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I am HIM Feedback
GET AN EXTRA CHANCE TO WIN BRAND-NEW Carmelo Hayes at 4-Star Gold!
Requirements for the drawing:
- ⚠ PLAY the contest first before providing Feedback!⚠
- You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
- Feedback can be positive and negative, but that should always comply with our Community Guidelines.
- You must provide feedback by [09/26] at noon PST.
How can your Feedback be constructive and more valuable?
- It's all about why you had that experience in the game!
- Tell us what you liked and what could be improved.
- If you have any suggestions or mitigations, let us know!
- Try to split your Feedback into several parts if needed.
- Example: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc.
- The more info you provide, the more valuable it is for us.
Comments
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I love to play boss battle event
I think boss need to more advance abilities
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I think stipulation tours should be the next thing you guys should work on because stipulation tours feels a bit older now.
You guys should upgrade it now with new features and better Prizewall.
That's all i want to say. Otherwise the game is good
Also try to reduce the time in stipulation tours as they feel pretty boring after the normal mode
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I think stipulation tours should be the next thing you guys should work on because stipulation tours feels a bit older now.
love to play boss battle event
I think boss need to more advance abilities
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I really enjoyed the trial with Carmelo Hayes. With the way his moves operate and with the right move set, I would consider him to be one of the strongest characters in the game. Locking the opponents into a stun lock and watching their health drain quickly from the submission was an excellent combo.
As far as gameplay goes, I didn’t have any issues. Everything operated smoothly. No lagging, no delays or anything, which was really nice.
The milestones were rewarding as well. With his trial run, the rewards were easily obtainable. He was also fun to use in the Showdown tournament.
The only issue I have with the trial run is having to re-enter my superstars into the faction expeditions after every superstar trial. It can get annoying.
I would even take Carmelo at 1 star bronze and build him up from there because he is that good!
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Okay my experience is unable to make Wes Lee 5 or 6 stars. First let me say I play the game free. Second I wasn’t able to make Wes Lee 5 or 6 stars therefore even though I beat the hell level in the Rising from Ashes week tour I still wasn’t able to get the 5 star medallion. The way to fix this is make sure the requirements are obtainable when playing free. For example 4 star gold and the free players would have been able to obtain the 5 star medallion. Thank you
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i need him
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I feel like u should let us play global till level 15 so we can earn points cause some fractions don't have full members so I ask for this requests and the event is pretty decent
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Can you bring back the global lobby for Boss fight . No one play the fight in my team
Thanks
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Overall, another challenging event for many in the community.
Essentially removing the grind element of the boss css contest makes it difficult for those of us that weren’t lucky enough to pull the weekend card to compete. With all css except for Melo, and a substantial amount of grinding, I’m currently sitting outside the top 100. With Melo I’d be top 5.
The grind being essentially worthless makes it so you play for roughly an hour during boss weekend and take the rest of it off. The reintegration of the grind element would absolutely boost engagement/investment. Which would probably boost sales.
Locking a majority of the pw currency behind the weekend 24hour gate is also pretty rough.
Tours were challenging, especially if you don’t have Solo. Appreciate making the tour css the same as the boss contest css (for the most part)
Lastly, some aspect of talent up would be great so it doesn’t feel like you’re wasting resources just to make moves for the css contests would be awesome!
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As it always seems to be the case with weekend events, a weird mixed bag.
For good things, personally I always appreciate a boss that is as straightforward as this. Start match, hit three buttons, swipe, boom level 23 done. I can see the argument for this level of ease being *not* ideal, but it all ties together with the downsides of this event for me.
Thought the tours were easy enough, but I say that as someone with Solo at least.
I guess realistically that's about where some of the upsides stop.
I always remember when the Showdown mode converted to an energy system and the higher ups were talking about they still want us to play the game and all that. Every month boss seems to veer farther and farther away from that.
Less free shards available than normal, heck, less Taker shards available. Like seriously, how long has it been since we got at least 100 of the past boss card for finishing CSS? I came into this event 80 shards short of Taker thinking "Oh well at least I'll be able to finish up Taker for free! :)" Oh how wrong I was.
Even medallions are drying up. Sure, you can get a plate or a token pack free so it's not like I'm total doom and gloom but when you make it essentially impossible to get any shards bundles without spending it's a real feel bad.
And when it comes to playing less, this 5k per level 20 is pretty much the absolute worst thing IMO. There have been so many bosses where the 20k a run helps the grinders against people who pull the weekend card but it's basically impossible to actually try and push the CSS boards without the card at this rate. I know a few people in my faction who were on the 20 grind after we got skulls and it didn't take long to realize not only are they not progressing, they're often just going backwards. 5k a pop basically locks out anyone who DOESN'T get the card, and it feels bad.
We're kind of at a point where I'm on a team that generally finishes Boss 2nd, and even this weekend a few of us are shooting the breeze in voice chat and when someone mentions "We got 30 minutes until boss" and you get responses that are just a deep sigh and "Ugh do we have to?" Boss for so many has just become log on, get your skulls, maybe get that extra CSS, and go about your weekend.
On one hand, I enjoy having a pretty lax weekend now and then. Heck, I still feel tired from last feud weekend. But it still doesn't feel *great* to essentially feel like "Ok, we maxed skulls. I maxed CSS. It's like 6pm Saturday. I guess I'm done with the game? And for what it's worth, it's not like I freerolled this and just expect to be able to grind for anything I want. I threw down 3 megas (and of course got nothing, not that I was expecting to).
I dunno, just a weird event at this point. You've basically absolutely killed any grind element of the weekend, as is the case with most weekends. At least if you don't wanna spend it's a weekend that requires to log onto the game for about 10 minutes at least?
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I think some of the css should be more available for newer players this weekend event some were the earlier weekly superstars which i think is nice because a lot of newer players will have them. I would of also like to have seen a faction contest this weekend.
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A nice game but have some AI characters as well as Collab with some fighting games
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I gotta say this has easily been one of the worst events to date... one of the least rewarding events to date... and DEFINITELY one of the most expensive events to date...
Yes, I understand Melo is good. Yes I understand he's a new mp trainer, which only goes to show that NWO perfect is still losing value. And yes, I understand that boss battle characters are typically a bit on the pricey side... But boy oh boy have you really ruined this entire game mode...
This weekend has turned into "let me play for 30 minutes while my faction carries me, and then go do something else for the weekend". Back when you made these horrific changes to boss battle, when you made the event SO HORRENDOUS that people were so turned OFF from the event they went out of their way SARCASTICALLY THANKING YOU FOR MAKING SUCH A HORRIBLE EVENT.... I didn't think you were actually going to take the feedback seriously and continue to make these events worse and worse with each passing month...
For starters, why limiting the taker shards to 50 instead of the typical 100 that we've gotten from previous bosses absolutely boggles my mind, and is nothing short of a slap in the face to those who got close but not SUPER CLOSE last month... Disgusting downgrade...
Furthermore, this time while there was no moment in the prize wall to take away from the extremely valued prize wall currency this weekend, there was effectively no way of getting said prize wall without spending HUNDREDS of dollars... On top of that, even if you got enough prize wall to make up for the missing shards of Melo, you still were short over 100 shards of recruiting him, unless you SPENT ENOUGH to try and hold on to a top solo board position.
Lets talk about the actual boss side of things instead of just moaning and complaining about how obscenely paywalled this weekend was... Boss? Quick. Handled in under a couple hours for the top end factions, and a few hours afterwards for those capable of maxing it out. After that? It's... kind of a deadzone... Like a complete nuclear wasteland of players that barely exist... You literally gutted and killed this competition. You made grinding level 20 bosses (which still isn't the max level and EXTREMELY ANNOYING to open a lobby working down from 23 to 20 especially when you're grinding for 28 hours) COMPLETELY WORTHLESS... YOU GUTTED THE GRIND. YOU KILLED IT. From 20k a match down to 5k a match. Now listen, I understand I've done it before, and I've performed some miracles like when Dom boss battle was here and I still managed to take first place in the grind because it was 20k per and not 5k per, and I never recruited Dom... But this is a horrible decision to make. While I can to a certain aspect take a great deal of pride in knowing that I was so good at taking first place in your grind competition to the extent it forced you to change the grind from 20k to 5k per? I also think it's a disgusting tactic to target not just me, but all the players who think just like me. All the players who go out of their way to dedicating 20+ hours of non-stop gameplay PLAYING YOUR GAME... The one you keep trying to double-down on NOT letting your players play... This is what we get rewarded with...
In SD you've capped us with energy. In Boss you've capped us with making the GRIND component COMPLETELY WORTHLESS... In Flash Feuds you've made 1st place worth less than $200 and the time someone would need to dedicate to an entire weekend versus spending that money is a joke at best.
This event did not NEED to be turned into a STRAIGHT MONEY-GRAB, but that's what it is and that's where we are at. And unfortunately so long as people keep spending hundreds on this weekend, you all will not change anything about this event because in your minds, as long as the money is coming in, it MUST be a good event right? No... In fact you couldn't be more WRONG... It's a prime example showing that people would rather spend money on NOT playing your game rather than enjoying the actual concept of playing it...
This style of event, this standard, is absolutely atrocious. The grind being killed off just shows that it's ANOTHER FREE WEEKEND NOT PLAYING THE SCOPELY GAME because that's what Scopely is literally telling us. "This isn't worth playing your entire weekend. You don't need to play. You shouldn't play 28 hours on the game mode that's not what it's intended for. The 20k/5k grind was never intended for people to grind, but only to separate leaderboards" THIS IS ALL A LOAD OF BLEEP (and yes I censored myself so you don't remove this post)
Make the damn game better... Make it appeal to the people who want to actually play it... Instead of creating an entire environment based on "Hey CHAMP... Wanna pay us some money so you don't have to play our dog-*** game? Go right ahead!"
And call me crazy? But that's not a damn game... that's a bill... that's a responsibility that is no longer fun... That's not a thing people do to get away from life, or spend time playing to enjoy... At the end of the day, week, or month-long contest??? It's just that... It's another bill. And that? That ain't fun...
#MakeTheGameFunForOnce
(P.S. I don't want the Melo. Don't pick this feedback to win the giveaway. I just want to be heard for once. I just want some damn change. I just want the game to be fun again and to be able to have fun playing the game and not avoiding it at any cost.)
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50/50 on this weekends event, some aspects were good and some not so much.
The trial was good and yeah he looks decent with a few good movesets and being a great trainer.
The tours CSS could have been seen as challenging for those without Solo but this is also a good thing as it doesn't just require an automatic sub move or a couple of moves just to finish the match and requires some thinking.
The downside was probably having the grind aspect reduced by so much. 600 matches difference between someone that got Melo and the ones that didnt was probably a bit much. I'm in a faction where if the grind is worth it then a lot of them will play 20-24 hours but in this instance the grind for the leaderboard was only worth it if you got the new superstar as well.
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If you don't spend money you can't compete anymore.
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Just to echo some of the other comments, yes, BB already needs a shake up.
quickly - Tours were good. New character was great. That’s it.
Boss Battle - was pretty easy. I mean, great, we could get a load of milestones and tokens/coin etc, but once we were done, we were done. The majority of superstars would go down as at least ‘uncommon’ and once you’d do Ciampa and Gargano there wasn’t much motivation to do anything beyond the highest level you could.
You need some kind of grind. No, not on win for 5000 points when on milestone is 1million, but something in the middle between that and this which might actually motivate your players
Prize wall - was pretty pointless again. I mean, thanks for the coins, but … meh. Please put some ‘lower’ prizes that we can obtain.
I mean, there’s a part of me which thinks - thanks for the weekend off - which i don’t think is the intent but… I don’t know what else to say here.
3/10
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Feedback for Boss Battle Event
Positives
- Carmelo trial was fun and ridiculously OP. Will be fun to add him to my roster one day. Acquired 1500/2000 shards so hopefully look forward to getting the rest.
- Solo tours were fine with reasonable CSS option. Didn't have Solo so had the ridiculous challenge of using Gargano against LA Knight but that's fine managed to get through it somehow.
- Shards from basic bag was good to get a good range of rare superstars, so finally managed to recruit Trickster Ricochet.
- I honestly liked $50 for a Mega Pull and could possibly consider in the future if I feel the loot is worth pulling from.
Negatives
- At one point I use to prefer BB where it's easy and do-able but with the last few BB actually becoming too easy, then there will be that feeling where... hmm wish this offered more challenge. The issue I suppose is due to BB needing 4 or minimum 3 in a team but if majority have completed level 23s, got their CSS done then it's unlikely people will be tuned to grind considering it needs people to be online and the fact that the amount of grind feels pointless with only 5k points being given out.
- Shards for Undertaker is heavily reduced and when I looked at the blog and saw the measly 50 shards, I was sure it's going to now take longer to get some of the newer characters as it seems like you're changing up the shards given out to reduce people from shard recruiting newer characters that quick. I don't like this change and will refuse to spend on pulls if this is how it's going to be.
- On the other hand, re. the $50 limited time loot pull offer, I don't like the fact that it's only up for 24 hours, I understand why you do this but I don't like the design of spend now or lose out on this offer. I'd rather not spend if this is not going to guarantee me anything.
- The prizewall feels more on the premium side and barely enough medallions handed out on the "free" side to acquire any shards from the prizewall so I guess only options left with is to take the new plates that's available.
Boss Battle is an interesting concept introduced that we've gotten to understand and enjoy. It's obviously lacking on the part where it draws player to play the event for longer so it needs to draw some concepts from fued to allow for this part.
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I am HIM introduced the new Carmelo Hayes poster. Poster art and the in-game design looks amazing, yet again. The trial was a lot of fun as well. The tour was not too hard. He has some good setups. His double MP training ability is quite amazing. I'm excited to see if more posters get that type of double mp training.
The boss battle was pretty standard. I only had Gargano and Ciampa to use as bonus poster, so I missed out on the last 2 milestones.
I have mentioned this before on feedback for boss battle and I will mention it again, when the boss battle event is going on there are disconnecting issues all the time. Even if I am in a tour or a stipulation, I will get the red ring. This can last upwards of 2 minutes and sometimes it will completely disconnect my game. Once the boss battle event is over it stops. Please look into this. Thanks.
The tours were pretty standard. I was only able to fully complete Wes Lee tour due to a limited roster. Here is something I notice about event bags. The I am HIM shard bags, seemed to give me shards for poster I already have more often than other shards. This does not feel fun at all. Especially when I have to use an old poster like johnny Gargano to earn the bags. Please review this if you can. Trick Ricochet was the only poster I did have in those bags and the most shards received. This happens in other events as well.
I cannot speak much on the prize wall as I was unable to get any plates or shards for poster I still do not have. I was only able to get enough for coin. Nothing exciting on my end. A lot of faction members walked away with plates which is awesome. Great selection of items if you were able to max everything.
Overall Boss Battle was pretty standard, but nothing exciting for me. Most boss battles I try to help faction members complete bonus sets than anything else. I am looking forward to this upcoming last week of the MLC and hope there are much more Solo MLC points than last month. Thanks again.
-DC1
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My feedback is pretty quick. The card is good. It’s very fun to play. The boss battle event was pretty useless. You can only get 3/4 of the guy without spending and it’s impossible to grind with only 5000 points per match. After getting the faction maxed there’s no incentive to play. Seems like every month this event gets stingier and requires more money to be able to get the card. Why even have an event that completely takes the grind aspect out? Don’t you want people to actually play the game? Also since this is faction boss battle where’s the faction event? It just doesn’t make sense.
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Another bad event. Let's take a closer look:
Good:
- The wall of prizes is not bad at all.
- Good new character.
- Easy boss.
- Shards of other characters in the chest with a new character.
Bad:
- Unreachable “free golden chest”. (Or do you think that paying 20-30 $ is free?).
- Disgusting characters in road requirements.
- Unreachable prizes in the prize wall (all coins for it are exclusively in golden “free” chests).
Let's summarize the results:
The event is for people who have all the characters, that is, for donors; free players are not given worthy prizes, only coins and pieces. It’s disgusting that now it’s impossible to get regular “free” gold chests. 1/10 disgusting money grabbing , although the boss's idea was not bad
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Let's start with the character, Hayes is beast. Two very strong builds for both showdown and feud, and I think he will be a very big danger as an opponent. It is always fun to get to test him as a free trial, since you can test the character and decide whether you want to chase him or not. This one was definitely worth chasing for. One thing that I would suggest is providing some additional things alongside free trial character. For example, I would love to see unlocked strap with medals already on him. Even some plates, that you decide are suiting him. It would be possible to test him even better.
Boss battle was pretty fun, requirements were satisfying, and since all of use have ZDom And Cowboy Bob, this boss battle was playable by everyone and that is definitely worth mentioning.
On the other side, requirements for both tours and bonus points in boss battle were a bit harsh. Mostly non free characters in tours are being repeated in the events in last time, that is something I am not a fan of. Like I mentioned in posts before, every tour should have one f2p character as a bonus character so it gives a chance to everyone to chase milestones in solo event. Without relatively premium and rare characters, last free milestone was not obtainable, therefore, we did not get many prizewall medallions, which is the next thing I would like to see change.
This prizewall had really good rewards, nice to see those plates in here, but I did not like the fact that we could not get at least one for free, even by grinding. There were only about 1.25k medallions available without last milestone, so it was only enough to get some coins from prizewall. Medallions should be back in tour rewards and in my opinion there should be more "cheap" things in prizewall to buy such as tokens, tp etc.
In the end, I would like to talk about the already decided event pattern. Like, every weekend that is planned to be boss battle weekend has the same pattern (40 pulls for the price of 30 sale, 1 token upgrade to 6s, free trial, etc.)
That is fair, having 4 different event types for 4 different weekends in a month, but if they are continuing to be the same, they tend to become boring. I think every event should have something specific and individual besides character, and those could be really small changes. For example, when we get free character during weeklong contest. We need something similar in every event (doesn't have to be free). Keeping inventing some small changes in every event will keep every event and the game in total exciting and interesting to play.
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Normaly all the break the Schild make 100% damge for 3 turn but now you do in the middle of the the damage 60 % down to only 40%.
We ein level 18 on boss fight and if we pay for coins to bring he up you dont can stell so many damage thats not fair. I hope you to it back on the normal . Or give us all the money back what we invest.
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$50 mega pulls were awesome
I didn’t get HIM, but my girlfriend got HIM.
but I loved his trial and boss battle was decent but I don’t think regal scaled up to what he should have done. I managed to do a few level 23’s, and managed to snag 1 prizewall gear. So I’m happy
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Faction boss has been made pointless. There's no competition with other players. If you have the new chase card you get 3 million in bonuses for acquiring him. I did 108 pulls but didn't get the card and it wasn't enough to shard recruit him. 4 and 5 megas is out of my pay scale. I understand you want to reward the big spenders but at the sametime you have killed the competition. There's no way to grind the event and make up those points to give you a chance at better warscore which you need to hit the next milestone.
I think better reward for people that get the card in the first 24 hours is the best way to reward people that get the card first.
Make boss bonus 1 million points for them which would bring back competition and people grinding the event.
It's at the point now that your only good competitions are faction feud and showdown. Flash Feud is not worth grinding as well because the warscore is so low it means nothing to the contest.
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Carmelo Hayes is a great character. Really enjoyed the trial and his trial tour. I didn't enjoy the faction boss event as much. Our meta was using GB Cena for countdown damage but it was frustrating getting enough yellow gem break guys while trying to carry people, and that was only at level 17 + below. At 22 people had to use black props on GB Cena which is the first I've heard of people using props in a boss battle, meaning it may have been a bit too difficult.
The rewards weren't superb. My effort for a 17/17/20/17 clear and most of the tours was 500 medallions, like most of my faction. Only enough to get coins and not that many of them. The CSS requirements were brutal besides Ciampa & Gargano. So despite Carmelo being one of the best cards in recent memory, I felt the boss battle was one of the worst in recent memory.
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First I like to say, Carmelo is a great wrestler and I'm glad he's in the game.
The faction boss was easy with 2 6sb or 6ss Zombie Dominik triple yellow match turn 1 beat lv 22 and 23. ZD was a free character and a great Tec chose for 6ss.
Limited time tours was fair U liked that sb montez was in store for purchase and his shards was in some bags to recruit him.
Prize wall was great lots of resources and plates. I wish there were more medallions in the free milestones.
Overall great faction boss contest and new showboat is amazing.
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I'm loving more NXT people getting some attention in WWE Champions and even with the new gears if we could also get an NXT link that would be great. As far as gears go though I'd love after a certain amount of time gears get added to the 1 in loot. We have a whole section of the game not being utilized. Most stuff in there is outdated or not beneficial in today's meta. I'd love like Christmas gears, HOF gears, etc to get added so we all have a chance at getting lucky and pulling them.
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I like the dual MP +4 ability and hope we can get the other 14 pairs of dual mp +4 posters.
Prizewall including ultimate plates is a good welcome. More options(Tokens, cheaper shards with lower quantity… etc) other than coins for the people who didnt get the last milestone would have been nice.
Still not a fan of santa hogan entourage equipped opponents on tours.
Boss battle is straightforward and it's a very nice welcome for a lot of lower lvl players.
I know game have change the 20k points to 5k points for tiebreakers. The result I've noticed is once players are done with what they can do, they don't stick around much more for tie breakers point as it's negligible and lobbies beome harder to fill to 4 people. Please make it worthwhile to keep playing boss battles. For example make a contest just for playing and winning lvl 20 and 23 and give points accordingly and make the rewards nothing game breaking but resources and/or shards of rare but old posters. That way people will stick atound more and people who actually enjoy the game and boss battle feel rewarded somehow.
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This weekends event was ok. Still don’t understand how there is no faction contest for the only event that you have to actually work together as a faction. I liked the tours.
Please bring back the grind ability to boss battle. It’s dumb and just starts fights in factions to where the tie breaker is for only level 20 when everyone is trying to do 23’s or 22’s. At least change it to level 20 and up
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I liked the I am him at a 5/10
I liked the contest character setup
I did not like the characters used for the tour, give us at least a b level option for contest tours each.
The prizes wall was unattainable
Access to more 6ss tokens would be nice
0
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