all the required CSS.
Now the real talk which is for some people, and I’m here sincerely talking about my own faction mates. This might sound fishy, but I wanna take a moment and indore their thoughts as well, So for some peers event could be better if it wasn't restricted to the HOF undertaker and DX HBK in solo tours. here’s what’s my thoughts, my thought process says if you want goodies or extra stuff, you need to have a specific character at a specific rarity to compete at the stage. Personally, I really admire this take, and I wouldn’t mind if you keep going with this in the upcoming contests but for some it would have been even better if there were universal limits like the Any undertaker or Any shawn but then again, you couldn’t fulfil each and every desire, the playerbase demands. Some new features or mechanics could be introduced alongside them. It is always exciting to see the game evolve and introduce fresh elements that keep things interesting for players. Maybe we see next time something like new added gameplay modes or special challenges
Additionally, the main Prizewall had some featuring shards and tokens that added value to the event experience.
However, a recurring issue with the Prizewall, spanning across past events as well, was the scarcity of currency available to access its rewards. To address this, my suggestion would be to provide more currency in the early stages of the solo contest (The milestone rewards). By doing so, players would feel more motivated and rewarded for their participation from the outset, enhancing the overall engagement and enjoyment of the event.
Let’s sum things up:-The event itself for me i’d say (7.5/10)a win/win Yess, There has been some cons that I wanna highlight the main issue with the event is how expensive it is become to get a premium character, if you look by a business perspective it surely pays offs the efforts and time. The people who actually wants feels like they’re not getting enough in return, espically considering the price tag attached to these events. It's like the scales are tipped too much in favor of spending rather than getting something fair value in return (so the loot for example). It would be great to see some adjustments made to make the whole process more reasonable for players who rather don't want to spend on the game. That’s just a minimal take from me considering the whole peers.
Atlast it doesn’t matter how hard someone’s grinds or battles for the premium character or even spend some money, the ultimate goal of recruiting him remains elusive. where the pursuit of coveted characters or rewards often intersects some good blueprints and should have provide the best for their money and value to their rosters.
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Hey Champs, So we are back again. This time it’s for the Big Van Vader(Leon White) My all-time favourite wrestler from WCW and WWF.
The Vader looks very promising at first glance. The character itself looks in the game phenomenal, Since you bring out his iron shaft head, But overall the design of his character is very similar to his other variant beside the mask. Could have gone with some minor changes here and there or maybe a different approach at the vest. But anyway the model looks absolutely astonishing.
At first his move sets were look way more over powered but after you guys make little variation, I would say it’s right there on the mark. He is definitely one of the best posters in his era and class wise, i’d love to get my hands on him soon.
Solo Contest:- Getting the points this time was really achievable because of having the regular CSS(Not as much as premium)which was required for the solo tour, made it slice to reach the final milestone. Much more easier and i felt like you guys have increased the solo points in the tools, which is again a pretty good thing to look up. It definitely went smooth this time around if you compare it with previous contests.
Faction Contest:- First and foremost the rewards was a huge leap, especially for those in active top factions. It felt like there needs to be a good sense of communication and skills to kill all the tasks in the required frame and in the same time tries to make up to the top. Then there’s the rewards of the faction mates which is again as i mentioned a much deserving praise for sure.
Actual Boss Battle:- It seems pretty normal as always. Just keep on track and kill those CSS for the whole crew.I liked how this event gave out shards for free through both the solo contest and faction. It was a pleasure and made the event more enjoyable. I think it would be great if you guys continued the trend in near future.Special Offers and Prize wall :- Now let’s dive to the actual business here. This time around, the pulls for Vader event didn't quite live up to my expectations. It was disappointing to find more shards than compared to other past events, which felt like a missed opportunity to acquire a new character. Another drawback for some people not me was the shard offers for this month or previous month CSS like Jade,Kross and dudley boyzzz. Overall, while the event had its moment, it should have been better if the loot offers come up with different approaches rather than the good’ol same stuff.
Let’s talk about the prize wall; Although I would say event did come with some appaeling offers, particularly the plates(Which requires 3 tokens to get the max rewards Which is again pretty impressive take that you guys roll. I’ll talk about this in detial down)which were relatively easy to obtain if you had all the required CSS.
Now the real talk which is for some people, and I’m here sincerely talking about my own faction mates. This might sound fishy, but I wanna take a moment and indore their thoughts as well, So for some peers event could be better if it wasn't restricted to the HOF undertaker and DX HBK in solo tours. here’s what’s my thoughts, my thought process says if you want goodies or extra stuff, you need to have a specific character at a specific rarity to compete at the stage. Personally, I really admire this take, and I wouldn’t mind if you keep going with this in the upcoming contests but for some it would have been even better if there were universal limits like the Any undertaker or Any shawn but then again, you couldn’t fulfil each and every desire, the playerbase demands. Some new features or mechanics could be introduced alongside them. It is always exciting to see the game evolve and introduce fresh elements that keep things interesting for players. Maybe we see next time something like new added gameplay modes or special challenges
Additionally, the main Prizewall had some featuring shards and tokens that added value to the event experience.
However, a recurring issue with the Prizewall, spanning across past events as well, was the scarcity of currency available to access its rewards. To address this, my suggestion would be to provide more currency in the early stages of the solo contest (The milestone rewards). By doing so, players would feel more motivated and rewarded for their participation from the outset, enhancing the overall engagement and enjoyment of the event.
Let’s sum things up:-The event itself for me i’d say (7.5/10)a win/win Yess, There has been some cons that I wanna highlight the main issue with the event is how expensive it is become to get a premium character, if you look by a business perspective it surely pays offs the efforts and time. The people who actually wants feels like they’re not getting enough in return, espically considering the price tag attached to these events. It's like the scales are tipped too much in favor of spending rather than getting something fair value in return (so the loot for example). It would be great to see some adjustments made to make the whole process more reasonable for players who rather don't want to spend on the game. That’s just a minimal take from me considering the whole peers.
Atlast it doesn’t matter how hard someone’s grinds or battles for the premium character or even spend some money, the ultimate goal of recruiting him remains elusive. where the pursuit of coveted characters or rewards often intersects some good blueprints and should have provide the best for their money and value to their rosters.
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Positive Experience Explanation:
Participating in the "It's Vader Time!" event in WWE Champions was a thrilling journey that ignited my passion for professional wrestling. As a devoted fan of the sport, stepping into the virtual arena alongside iconic WWE Superstar was an experience beyond compare. Every moment of the event was infused with nostalgia and excitement. As I strategized and executed moves alongside legendary wrestlers, I felt a profound connection to the rich history and spectacle of WWE. Each victory resonated with a sense of triumph. The event not only allowed me to relive cherished memories of watching WWE matches but also created new moments of excitement and camaraderie with fellow players.
Likes and Areas for Improvement:
Likes:The thematic coherence of the event was undeniably its crowning jewel. The inclusion of Vader as a central figure added depth and authenticity to the gameplay, transporting players into the heart of the WWE universe. The opportunity to engage in battles with a roster of recognizable Superstars, each embodying their unique personas and abilities, was a true delight. Furthermore, the meticulous attention to detail in capturing the essence of professional wrestling, from the iconic ring entrances to the signature moves, contributed to the immersive experience.
Areas for Improvement:While the event boasted several strengths, there were areas that could benefit from refinement to elevate the overall player experience. A notable concern was the perceived disparity in character strength, particularly with Vader. His overpowering abilities relative to other characters diminished the strategic depth of gameplay, leading to battles that felt less nuanced and rewarding. Balancing character strengths and weaknesses would not only level the playing field but also foster a more engaging and competitive environment. Additionally, the implementation of a more balanced finisher move system could enhance the tactical aspect of gameplay, allowing for more diverse strategies and outcomes.
Suggestions and Mitigations:
Suggestions:To address the issue of character balance and enhance overall gameplay, a comprehensive reassessment of Vader's abilities is warranted. This may involve recalibrating his stats, adjusting ability cooldowns, or introducing limitations to his strengths to achieve equilibrium with other characters. Furthermore, soliciting feedback from the player community and leveraging their insights to fine-tune character abilities would foster a collaborative and player-centric approach to game development.
Mitigations:Regular updates and patches aimed at addressing balance issues and refining gameplay mechanics are vital for sustaining player engagement and satisfaction. Additionally, fostering transparent communication channels, such as forums and social media platforms, enables developers to glean valuable feedback from the player community and iteratively improve the gaming experience. By prioritizing player feedback and implementing targeted interventions, future iterations of the event can strive to deliver a more balanced, immersive, and rewarding experience for all participants.
Overall Assessment and Conclusion:
In conclusion, the "It's Vader Time!" event in WWE Champions offered an exhilarating glimpse into the world of professional wrestling. While the event showcased commendable thematic coherence and engaging gameplay, there exist opportunities for enhancement and refinement. As a trial event, "It's Vader Time!" effectively captured the essence of WWE's rich history and spectacle, but there is room for expansion and fine-tuning. By addressing character balance issues, introducing a more balanced finisher move system, and fostering open communication with the player community, future iterations of the event can realize their full potential. Overall, I would rate the "It's Vader Time!" trial event a 6.5 out of 10, acknowledging its strengths while remaining mindful of areas ripe for improvement and innovation.
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Positive Experience Explanation:
Participating in the "It's Vader Time!" event in WWE Champions was a thrilling journey that ignited my passion for professional wrestling. As a devoted fan of the sport, stepping into the virtual arena alongside iconic WWE Superstar was an experience beyond compare. As I strategized and executed moves alongside legendary wrestlers, I felt a profound connection to the rich history and spectacle of WWE. Each victory resonated with a sense of triumph. The event not only allowed me to relive cherished memories of watching WWE matches but also created new moments of excitement and camaraderie with fellow players.
Likes and Areas for Improvement:
Likes:The thematic coherence of the event was undeniably its crowning jewel. The inclusion of Vader as a central figure added depth and authenticity to the gameplay, transporting players into the heart of the WWE universe. The opportunity to engage in battles with a roster of recognizable Superstars, each embodying their unique personas and abilities, was a true delight. Furthermore, the meticulous attention to detail in capturing the essence of professional wrestling, from the iconic ring entrances to the signature moves, contributed to the immersive experience.
Areas for Improvement:While the event boasted several strengths, there were areas that could benefit from refinement to elevate the overall player experience. A notable concern was the perceived disparity in character strength, particularly with Vader. His overpowering abilities relative to other characters diminished the strategic depth of gameplay, leading to battles that felt less nuanced and rewarding. Balancing character strengths and weaknesses would not only level the playing field but also foster a more engaging and competitive environment. Additionally, the implementation of a more balanced finisher move system could enhance the tactical aspect of gameplay, allowing for more diverse strategies and outcomes.
Suggestions and Mitigations:
Suggestions:To address the issue of character balance and enhance overall gameplay, a comprehensive reassessment of Vader's abilities is warranted. This may involve recalibrating his stats, adjusting ability cooldowns, or introducing limitations to his strengths to achieve equilibrium with other characters. Furthermore, soliciting feedback from the player community and leveraging their insights to fine-tune character abilities would foster a collaborative and player-centric approach to game development.
Mitigations:Regular updates and patches aimed at addressing balance issues and refining gameplay mechanics are vital for sustaining player engagement and satisfaction. Additionally, fostering transparent communication channels, such as forums and social media platforms, enables developers to glean valuable feedback from the player community and iteratively improve the gaming experience. By prioritizing player feedback and implementing targeted interventions, future iterations of the event can strive to deliver a more balanced, immersive, and rewarding experience for all participants.
Overall Assessment and Conclusion:
In conclusion, the "It's Vader Time!" event in WWE Champions offered an exhilarating glimpse into the world of professional wrestling. While the event showcased commendable thematic coherence and engaging gameplay, there exist opportunities for enhancement and refinement. As a trial event, "It's Vader Time!" effectively captured the essence of WWE's rich history and spectacle, but there is room for expansion and fine-tuning. By addressing character balance issues, introducing a more balanced finisher move system, and fostering open communication with the player community, future iterations of the event can realize their full potential. Overall, I would rate the "It's Vader Time!" trial event a 6.5 out of 10, acknowledging its strengths while remaining mindful of areas ripe for improvement and innovation.
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The Vader poster looks very good, the charcater look in the game looks okay, just a little bit copy and paste of his first poster in the game. His move sets are very over powered (it should be balanced, because nobody is going to kick out against him with his finisher), one of the best posters right now in the game, if i have him i would take him immediately to 6 star silver.
When it comes to the event, the main issue is how expensive it's become to get a premium character. You end up having to shell out a lot of money just to have a shot at getting one. It feels like you're not getting enough for your buck, especially considering the price tag attached to these events. It's like the scales are tipped too much in favor of spending rather than getting fair value in return. It would be great to see some adjustments made to make the whole process more reasonable for players who don't have a fortune to spend on the game. After all, everyone should have a fair chance to enjoy the game without feeling like they're breaking the bank.
The availability of shards through various competitions and offers, without the option of purchasing, can be described as somewhat disheartening. It illustrates a stark reality: no matter how diligently one grinds or battles for the premium character, such as Vader, the ultimate goal of recruiting him remains elusive without spending money and relying on a stroke of luck. This dynamic underscores a broader tension within the gaming community, where the pursuit of coveted characters or rewards often intersects with the limitations of free-to-play models. It begs the question of whether there could be a more equitable balance struck between the aspirations of dedicated
players and the revenue objectives of game developers.Faction Boss: The Faction boss event unfolded in its usual manner, albeit with a hint of intrigue stemming from the stark contrast between what players possessed and what they lacked, symbolized by the posters. In factions where multiple premium characters offering bonus points were abundant, the battles would be very quick with premium characters on it, however the timing of the boss event initiation proved less than favorable for European players, coinciding as it did with The Backlash Pay-per-view. This scheduling clash exacerbated frustration levels among participants, particularly those grappling with formidable bosses, as their desire to complete the event clashed with the urge to partake in the highly anticipated PPV. Remarkably, despite these tensions, Disconnections issues remained absent throughout the event.
The rating i give is a 7/10
Faction Boss Shop: Normal as always ,good shards offers, very helpful if you want to take characters to 6 star.
Solo contest: Getting solo points this time was really easy for me, having characters which was required for the solo tour. Reaching the final milestone, (golden milestone), felt like no trouble at all, especially compared to past events. And let me tell you, getting 12,500 solo points every time you pull is a improvement compared to other events i remember. Having so many points made moving forward in the event super smooth and made the whole experience feel even better. the rewards are the same compared to other past events.
Rating: 7,5/10
Solo tour and the pulls: The tour itself was decent overall. The increased solo points compared to previous events definitely made it easier to hit that final milestone, which was a relief. However, there was one aspect of the solo tour that left a bit of a sour taste: The Hall of Fame (HOF) Undertaker requirement. It seemed a bit unfair to penalize players who didn't have access to this particular character, especially considering that many in the game don't. This requirement definitely stood out as a negative point in an otherwise normal tour. As for the rewards, they were pretty standard, nothing too extraordinary, but still decent. Overall, while there were some highlights, like the increased solo points, the tour could have been more inclusive and balanced in its requirements to cater to a wider range of players. The Pulls: This time around, the pulls for the Vader event didn't quite live up to my expectations. It was disappointing to find more shards than posters in the loot itself, which felt like a missed opportunity to acquire new characters or enhance existing ones. Another drawback was the repetition of the same posters that had appeared in previous events, with the exception of the premium characters, which were indeed a highlight. Additionally, the inclusion of shards in the featured loot was a letdown, as it meant that any pull from the featured section would yield shards rather than a chance at something more exciting. Overall, while the event had its moments, the loot system left much to be desired in terms of variety and excitement, detracting from the overall experience.
Prize walls: The event did come with some appealing offers, particularly the plates for the straps, which were relatively easy to obtain if you had all the required characters. Additionally, the main Prizewall had enticing offers featuring shards and tokens that added value to the event experience. However, a recurring issue with the Prizewall, spanning across past events as well, was the scarcity of currency available to access its rewards. To address this, my suggestion would be to provide more currency in the early stages of the solo contest (the milestone rewards). By doing so, players would feel more incentivized and rewarded for their participation from the outset, enhancing the overall engagement and enjoyment of the event.
Rating: 5/10
The Faction Contest: I really appreciated this event for a few reasons. Firstly, the accessibility factor was a big win, especially for those in active factions. It felt like there was a real sense of community and collaboration, making it easier to achieve milestones and reap the rewards together. Secondly, the generous provision of 4.7 million solo contest points added an extra layer of excitement and motivation. It gave everyone something tangible to strive for and made the event feel more dynamic and engaging. Overall, it was a refreshing change of pace, and I hope to see more events structured in a similar way in the future. It really goes to show that with the right balance of accessibility and challenge, gaming experiences can be enjoyable for everyone involved.
Rating 8/10
The Vader shards: I really liked how this event gave out shards for free through both the
solo contest and tour. It was a pleasant surprise and made the event more enjoyable. I think it would be great if they continued to do this in future events.Rating: 7/10
The whole event itself as rating: 6,5/10
This event could be better if it wasn't limited for players who didn't have access to some characters in solo tours, and it would have been even better if there were some new features or mechanics introduced alongside them. It's always exciting to see the
game evolve and introduce fresh elements that keep things interesting for players. Maybe we see the next time something new like new added gameplay modes or special challenges (something new like Faction Boss or Showdown event).-sofie120432
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The Vader poster looks very good, the charcater look in the game looks okay, just a little bit copy and paste of his first poster in the game. His move sets are very over powered (it should be balanced, because nobody is going to kick out against him with his finisher), one of the best posters right now in the game, if i have him i would take him immediately to 6 star silver.
When it comes to the event, the main issue is how expensive it's become to get a premium character. You end up having to shell out a lot of money just to have a shot at getting one. It feels like you're not getting enough for your buck, especially considering the price tag attached to these events. It's like the scales are tipped too much in favor of spending rather than getting fair value in return. It would be great to see some adjustments made to make the whole process more reasonable for players who don't have a fortune to spend on the game. After all, everyone should have a fair chance to enjoy the game without feeling like they're breaking the bank.
The availability of shards through various competitions and offers, without the option of purchasing, can be described as somewhat disheartening. It illustrates a stark reality: no matter how diligently one grinds or battles for the premium character, such as Vader, the ultimate goal of recruiting him remains elusive without spending money and relying on a stroke of luck. This dynamic underscores a broader tension within the gaming community, where the pursuit of coveted characters or rewards often intersects with the limitations of free-to-play models. It begs the question of whether there could be a more equitable balance struck between the aspirations of dedicated
players and the revenue objectives of game developers.Faction Boss: The Faction boss event unfolded in its usual manner, albeit with a hint of intrigue stemming from the stark contrast between what players possessed and what they lacked, symbolized by the posters. In factions where multiple premium characters offering bonus points were abundant, the battles would be very quick with premium characters on it, however the timing of the boss event initiation proved less than favorable for European players, coinciding as it did with The Backlash Pay-per-view. This scheduling clash exacerbated frustration levels among participants, particularly those grappling with formidable bosses, as their desire to complete the event clashed with the urge to partake in the highly anticipated PPV. Remarkably, despite these tensions, Disconnections issues remained absent throughout the event.
The rating i give is a 7/10
Faction Boss Shop: Normal as always ,good shards offers, very helpful if you want to take characters to 6 star.
Solo contest: Getting solo points this time was really easy for me, having characters which was required for the solo tour. Reaching the final milestone, (golden milestone), felt like no trouble at all, especially compared to past events. And let me tell you, getting 12,500 solo points every time you pull is a improvement compared to other events i remember. Having so many points made moving forward in the event super smooth and made the whole experience feel even better. the rewards are the same compared to other past events.
Rating: 7,5/10
Solo tour and the pulls: The tour itself was decent overall. The increased solo points compared to previous events definitely made it easier to hit that final milestone, which was a relief. However, there was one aspect of the solo tour that left a bit of a sour taste: The Hall of Fame (HOF) Undertaker requirement. It seemed a bit unfair to penalize players who didn't have access to this particular character, especially considering that many in the game don't. This requirement definitely stood out as a negative point in an otherwise normal tour. As for the rewards, they were pretty standard, nothing too extraordinary, but still decent. Overall, while there were some highlights, like the increased solo points, the tour could have been more inclusive and balanced in its requirements to cater to a wider range of players. The Pulls: This time around, the pulls for the Vader event didn't quite live up to my expectations. It was disappointing to find more shards than posters in the loot itself, which felt like a missed opportunity to acquire new characters or enhance existing ones. Another drawback was the repetition of the same posters that had appeared in previous events, with the exception of the premium characters, which were indeed a highlight. Additionally, the inclusion of shards in the featured loot was a letdown, as it meant that any pull from the featured section would yield shards rather than a chance at something more exciting. Overall, while the event had its moments, the loot system left much to be desired in terms of variety and excitement, detracting from the overall experience.
Prize walls: The event did come with some appealing offers, particularly the plates for the straps, which were relatively easy to obtain if you had all the required characters. Additionally, the main Prizewall had enticing offers featuring shards and tokens that added value to the event experience. However, a recurring issue with the Prizewall, spanning across past events as well, was the scarcity of currency available to access its rewards. To address this, my suggestion would be to provide more currency in the early stages of the solo contest (the milestone rewards). By doing so, players would feel more incentivized and rewarded for their participation from the outset, enhancing the overall engagement and enjoyment of the event.
Rating: 5/10
The Faction Contest: I really appreciated this event for a few reasons. Firstly, the accessibility factor was a big win, especially for those in active factions. It felt like there was a real sense of community and collaboration, making it easier to achieve milestones and reap the rewards together. Secondly, the generous provision of 4.7 million solo contest points added an extra layer of excitement and motivation. It gave everyone something tangible to strive for and made the event feel more dynamic and engaging. Overall, it was a refreshing change of pace, and I hope to see more events structured in a similar way in the future. It really goes to show that with the right balance of accessibility and challenge, gaming experiences can be enjoyable for everyone involved.
Rating 8/10
The Vader shards: I really liked how this event gave out shards for free through both the
solo contest and tour. It was a pleasant surprise and made the event more enjoyable. I think it would be great if they continued to do this in future events.Rating: 7/10
The whole event itself as rating: 6,5/10
This event could be better if it wasn't limited for players who didn't have access to some characters in solo tours, and it would have been even better if there were some new features or mechanics introduced alongside them. It's always exciting to see the
game evolve and introduce fresh elements that keep things interesting for players. Maybe we see the next time something new like new added gameplay modes or special challenges (something new like Faction Boss or Showdown event).-sofie120432
0 -
The Vader poster looks very good, the charcater look in the game looks okay, just a little bit copy and paste of his first poster in the game. His move sets are very over powered (it should be balanced, because nobody is going to kick out against him with his finisher), one of the best posters right now in the game, if i have him i would take him immediately to 6 star silver.
When it comes to the event, the main issue is how expensive it's become to get a premium character. You end up having to shell out a lot of money just to have a shot at getting one. It feels like you're not getting enough for your buck, especially considering the price tag attached to these events. It's like the scales are tipped too much in favor of spending rather than getting fair value in return. It would be great to see some adjustments made to make the whole process more reasonable for players who don't have a fortune to spend on the game. After all, everyone should have a fair chance to enjoy the game without feeling like they're breaking the bank.
The availability of shards through various competitions and offers, without the option of purchasing, can be described as somewhat disheartening. It illustrates a stark reality: no matter how diligently one grinds or battles for the premium character, such as Vader, the ultimate goal of recruiting him remains elusive without spending money and relying on a stroke of luck. This dynamic underscores a broader tension within the gaming community, where the pursuit of coveted characters or rewards often intersects with the limitations of free-to-play models. It begs the question of whether there could be a more equitable balance struck between the aspirations of dedicated
players and the revenue objectives of game developers.Faction Boss: The Faction boss event unfolded in its usual manner, albeit with a hint of intrigue stemming from the stark contrast between what players possessed and what they lacked, symbolized by the posters. In factions where multiple premium characters offering bonus points were abundant, the battles would be very quick with premium characters on it, however the timing of the boss event initiation proved less than favorable for European players, coinciding as it did with The Backlash Pay-per-view. This scheduling clash exacerbated frustration levels among participants, particularly those grappling with formidable bosses, as their desire to complete the event clashed with the urge to partake in the highly anticipated PPV. Remarkably, despite these tensions, Disconnections issues remained absent throughout the event.
The rating i give is a 7/10
Faction Boss Shop: Normal as always ,good shards offers, very helpful if you want to take characters to 6 star.
Solo contest: Getting solo points this time was really easy for me, having characters which was required for the solo tour. Reaching the final milestone, (golden milestone), felt like no trouble at all, especially compared to past events. And let me tell you, getting 12,500 solo points every time you pull is a improvement compared to other events i remember. Having so many points made moving forward in the event super smooth and made the whole experience feel even better. the rewards are the same compared to other past events.
Rating: 7,5/10
Solo tour and the pulls: The tour itself was decent overall. The increased solo points compared to previous events definitely made it easier to hit that final milestone, which was a relief. However, there was one aspect of the solo tour that left a bit of a sour taste: The Hall of Fame (HOF) Undertaker requirement. It seemed a bit unfair to penalize players who didn't have access to this particular character, especially considering that many in the game don't. This requirement definitely stood out as a negative point in an otherwise normal tour. As for the rewards, they were pretty standard, nothing too extraordinary, but still decent. Overall, while there were some highlights, like the increased solo points, the tour could have been more inclusive and balanced in its requirements to cater to a wider range of players. The Pulls: This time around, the pulls for the Vader event didn't quite live up to my expectations. It was disappointing to find more shards than posters in the loot itself, which felt like a missed opportunity to acquire new characters or enhance existing ones. Another drawback was the repetition of the same posters that had appeared in previous events, with the exception of the premium characters, which were indeed a highlight. Additionally, the inclusion of shards in the featured loot was a letdown, as it meant that any pull from the featured section would yield shards rather than a chance at something more exciting. Overall, while the event had its moments, the loot system left much to be desired in terms of variety and excitement, detracting from the overall experience.
Prize walls: The event did come with some appealing offers, particularly the plates for the straps, which were relatively easy to obtain if you had all the required characters. Additionally, the main Prizewall had enticing offers featuring shards and tokens that added value to the event experience. However, a recurring issue with the Prizewall, spanning across past events as well, was the scarcity of currency available to access its rewards. To address this, my suggestion would be to provide more currency in the early stages of the solo contest (the milestone rewards). By doing so, players would feel more incentivized and rewarded for their participation from the outset, enhancing the overall engagement and enjoyment of the event.
Rating: 5/10
The Faction Contest: I really appreciated this event for a few reasons. Firstly, the accessibility factor was a big win, especially for those in active factions. It felt like there was a real sense of community and collaboration, making it easier to achieve milestones and reap the rewards together. Secondly, the generous provision of 4.7 million solo contest points added an extra layer of excitement and motivation. It gave everyone something tangible to strive for and made the event feel more dynamic and engaging. Overall, it was a refreshing change of pace, and I hope to see more events structured in a similar way in the future. It really goes to show that with the right balance of accessibility and challenge, gaming experiences can be enjoyable for everyone involved.
Rating 8/10
The Vader shards: I really liked how this event gave out shards for free through both the
solo contest and tour. It was a pleasant surprise and made the event more enjoyable. I think it would be great if they continued to do this in future events.Rating: 7/10
The whole event itself as rating: 6,5/10
This event could be better if it wasn't limited for players who didn't have access to some characters in solo tours, and it would have been even better if there were some new features or mechanics introduced alongside them. It's always exciting to see the
game evolve and introduce fresh elements that keep things interesting for players. Maybe we see the next time something new like new added gameplay modes or special challenges (something new like Faction Boss or Showdown event).-sofie120432
0 -
The Vader poster looks very good, the charcater look in the game looks okay, just a little bit copy and paste of his first poster in the game. His move sets are very over powered (it should be balanced, because nobody is going to kick out against him with his finisher), one of the best posters right now in the game, if i have him i would take him immediately to 6 star silver.
When it comes to the event, the main issue is how expensive it's become to get a premium character. You end up having to shell out a lot of money just to have a shot at getting one. It feels like you're not getting enough for your buck, especially considering the price tag attached to these events. It's like the scales are tipped too much in favor of spending rather than getting fair value in return. It would be great to see some adjustments made to make the whole process more reasonable for players who don't have a fortune to spend on the game. After all, everyone should have a fair chance to enjoy the game without feeling like they're breaking the bank.
The availability of shards through various competitions and offers, without the option of purchasing, can be described as somewhat disheartening. It illustrates a stark reality: no matter how diligently one grinds or battles for the premium character, such as Vader, the ultimate goal of recruiting him remains elusive without spending money and relying on a stroke of luck. This dynamic underscores a broader tension within the gaming community, where the pursuit of coveted characters or rewards often intersects with the limitations of free-to-play models. It begs the question of whether there could be a more equitable balance struck between the aspirations of dedicated players and the revenue objectives of game developers.
Faction Boss: The Faction boss event unfolded in its usual manner, albeit with a hint of intrigue stemming from the stark contrast between what players possessed and what they lacked, symbolized by the posters. In factions where multiple premium characters offering bonus points were abundant, the battles would be very quick with premium characters on it, however the timing of the boss event initiation proved less than favorable for European players, coinciding as it did with The Backlash Pay-per-view. This scheduling clash exacerbated frustration levels among participants, particularly those grappling with formidable bosses, as their desire to complete the event clashed with the urge to partake in the highly anticipated PPV. Remarkably, despite these tensions, Disconnections issues remained absent throughout the event.
The rating i give is a 7/10
Faction Boss Shop: Normal as always ,good shards offers, very helpful if you want to take characters to 6 star.
Solo contest: Getting solo points this time was really easy for me, having characters which was required for the solo tour. Reaching the final milestone, (golden milestone), felt like no trouble at all, especially compared to past events. And let me tell you, getting 12,500 solo points every time you pull is a improvement compared to other events i remember. Having so many points made moving forward in the event super smooth and made the whole experience feel even better. the rewards are the same compared to other past events.
Rating: 7,5/10
Solo tour and the pulls: The tour itself was decent overall. The increased solo points compared to previous events definitely made it easier to hit that final milestone, which was a relief. However, there was one aspect of the solo tour that left a bit of a sour taste: The Hall of Fame (HOF) Undertaker requirement. It seemed a bit unfair to penalize players who didn't have access to this particular character, especially considering that many in the game don't. This requirement definitely stood out as a negative point in an otherwise normal tour. As for the rewards, they were pretty standard, nothing too extraordinary, but still decent. Overall, while there were some highlights, like the increased solo points, the tour could have been more inclusive and balanced in its requirements to cater to a wider range of players. The Pulls: This time around, the pulls for the Vader event didn't quite live up to my expectations. It was disappointing to find more shards than posters in the loot itself, which felt like a missed opportunity to acquire new characters or enhance existing ones. Another drawback was the repetition of the same posters that had appeared in previous events, with the exception of the premium characters, which were indeed a highlight. Additionally, the inclusion of shards in the featured loot was a letdown, as it meant that any pull from the featured section would yield shards rather than a chance at something more exciting. Overall, while the event had its moments, the loot system left much to be desired in terms of variety and excitement, detracting from the overall experience.
Prize walls: The event did come with some appealing offers, particularly the plates for the straps, which were relatively easy to obtain if you had all the required characters. Additionally, the main Prizewall had enticing offers featuring shards and tokens that added value to the event experience. However, a recurring issue with the Prizewall, spanning across past events as well, was the scarcity of currency available to access its rewards. To address this, my suggestion would be to provide more currency in the early stages of the solo contest (the milestone rewards). By doing so, players would feel more incentivized and rewarded for their participation from the outset, enhancing the overall engagement and enjoyment of the event.
Rating: 5/10
The Faction Contest: I really appreciated this event for a few reasons. Firstly, the accessibility factor was a big win, especially for those in active factions. It felt like there was a real sense of community and collaboration, making it easier to achieve milestones and reap the rewards together. Secondly, the generous provision of 4.7 million solo contest points added an extra layer of excitement and motivation. It gave everyone something tangible to strive for and made the event feel more dynamic and engaging. Overall, it was a refreshing change of pace, and I hope to see more events structured in a similar way in the future. It really goes to show that with the right balance of accessibility and challenge, gaming experiences can be enjoyable for everyone involved.
Rating 8/10
The Vader shards: I really liked how this event gave out shards for free through both the solo contest and tour. It was a pleasant surprise and made the event more enjoyable. I think it would be great if they continued to do this in future events.
Rating: 7/10
The whole event itself as rating: 6,5/10
This event could be better if it wasn't limited for players who didn't have access to some characters in solo tours, and it would have been even better if there were some new features or mechanics introduced alongside them. It's always exciting to see the game evolve and introduce fresh elements that keep things interesting for players. Maybe we see the next time something new like new added gameplay modes or special challenges (something new like Faction Boss or Showdown event).
-sofie120432
0 -
The Vader poster looks very good, the charcater look in the game looks okay, just a little bit copy and paste of his first poster in the game. His move sets are very over powered (it should be balanced, because nobody is going to kick out against him with his finisher), one of the best posters right now in the game, if i have him i would take him immediately to 6 star silver.
When it comes to the event, the main issue is how expensive it's become to get a premium character. You end up having to shell out a lot of money just to have a shot at getting one. It feels like you're not getting enough for your buck, especially considering the price tag attached to these events. It's like the scales are tipped too much in favor of spending rather than getting fair value in return. It would be great to see some adjustments made to make the whole process more reasonable for players who don't have a fortune to spend on the game. After all, everyone should have a fair chance to enjoy the game without feeling like they're breaking the bank.
The availability of shards through various competitions and offers, without the option of purchasing, can be described as somewhat disheartening. It illustrates a stark reality: no matter how diligently one grinds or battles for the premium character, such as Vader, the ultimate goal of recruiting him remains elusive without spending money and relying on a stroke of luck. This dynamic underscores a broader tension within the gaming community, where the pursuit of coveted characters or rewards often intersects with the limitations of free-to-play models. It begs the question of whether there could be a more equitable balance struck between the aspirations of dedicated players and the revenue objectives of game developers.
Faction Boss: The Faction boss event unfolded in its usual manner, albeit with a hint of intrigue stemming from the stark contrast between what players possessed and what they lacked, symbolized by the posters. In factions where multiple premium characters offering bonus points were abundant, the battles would be very quick with premium characters on it, however the timing of the boss event initiation proved less than favorable for European players, coinciding as it did with The Backlash Pay-per-view. This scheduling clash exacerbated frustration levels among participants, particularly those grappling with formidable bosses, as their desire to complete the event clashed with the urge to partake in the highly anticipated PPV. Remarkably, despite these tensions, Disconnections issues remained absent throughout the event.
The rating i give is a 7/10
Faction Boss Shop: Normal as always ,good shards offers, very helpful if you want to take characters to 6 star.
Solo contest: Getting solo points this time was really easy for me, having characters which was required for the solo tour. Reaching the final milestone, (golden milestone), felt like no trouble at all, especially compared to past events. And let me tell you, getting 12,500 solo points every time you pull is a improvement compared to other events i remember. Having so many points made moving forward in the event super smooth and made the whole experience feel even better. the rewards are the same compared to other past events.
Rating: 7,5/10
Solo tour and the pulls: The tour itself was decent overall. The increased solo points compared to previous events definitely made it easier to hit that final milestone, which was a relief. However, there was one aspect of the solo tour that left a bit of a sour taste: The Hall of Fame (HOF) Undertaker requirement. It seemed a bit unfair to penalize players who didn't have access to this particular character, especially considering that many in the game don't. This requirement definitely stood out as a negative point in an otherwise normal tour. As for the rewards, they were pretty standard, nothing too extraordinary, but still decent. Overall, while there were some highlights, like the increased solo points, the tour could have been more inclusive and balanced in its requirements to cater to a wider range of players. The Pulls: This time around, the pulls for the Vader event didn't quite live up to my expectations. It was disappointing to find more shards than posters in the loot itself, which felt like a missed opportunity to acquire new characters or enhance existing ones. Another drawback was the repetition of the same posters that had appeared in previous events, with the exception of the premium characters, which were indeed a highlight. Additionally, the inclusion of shards in the featured loot was a letdown, as it meant that any pull from the featured section would yield shards rather than a chance at something more exciting. Overall, while the event had its moments, the loot system left much to be desired in terms of variety and excitement, detracting from the overall experience.
Prize walls: The event did come with some appealing offers, particularly the plates for the straps, which were relatively easy to obtain if you had all the required characters. Additionally, the main Prizewall had enticing offers featuring shards and tokens that added value to the event experience. However, a recurring issue with the Prizewall, spanning across past events as well, was the scarcity of currency available to access its rewards. To address this, my suggestion would be to provide more currency in the early stages of the solo contest (the milestone rewards). By doing so, players would feel more incentivized and rewarded for their participation from the outset, enhancing the overall engagement and enjoyment of the event.
Rating: 5/10
The Faction Contest: I really appreciated this event for a few reasons. Firstly, the accessibility factor was a big win, especially for those in active factions. It felt like there was a real sense of community and collaboration, making it easier to achieve milestones and reap the rewards together. Secondly, the generous provision of 4.7 million solo contest points added an extra layer of excitement and motivation. It gave everyone something tangible to strive for and made the event feel more dynamic and engaging. Overall, it was a refreshing change of pace, and I hope to see more events structured in a similar way in the future. It really goes to show that with the right balance of accessibility and challenge, gaming experiences can be enjoyable for everyone involved.
Rating 8/10
The Vader shards: I really liked how this event gave out shards for free through both the solo contest and tour. It was a pleasant surprise and made the event more enjoyable. I think it would be great if they continued to do this in future events.
Rating: 7/10
The whole event itself as rating: 6,5/10
This event could be better if it wasn't limited for players who didn't have access to some characters in solo tours, and it would have been even better if there were some new features or mechanics introduced alongside them. It's always exciting to see the game evolve and introduce fresh elements that keep things interesting for players. Maybe we see the next time something new like new added gameplay modes or special challenges (something new like Faction Boss or Showdown event).
-sofie120432
0 -
The Vader poster looks very good, the charcater look in the game looks okay, just a little bit copy and paste of his first poster in the game. His move sets are very over powered (it should be balanced, because nobody is going to kick out against him with his finisher), one of the best posters right now in the game, if i have him i would take him immediately to 6 star silver.
When it comes to the event, the main issue is how expensive it's become to get a premium character. You end up having to shell out a lot of money just to have a shot at getting one. It feels like you're not getting enough for your buck, especially considering the price tag attached to these events. It's like the scales are tipped too much in favor of spending rather than getting fair value in return. It would be great to see some adjustments made to make the whole process more reasonable for players who don't have a fortune to spend on the game. After all, everyone should have a fair chance to enjoy the game without feeling like they're breaking the bank.
The availability of shards through various competitions and offers, without the option of purchasing, can be described as somewhat disheartening. It illustrates a stark reality: no matter how diligently one grinds or battles for the premium character, such as Vader, the ultimate goal of recruiting him remains elusive without spending money and relying on a stroke of luck. This dynamic underscores a broader tension within the gaming community, where the pursuit of coveted characters or rewards often intersects with the limitations of free-to-play models. It begs the question of whether there could be a more equitable balance struck between the aspirations of dedicated players and the revenue objectives of game developers.
Faction Boss: The Faction boss event unfolded in its usual manner, albeit with a hint of intrigue stemming from the stark contrast between what players possessed and what they lacked, symbolized by the posters. In factions where multiple premium characters offering bonus points were abundant, the battles would be very quick with premium characters on it, however the timing of the boss event initiation proved less than favorable for European players, coinciding as it did with The Backlash Pay-per-view. This scheduling clash exacerbated frustration levels among participants, particularly those grappling with formidable bosses, as their desire to complete the event clashed with the urge to partake in the highly anticipated PPV. Remarkably, despite these tensions, Disconnections issues remained absent throughout the event.
The rating i give is a 7/10
Faction Boss Shop: Normal as always ,good shards offers, very helpful if you want to take characters to 6 star.
Solo contest: Getting solo points this time was really easy for me, having characters which was required for the solo tour. Reaching the final milestone, (golden milestone), felt like no trouble at all, especially compared to past events. And let me tell you, getting 12,500 solo points every time you pull is a improvement compared to other events i remember. Having so many points made moving forward in the event super smooth and made the whole experience feel even better. the rewards are the same compared to other past events.
Rating: 7,5/10
Solo tour and the pulls: The tour itself was decent overall. The increased solo points compared to previous events definitely made it easier to hit that final milestone, which was a relief. However, there was one aspect of the solo tour that left a bit of a sour taste: The Hall of Fame (HOF) Undertaker requirement. It seemed a bit unfair to penalize players who didn't have access to this particular character, especially considering that many in the game don't. This requirement definitely stood out as a negative point in an otherwise normal tour. As for the rewards, they were pretty standard, nothing too extraordinary, but still decent. Overall, while there were some highlights, like the increased solo points, the tour could have been more inclusive and balanced in its requirements to cater to a wider range of players. The Pulls: This time around, the pulls for the Vader event didn't quite live up to my expectations. It was disappointing to find more shards than posters in the loot itself, which felt like a missed opportunity to acquire new characters or enhance existing ones. Another drawback was the repetition of the same posters that had appeared in previous events, with the exception of the premium characters, which were indeed a highlight. Additionally, the inclusion of shards in the featured loot was a letdown, as it meant that any pull from the featured section would yield shards rather than a chance at something more exciting. Overall, while the event had its moments, the loot system left much to be desired in terms of variety and excitement, detracting from the overall experience.
Prize walls: The event did come with some appealing offers, particularly the plates for the straps, which were relatively easy to obtain if you had all the required characters. Additionally, the main Prizewall had enticing offers featuring shards and tokens that added value to the event experience. However, a recurring issue with the Prizewall, spanning across past events as well, was the scarcity of currency available to access its rewards. To address this, my suggestion would be to provide more currency in the early stages of the solo contest (the milestone rewards). By doing so, players would feel more incentivized and rewarded for their participation from the outset, enhancing the overall engagement and enjoyment of the event.
Rating: 5/10
The Faction Contest: I really appreciated this event for a few reasons. Firstly, the accessibility factor was a big win, especially for those in active factions. It felt like there was a real sense of community and collaboration, making it easier to achieve milestones and reap the rewards together. Secondly, the generous provision of 4.7 million solo contest points added an extra layer of excitement and motivation. It gave everyone something tangible to strive for and made the event feel more dynamic and engaging. Overall, it was a refreshing change of pace, and I hope to see more events structured in a similar way in the future. It really goes to show that with the right balance of accessibility and challenge, gaming experiences can be enjoyable for everyone involved.
Rating 8/10
The Vader shards: I really liked how this event gave out shards for free through both the solo contest and tour. It was a pleasant surprise and made the event more enjoyable. I think it would be great if they continued to do this in future events.
Rating: 7/10
The whole event itself as rating: 6,5/10
This event could be better if it wasn't limited for players who didn't have access to some characters in solo tours, and it would have been even better if there were some new features or mechanics introduced alongside them. It's always exciting to see the game evolve and introduce fresh elements that keep things interesting for players. Maybe we see the next time something new like new added gameplay modes or special challenges (something new like Faction Boss or Showdown event).
-sofie120432
Could you approve this @DKMangler, Thanks for the help
0 -
The Vader poster looks very good, the charcater look in the game looks okay, just a little bit copy and paste of his first poster in the game. His move sets are very over powered (it should be balanced, because nobody is going to kick out against him with his finisher), one of the best posters right now in the game, if i have him i would take him immediately to 6 star silver.
When it comes to the event, the main issue is how expensive it's become to get a premium character. You end up having to shell out a lot of money just to have a shot at getting one. It feels like you're not getting enough for your buck, especially considering the price tag attached to these events. It's like the scales are tipped too much in favor of spending rather than getting fair value in return. It would be great to see some adjustments made to make the whole process more reasonable for players who don't have a fortune to spend on the game. After all, everyone should have a fair chance to enjoy the game without feeling like they're breaking the bank.
The availability of shards through various competitions and offers, without the option of purchasing, can be described as somewhat disheartening. It illustrates a stark reality: no matter how diligently one grinds or battles for the premium character, such as Vader, the ultimate goal of recruiting him remains elusive without spending money and relying on a stroke of luck. This dynamic underscores a broader tension within the gaming community, where the pursuit of coveted characters or rewards often intersects with the limitations of free-to-play models. It begs the question of whether there could be a more equitable balance struck between the aspirations of dedicated players and the revenue objectives of game developers.
Faction Boss: The Faction boss event unfolded in its usual manner, albeit with a hint of intrigue stemming from the stark contrast between what players possessed and what they lacked, symbolized by the posters. In factions where multiple premium characters offering bonus points were abundant, the battles would be very quick with premium characters on it, however the timing of the boss event initiation proved less than favorable for European players, coinciding as it did with The Backlash Pay-per-view. This scheduling clash exacerbated frustration levels among participants, particularly those grappling with formidable bosses, as their desire to complete the event clashed with the urge to partake in the highly anticipated PPV. Remarkably, despite these tensions, Disconnections issues remained absent throughout the event.
The rating i give is a 7/10
Faction Boss Shop: Normal as always ,good shards offers, very helpful if you want to take characters to 6 star.
Solo contest: Getting solo points this time was really easy for me, having characters which was required for the solo tour. Reaching the final milestone, (golden milestone), felt like no trouble at all, especially compared to past events. And let me tell you, getting 12,500 solo points every time you pull is a improvement compared to other events i remember. Having so many points made moving forward in the event super smooth and made the whole experience feel even better. the rewards are the same compared to other past events.
Rating: 7,5/10
Solo tour and the pulls: The tour itself was decent overall. The increased solo points compared to previous events definitely made it easier to hit that final milestone, which was a relief. However, there was one aspect of the solo tour that left a bit of a sour taste: The Hall of Fame (HOF) Undertaker requirement. It seemed a bit unfair to penalize players who didn't have access to this particular character, especially considering that many in the game don't. This requirement definitely stood out as a negative point in an otherwise normal tour. As for the rewards, they were pretty standard, nothing too extraordinary, but still decent. Overall, while there were some highlights, like the increased solo points, the tour could have been more inclusive and balanced in its requirements to cater to a wider range of players. The Pulls: This time around, the pulls for the Vader event didn't quite live up to my expectations. It was disappointing to find more shards than posters in the loot itself, which felt like a missed opportunity to acquire new characters or enhance existing ones. Another drawback was the repetition of the same posters that had appeared in previous events, with the exception of the premium characters, which were indeed a highlight. Additionally, the inclusion of shards in the featured loot was a letdown, as it meant that any pull from the featured section would yield shards rather than a chance at something more exciting. Overall, while the event had its moments, the loot system left much to be desired in terms of variety and excitement, detracting from the overall experience.
Prize walls: The event did come with some appealing offers, particularly the plates for the straps, which were relatively easy to obtain if you had all the required characters. Additionally, the main Prizewall had enticing offers featuring shards and tokens that added value to the event experience. However, a recurring issue with the Prizewall, spanning across past events as well, was the scarcity of currency available to access its rewards. To address this, my suggestion would be to provide more currency in the early stages of the solo contest (the milestone rewards). By doing so, players would feel more incentivized and rewarded for their participation from the outset, enhancing the overall engagement and enjoyment of the event.
Rating: 5/10
The Faction Contest: I really appreciated this event for a few reasons. Firstly, the accessibility factor was a big win, especially for those in active factions. It felt like there was a real sense of community and collaboration, making it easier to achieve milestones and reap the rewards together. Secondly, the generous provision of 4.7 million solo contest points added an extra layer of excitement and motivation. It gave everyone something tangible to strive for and made the event feel more dynamic and engaging. Overall, it was a refreshing change of pace, and I hope to see more events structured in a similar way in the future. It really goes to show that with the right balance of accessibility and challenge, gaming experiences can be enjoyable for everyone involved.
Rating 8/10
The Vader shards: I really liked how this event gave out shards for free through both the solo contest and tour. It was a pleasant surprise and made the event more enjoyable. I think it would be great if they continued to do this in future events.
Rating: 7/10
The whole event itself as rating: 6,5/10
This event could be better if it wasn't limited for players who didn't have access to some characters in solo tours, and it would have been even better if there were some new features or mechanics introduced alongside them. It's always exciting to see the game evolve and introduce fresh elements that keep things interesting for players. Maybe we see the next time something new like new added gameplay modes or special challenges (something new like Faction Boss or Showdown event).
-sofie120432
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