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Update R63 Changelog

Hey Champions,
Here is the Changelog for our R63 Update that we plan to roll out this week. So check your preferred app store by then. If you are still waiting to see the Update, return later.
Bug Changelog
Please remember that if an issue is not listed here, we did not include it in the Update; therefore, we will need more time to fix it.
- The Victory Screen now shows the right amount of Contest Points when using two Contest Superstars in a Showdown match.
- After using a Kickout Move, the pin bar should remain in the neutral position until the next turn.
- The "Do Damage" point method with the specific Superstar should now work even when the match is lost.
- Faction Boss Battle attributes that reduce the Gem Generation of specific Moves should now work as intended.
- The Tag Counter has no cap anymore and should increase by 1 after each time a particular Prop or Move is used.
- Faction Feud Leaderboard shouldn't show Easter Egg" when loading issues exist.
- Grab Bags now show all available Tokens if it's more than 4.
- Faction Chat should be visible again for some players.
- The nudge button in Contest Leaderboards works as intended again.
- iOS only: The Home and the Back buttons sometimes can not be seen when checking the daily mission progress.
- Losing a match by Submission shouldn't result in a freeze anymore.
- Opponents should be KO instantly if pinning while their HP is 0; Countdown Gems won't trigger anymore.
Comments
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What about zdom kickout trillion damage when the count down gem activate during a pin
4 -
Y'all should add defense win points back to showdown also since it's a different method now.... Will be a huge plus on strategy and gameplay going forward
1 -
It says the countdowns don't trigger anymore when some one is KO so that means zdoms won't activate while you are pinning him if his health is 0
0 -
I think the trillion dmg still occurs if he's like 1 hp. The fix focused on pinning in danger, not when he's some hp left. Same thing happens with KO when swipe to kickout and he does too much dmg that it increases the needed kickout dmg.
1 -
If they have any HP left then there should be a chance to kick out, though? I'm not seeing the problem.
0
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