This section is for DISCUSSIONS ONLY
You can report bugs/issues in the 🛠 Technical Support corner.
THE MINISTRY OF DARKNESS
Comments
-
This undertaker is amazing. Great work designing him, he’s a lot of fun to use. One thing I disliked was the rarity of contest superstars required for the boss battle. I normally have 2 or 3 of them but this time I only had 1 and I consider him (strowman express) to be semi rare. Please make things more friendly for the players that don’t have all of the top champions unlocked.
0 -
It's so easy to put in the blog, 6SS requirement for the max level 23.
That is it. That's all we need to see. How hard can that be.
The Xpac 2 gear issue, is upsetting to those who had a strong card and were basically left in the dust. I feel even worse for those who wasted resources taking him higher, expecting to do more and couldn't.
0 -
negative feedback is intended for level 23 intended for end game feedback
0 -
The good: things about this boss battle were the bags that gave out shards for more recent superstars. The bad: you decided to make the lvl 23 boss fight to need a 6*silver without telling anybody. Then hof xpac with both silver and gold gear was not doing proper damage. This was a really unfair to people who had both gears. This was not a good look for you guys at all.
0 -
Positive: no idea after this weekend.
Negative:
- Destroying the one good free of charge characters abilities. With the second gear function removed from HoF X-PAC you really showed us how much you appreciate us. Especially when claiming that we should use one of the other wrestlers.
- Gems change color when moved. Did you actually test the new release?
- Medallions only available at second to last standard milestone. But I anyway quit doing the #bosscramp for hours, as you showed that you do not want us to play this game any more. So I only checked from time to time whether you came to your senses and corrected your mistake, or shoved it down our throat.
- Again #bosscramp. And with more errors than ever before. Stop it! Remove it from the game! Maybe bring back invasion. It involved the team much more than this crappy crampy boss does!
- Not enough time when we have to start Saturday. But as it was the worst #bosscramp so far anyway, it actually doesn’t matter anymore. I am short of deinstalling this crap for good.
Regarding the double moves, I have mixed feelings. It completely changes the way we have to play the game, as we have to check all explanations before selecting the right wrestlers for the specific opponent. And it changes existing wrestlers as well, so we cannot rely on what we learned in the last 6-7 years.
0 -
little by little you are loading the game. all based on spending money. This way, only those who can keep up will remain and no new players will enter. You have to put better rewards per objective, but they are viable. if you put a good reward beating a 6sb, don't ask to beat him with a dolph zigler, for example. You have to be more realistic and bet on the players, not just for the money. The taker event has been good, he is an unstoppable fighter, which I would like to have in my collection, but if he is based on spending huge amounts of money... I'm sorry but no.
0 -
This was the worst boss battle in a long time. Boss battle is my favorite game and until recently I was able to grind out missing CSS and max it out except for the last 2 events. It’s dumb to have the tie breaker at level 20 and not at the highest level. Also 5k per tie breaker match is a joke and the required CSS was super rare with only 2 common people as CSS. 6 star silver requirements for a level 23 is stupid. As the majority of people in this game gave 1 person in each class at 6 star bronze.
I did like how the bags with 20 breaker shards actually had mostly good/needed characters in there besides 1
This was an easy no spend weekend for me due to the boss battle requirements, the CSS, and the tie breaker
0 -
Good:
Love the art work of the poster.
Releasing attitude era showboat poster that play well in current meta. Not many of older attitude era posters can keep up with the meta.
Bags containing shards of newer posters.
Bad: Not a fan of tier braker points being 5000 per match. 10k seems more appropriate imo.
Blog post shows Hardened green gem shield every 2 turns, starting turn 2( that wording should have been more clear than this). Just write starting boss' first turn should have indicate turn order more clear than what is written currently.
Ugly: Hof Xpac not working in boss battle if you have both gear. Shouldn't there be play testing and Quality Assurance of the game?
Lvl 23 needing 6ss without prior notice and blog post still shows 6sb as requirement for lvl 23 even now. What players want is proper communication and trustworthiness from Scopely.
0 -
Taker is a great card,; very fun to play. The tours were a great level of difficulty.
2 big problems yet again. 1rst, the level 23 6ss debacle. You want 6ss for 23, that's fine. I think most people don't mind but you can't tell us 6sb all week then when the event starts it's something different. People spend a ton of resources and even money to prep their lineup and it was all for nothing. That's unacceptable and borderline fraud . The worst part is I had to waste gold Hof tokens taking xpax up to 6ss when I really didn't want to.
2nd, and by far the worst, the situation with xpax and 2 gears. I get stuff happens and things break, but the response was atrocious. "We aren't gonna fix it. Just use someone else". Seriously? That's nothing more then a middle finger to the players. Again, people spent tons of resources and actual money to bring him up, for him to be useless. What is being done to make it up to those people?
I do have to say I was very pleasantly surprised at the amount of shards.
There was some good and some major bad with this event. It's sad the almost, ifh not the, entire player base has come to expect this every event. You're a multi billion dollar a year company, do better.
1 -
This weekend event had so much promise and people were looking forward to it very much but almost immediately it turned into a lot of frustration and people arguing among each other which is counter productive to the purpose of this game.
Tours-
I understand the CSS component to all of this but the rarity of these options are getting harder and harder for people not in Top 20 factions, I wish it was more open to at lease give people an opportunity to compete for the rewards. IE Edge - couldn't have been any Edge, everyone should have at lease 1 edge on the roster so at lease everyone has a "chance" to get those milestone.
Boss Battle-
The biggest concern this weekend was the lack of communication given to its players with regards to HOF Pac gear not being coded properly and people that spent alot of money to get that said gear and it finally had a good use for it and they are told essentially tough luck. That left a sour taste in alot of people mouths even with people it didn't effect because who knows who this will happen with next time and maybe then it will effect more of us. The 6SS requirement was coming but the lack of warning was the bigger issue above all, even if we couldn't make everyone 6ss at lease we would know.
The worse part tho was the connection issue this battle, it seemed like there was more than usual and between that and gears not working for Xpac what should have been an enjoyable experience turned into a frustrating one and a lot of complaining are arguing amongst everyone in the community
Shards for Taker -
Between these begin extremely hard to get this weekend and the odds for pulling Taker seemed to be very very tough it also cause alot of people to be quite upset with the lack of transparency about the actual odds for each card. I know you give the odds for each category of rare, super rare etc. but the fact we dont have a breakdown of the individual cards is the bigger issue. Showing the odds won't change how much people will spend but at lease it shows them EXACTLY what there "REAL" odds are. In fact it would people persuade people to buy more because they KNOW what they are getting into. Just like Sports Cards this ain't no different
Overall -
Taker is always gonna be a draw and most understand that, I just wish that the communication was so shady and that the game didn't freeze and have as many connection issues as I had encountered. Due to that its hard to say this was a successful event
PS - I would like to personally thank you for your in-game message with regards to Bray Wyatt and the incredibly nice gesture that was to give to the community, it is the awesome things like that which keep community so strong and why we care so much about the game. Also with the news Terry will be able to get via playing the next event, those are class moves and is the reason why the community still supports this game, just don't hide the changes and make us aware we will adjust we always do
Thanks
1 -
The idea of the contest in general a 9 out of 10.
Let's start, the boss battle is one of the best I've ever played, there were almost no errors and it ran well, the requirements were accessible to achieve at least 14 of the 15 rewards, I hope they continue like this in future bosses.
The individual event, he needs to add other better ways to be able to climb more since not all of us have money to spend and get far, there they must improve by putting talent up to fighters.
The tours, a little more accessible than other occasions but they still need to improve, how to put fighters that we all have and give us the option that if one more upload one to achieve more rewards, I recommend that.
The loot there is a that people throw and throw and do not get Nothing new or the new promotion fighter.
In general, the idea was good but there are always ways to improve, I will give you some suggestions so that you keep them in mind.
In the boss battle, the one who creates the room has the option to choose which companions They can unite with why people who do not follow instructions enter. Don't penalize yourself for leaving the game since because of mistakes someone always does badly and does not enter the game and if you win with an incomplete team you do not give the corresponding rewards I hope you take these ideas to improve into account. Thanks for reading.
0 -
So for me personally this weekends event was very lackluster at best. The entire week was just meh to be honest.
Even though I have been able to play the tours through hell mode (with the exception of the king of kings requirements since I'm on strike from spending this month) I have been left staring at my tablet with no options to advance anywhere in the game. This has become very boring and boredom makes people look for other things to do with their precious time. I found myself playing another game way more this past week than I have in the past year and my feeling right now is that I will continue this trend until there is a drastic change with the free to play aspect of Champions.
I love Feuds, I love blitz, I love Boss Battle but what I love most about Champions was the old Showdown mode... I could spend so much time experimenting with different tag team combinations and working on different move sets. Now I'm forced to use whoever is chosen for me and I'm lucky if there is a tag link at all available. Then I'm stuck with only a handful of opportunities before the massive Scopely paywall of doom runs me off from what used to be my one daily constant if I had completed all given tasks. (Sigh)
Please free showdown from this pay to play prison it is locked behind. Think about making a daily blitz for monthly contest points or swag. Please finally fix the bugs and slowness that has plagued boss battle since the begining and please leave Faction feud alone unless it's to lower the max milestone back to 50 million.
That's what I have to offer based on my experience in game the last week. Hope it helps.
RIP Windham & Terry
0 -
This weekend contest Ministry of Darkness was pretty mediocre there was not much to play for.
Tours - Requirements were pretty bad many didn't do the tour cause shards and solo points were locked behind old superstar which cannot defeat any superstar above 5sg so many didn't even try. There's nothing one can do about it rn so I suggest make tours css more open and somewhat capable of winning in this meta.
Boss competition- never liked boss and now many including me hate the boss battle due to new unannounced change and intentional nerf of xpac this weekend even content creators admit that they played very less amount of matches so I bet many didn't play or even try for boss.
Loot- Many tried the loot and almost all were disappointed by the outcome of it even the "endgame" top leaderboard chasers were surprised by this weeks loot it really was terrible.
Solo contest- the final gold chest was not accessible without spend ing which made alot of players angry but it's the norm of boss battle and hence players lost taker shards.
Shards- generally boss cards are very tough to get even their shards are rarely available but this week majority of their shards were either paywalled or locked behind forgotten superstars which made it impossible to get hose shards believe me many fellow faction mates simply gave up after trying too many times is it worth it? No that was there answer which speaks volume
Conclusion- overall this weekend was the least favourite of all many were unhappy due to tours restrictions shards locked behind old forgotten superstars and every shard was paywalled majority of it no one grinds boss battle due to new change this weekend was 3 out of 10.
0 -
The whole event was a total crap fest couldn't use the main guy if you had both gears
Upped the level 23 to 6ss with no communication as blog said 6sb but then again when you got a community manager who is about as much use as as a wet paper bag and as visual as a atom what more can we expect total shambles
Seeing the whales maxing a event and still not having the character is a joke but congratulations on upsetting the whales light spenders and f3p players in one fell swoop take a bow.
Guess the last screw up and the message we will get better at communication was a lie. You should get a manager that actually communicates with the whole community but then he hides in town Hall as well.
This is a massive step back yet again
Hopefully it improves but seems that it just one mess up after another
0 -
First Off This Game always makes a Great Move for all players . Wish giving all players Bray with Rare Gear at 5 Star Bronze . Then completely heel turn on players for Faction Boss with Hall Of Fame X-Pac .. I brought my X-Pac up to 6 Star Silver to help my faction members that have carried me on many Faction Events.
Town Hall #announcements
SERVER
— Yesterday at 8:32 AM
We are aware of issues with the unintended low damage X-Pac "Hall of Fame" does in Faction Boss mode when he has both of his gears equipped (only when he has both gears). We would like to let you know that this has already been raised with the team, and we're currently looking into the matter. We are sorry for the inconvenience that this may have caused you.
Then there's no notice of Needing 6 Star Silver for Level 23 . Kicking the players in the Nuts again. Your respond to use players is...
Town Hall #announcements
SERVER
— 08/26/2023 2:31 PM
6SS is intended for level 23 (edited)
Why do we Need a 5th or more Under Taker Why not just upgrade the others that have been released before.
There has hardly been any MLC Points within the last week or so these Contests have had zero points.. I am giving up on MLC Because of being behind now .
0 -
If I have to give agreed overall from 1(worst)to 10 (best)I will give a grade of six.
First off in the tour final boss was difficult to beat for example, the contest superstar for the brood express. Edge(acrobat) was at a disadvantage because the boss was a powerhouse.
Faction boss was more difficult to beat compared to previous bosses. During level 20 and above, If you didn’t knock out the boss in first turn, the odds of winning is really low. It was unenjoyable after the first turn because there was no way of destroying the bosses shield.
Trying out the new showboat undertaker was phenomenal. Everyone realizes how OP this card is. Understandable I see why it was a grind and hustle to try and obtain this character. The discount for the 40 token was nice but it would be better if the odds for each character is displayed instead of categorized them in a group.
0 -
Overall a decent event.
Undertaker is really, really strong.
The boss battle...had its problems and the lack of communication on Level 23+ wasn't good.
Prize wall was nothing new though the rewards were a little lopsided.
0 -
My biggest issue with this game at the moment is I wish you would communicate with the players. Telling us atleast a week ahead of time that 6 star silver would be needed for level 23 would of been nice.
0 -
Scoring on a 0-10 Scale:
Overall thoughts of the event: 1 Drizzling poopies. Mega-loathed it.
Fun and Enjoyment: 0 Just an miserable experience. If this hadn't been a faction thing, I would have logged off after 15 minutes. Games shouldn't make me experience the emotions I felt yesterday.
Communication: -5 Status Quo. Scopes really scoplied this 6ss thing and announcing it as well as other errors such as which turn the boss would apply the shield.
Boss: 4 Outside of the 6ss requirement fiasco/the fact that the character(HoF Xpac) I spent hard earned money to get 2 gears for didn't work because I wasted my hard earned money/the fact that lots of info about the boss was wrong/the fact that tons of resources were wasted in prep/the fact that leaders in many factions wasted personal time planning - the actual boss fight was pretty average.
Faction Boss Competition: 5 The CSS were tough but about as expected. However, enough with the MEM Rock this month. Can we get a week without him being on the tours and a css? I was lucky with my css and no way I was grinding this mess, but I hated that the grind wins were changed from 20k to 5k. Still despise that getting the weekend character is worth now 500 grind wins.
Solo Event: 1 I hate this the event used for the boss the past 3 months. I see people are spending money on it so I know why it's continuing, but it's just awful. Shard availability and expense are just a bad time. Personally, these past 2 boss events I've spent $30 total and regret rewarding scopes even that much for this design.
Tours: 5 Pretty meh as expected, no real opinion.
Rewards: 2 Rewards for playing the game were frustrating, insulting and mostly a waste of time. I won't come close to getting back the resources I wasted on prepping the character that didn't work because I SPENT $$$$ to get both gears. Rewards for spending seemed like they might have been good.
6ss- There was absolutely no need to add this requirement so soon into the 6ss meta especially with no warning. I'm not sure which part of that bothered me more.
Summary - I know this game has sunny days and cloudy days, however, it's been awhile since we've seen a ray of light. Things need to brighten up again soon because there are a lot of people not enjoying it right now. I know scopes only looks at the accounting statements so they don't really care about things like how players "feel" about the game but I think the days are numbered for a lot of folks if things don't change soon.
1 -
POSITIVES:
- Shard bags were great compared to other events. Getting multiple shard amounts for the new Faarooq and Bradshaw was a very nice surprise even though I'm still a long, long way from recruiting either.
- Having the 5k tiebreaker scoring in the faction boss contest is always welcome. I normally wouldn't even mention this but since the scoring has been removed from faction feud, I figured it's worth mentioning that being allowed to actually play the game is an important part of any game.
NEGATIVES:
- Communication issues. The blog yet again had multiple critical errors which were ignored despite CCs and players flagging them. On top of this, we had the Level 23 surprise of the 6SS requirement. This is a massive change and it's baffling that nobody at Scopely thought that this was something worth mentioning on the blog. Finally, the response of "Use someone else" was really insulting to your customers. Keep it classy guys.
- Xpac being broken (as the best FB option) really sucked for everyone who spent for his gears, invested resources in him, and invested in his trainers/coaches. This issue has been brewing for a while (the community has highlighted issues with characters like KO breaking the damage meter long ago) so it's not enough to just say 'glitches happen'. This problem needs addressing because it's not going to disappear.
- Loot was horrendous. I know this won't change because you have people doing 20+ 40x pulls but for the regular player, these loots with awful odds and no shards are really terrible.
1 -
Taker the best I love playing with him in trial. I take my chance 🍀👏
0 -
Overall enjoyed the contest, although I didn’t have any css this time. I would’ve liked more choices on the prizewall and would still like to see a slider to allow multiple purchases of items rather than having to buy individually.
0 -
One of the great weekend events just because there was actually improved faction boss and the solo event for the Undertaker. It's a bit early though to add the 6ss requirements in faction boss battles as there are not many players having 6ss in each class. Overall the improved scoring in faction boss was great and adding premium/extra rewards in boss event is absolutely an improvement. Tours should have improved rewards.
0 -
Over all contest was fine but there was some false advertising, the last free milestone wasn't so free , not enough points were given , the shards were also impossible to get even the the ones those were intended to be free and easily obtainable ,
0 -
Hello Team,
Firstly, thank you for giving the opportunity to provide feedback after every contest.
The ministry of the darkness contest was super fun last week. Here are the some positives about this contest:
1. Graphics of Undertaker and his moves.
2. Gameplay of undertaker with out straps and skill plates (he tops without straps and skill plates which is good for player like him..liked the respect given to him)
3. Finally the strongest undertaker of the game which he truly deserves. Thanks for hearing your users. Also appreciate you for giving him as free trail to experience his gameplay.
Well there are some other aspects which needs to be improved/ fixed from your end.
1. Boss battle loading / freezing which impacts result of the specific battle. For example: not able to continue the game due to loading issues which shows wifi symbol on the screen. And throws player out of the game after sometime. Even though the wifi speed is good. Also, No prior information regarding 6ss requirement in boss battle.
2. Milestone bag: like other contests we didn't had takers 100 shards bag because of this efforts went in vain as we fell behind 1000 shards to recruit him.
3. No solo points (kama Mustafa) of MLC in minsitry of darkness contest : we understand it's all about the weekly contest but some solo MLC points needs to be added in weekly contests as well. This has been one of the major issues we discussed in groups as well.
Overall the week was filled with fun and we truly enjoyed undertaker free trail. Please look into the feedback given and try to make this game even more better for us.
Thank and Regards
1 -
Bads:
Lack of shards in milestones
No shards in flash market as advertised
And flipping the switch to 6SS for level 23 faction boss without warning was disrespectful to the players, could've easily been in blog
Goods:
New taker in the game
*text, dates and photos subject to change*
0 -
Solid event. Enjoyed the ease of BB this time. the 6SS requirement is pretty tough though
0 -
It was alot of fun even tho I didn't get him but I did get a couple great ones from loot
0 -
The event was fun
0 -
The event was fun i like the new ut
0
Categories
- All Categories
- 161 General News & Information
- 158 ANNOUNCEMENTS
- 3 FORUM GUIDELINES
- 8.1K WWE Champions
- 4.4K DISCUSSIONS
- 1.1K STRATEGIES, TIPS & TRICKS
- 2.6K TECHNICAL SUPPORT
- 440 WWE Champions Community
- 367 FACTION SEARCH AND RECRUITMENT