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Spinning Solo

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Comments

  • dontkilldyl
    dontkilldyl Member

    Pros:

    Solo is honestly a really good addition to the game and you guys really did him justice in regards to his in-game model and moveset, you can run him multiply ways and still be effective AND we got to try him for free. Thats a plus in my book and I gotta thank you guys for giving us the chance to try him for free, I certainly hope to add Solo to my roster one day.

    Tours requirements were not horrible, I'd still be happy not having to use Acro Ricochet and Tech Roman against 6 star opponents ever again, but when that's the worst of my tour experiences, you're doing something right.

    The Boss Battle Medallion availability felt just right for my level of spending and I was able to walk away with another 100 PH Sami shards. Getting the 23k needed for the moment (which I did not opt for) didnt feel like a monumental ask with a bit of spending.

    Cons:

    Solo's in-game animation should feel a lot more quiet and stoic than what it is, another gripe I have with his animations is the same gripe I have with Umaga's Samoan Spike animation, I think an animation where they actually grab their opponents throat before using the Samoan Spike would be a much needed improvement.

    He's a little too good on defense, if you let him fill either his sub or his move that puts those trap gems on the board, you're not winning without using props, not so much an issue with less strict CSS requirements but expecting us to beat him at 6 stars bronze with not only A Roman Reigns but a Modern Era Roman Reigns is a bridge too far in my opinion.

    52k BB currency for 120 shards seems a little steep.

    The Boss Battle itself seemed a bit too lacking in regards to effective characters that will carry a 23 compared to other BBs in the past, the Bleed modifier is pretty fun but Purple/Leech gem modifiers aren't exactly fun to experiment with like some other colours/gem types are, although the HoF Macho set I used was definitely the exception.


    Suggestions:

    I wish there were premium chase superstar chests in this event like there are in feud/showdown scrimmage events so that anyone can get lucky, I dont think I saw a single Solo drop from the chests we had this weekend and I had a decent sample size to work with.

  • XanDeR13
    XanDeR13 Member ✭✭✭

    Feedback for Spinning Solo Event

    Positives

    • SOLO has finally arrived! Very cool character and had good fun playing his trial character. I look forward to hopefully shard recruiting him.
    • I'm going to appreciate the change to Flash Market where I see a lot from the community come away with amazing grabs. I felt this was intentional to get people to spend their web-coins because when I look at what's been offered, most of the items aren't really considered relevant although there were a few rare cards thrown in so that's a nice grab for those who didn't have like Tech Sami and JD Dom.
    • Boss event was fine and went well. So long as you worked as a cohesive unit with your faction it's really easy to get your part done along with the CSS. This part of the event I definitely still enjoy especially where you're not just being carried but you work with your faction for a mutual outcome.
    • Prizewall options were great and allowed me to finally recruit JD Dom with help from Flashmarket.
    • CSS required for tours felt OK, you either struggle with the B and C Tier options or you hope you have the rarer characters for the tour. Unfortunately my only struggle was not having Umaga or HOF Yoko but managed to do what I can with SB Yoko to get to the milestone I needed and call it.

    Negatives

    • The obvious change was the fact that it's harder to max the faction boss portion of the event where previously if you didn't have all the CSS then you could grind around 20-30 matches and manage to max the event. The reduction to points from Boss coins means the goal post is moved further and asking us to have new Drew and Solo as requirement is obviously a ridiculous ask let alone, Umage who is still considered a rare-character. With the change in points this means I'd have needed to grind around 70 BB matches to max the event. That's a bit of a steep ask unless you had a faction that was willing to grind. I only see this being done for a top 5 faction, every one else is likely to just get the needed done for 1% and log off. PLEASE can this be reverted back to it's previous state. This meant there were 300 shards of Solo locked behind a ridiculous grind or spend money to pull them.
    • Even though I managed to get enough to get JD Dom shards, I'm disappointed where it felt like a premium prizewall because even though I managed to get to milestone 17 in solo event still only ended up with less than 10,000 medallions.

    The Flashmarket with webcoin initially felt like a stuff-up but I felt this was intentional and again appreciate this being released once in a while to allow community to take advantage and utilise web-coins. This was probably what made the overall weekend event slightly better.

    Can't really complain as I ended with 1200 shards of Solo and reached milestone 17 with no spend and acquired JD Dom. So overall a good event for me.

  • Sib21
    Sib21 Member ✭✭

    pros - Solo seems like a great character to add to most peoples rosters. He’s well designed.


    cons - , I'm disappointed where it felt like a premium prizewall because even though I managed to get to milestone 17 in solo event still only ended up with only 7,000 medallions- not enough to buy any of the shards that were available. I’m extremely frustrated that quite often the only thing I can get from the wall is coins - I don’t need more coins I need to enhance my roster by getting some Of those much needed trainers and acquiring their shards. Other con - is not being able to max the boss. I would have needed to grind almost 100 20’s to reach the next milestone- and would have needed 3 others in my faction to do that with me - have to make some of the CSS not completely rarer characters.

  • Homelessdude
    Homelessdude Member
    edited August 2023

    Faction Boss itself:

    This one was a first where Bleed was a bonus. And it was really enjoyable fight! 

    The Boss goes up to level 23 at this current moment and once you completed a level 23. And you create a new lobby it will automatically select level 23 (as highest beaten) however one of the tasks in the Faction Boss Event was beat a level 20 for 20.000 Points... So everytime you start a lobby you have to tap down to 23...If you really want to see it from a grind aspect this can become really annoying...

    Cause it seems a bit laggy time to time and it then taps down to 19 or stays at 21.... as Feedback for this; I would love to see something where either instead of tapping the - or + button... You get a level slider? Or a defeault? If u have beaten a 20. It will instantly re-start your next lobby creation at 20 again... 


    This would also be very useful when we are trying to complete our Superstar Tasks at the lower levels (9,10,15,18) to not constantly having to tap down from 23 towards (All the way) down to 9? 

    Hopefully in the some near future somewhat of a option towards a default or slider can be created to make this easier for us.

    Since the increase of the amount of Lobbies, "Trafficking" of many lobbies seems to be a lot better within the Faction.

    However there are still a lot of "instabilities" with Connections errors that we encounter; Moves that gets eaten without actually being used. Connection Errors, A Raining Board after it had a connection error.

    Hopefully by time the instabilities will slowly eb out, and the gameplay becomes more fluid... As this is a really enjoyable gamemode!

    The Solo Contest, 

    I kinda like that all the Solo Sikoa Shards where in the "Regular" Milestones... This gives all the players a good chance to collect all these shards.. Overall Faction Boss Card Releases are very hard to obtain, Unless you bring enough money or be lucky on pulls. So to be able to collect all the shards I think is very good, instead of having them backloaded in the "Bonus" Milestones.

    Cause with all available Solo Points in the Tours & Faction boss competition you should get a whole end in collecting these...

    The medaillons for the prizewall are unfortanetely mostly backloaded in the bonus milestones, understandable partly, but still... it reduces changes on getting extra solo shards and it kinda locks the new moment too for the majority of the playerbase! I think over time the game has undergone a good evolution in where we usually get a good portion of the bonus milestones.. and then by own choice of some spending, You could get some good things from the Prizewall.

    Which are more improved lately aswell, containing shards of previous Boss Characters and other recent characters.. So if u were still short, this could be a good chance in recruiting those cards!

    Faction Boss Comp.

    I feel the Faction Boss Competition Milestones settings are good and should not be changed.

    However the biggest change this go around was the points obtained for Boss Coins (From 200 previous events to 100 this event) making it very hard to now max out the Faction Boss Competition, Cause when u miss Contest Superstars, there usually was a "gap" that allowed u to miss 1 or 2 cards in the CSS and then make it up with some level 20 grinding..

    But now u need them all, and if u miss the rarer ones u instantly fall behind and have to grind 100's of Level 20 Bosses... I can see how this is similar to the Contest Superstar Fued Events... Where if u dont have them all, u gotta make up by regular points... But it just feels the drop from 200 points for a boss token to 100 is a huge drop, literally cut in half...

    A small step down (200 to 150 for example) would have been a nicer adjustment... Hopefully this can be looked into towards the future boss Events...

    I would like to point out a thing....If you were to obtain Solo Sikoa.. he is rewarding 3 million points (a level 9 and 18 win)... I Feel this shouldn't be rewarded in the Boss Competition but in the Solo Competition... Players that try to grind the 27 hour duration of the boss (Or the majority of it) will instantly be pushed aside as soon someone recruits Solo Sikoa and gets their bonus points.

    3 Million = 150 matches at 20k a pop against a 20 boss... just like that... for a better and more joyable equally playing field to those who grind have the regular CSS's... I think it can be more of a grind and competition... I would suggest the 24h Recruitment bonus for 1.500.000 Solo Points, should be a weekend long Recruitment bonus... So if some one was to recruit Solo they still get something for it in return.

    But with the boss levels slowly increasing... and the difficulties being tested by the new buffs time to time, I can also see the 27hrs being a need for a lot of factions.. So it feels kinda as a double edged sword here... I would love to suggest what would be the right choice... But time will tell....

    Limited Time Tours

    The Tours were good doable with the required superstars needed over the weekend! 

    On the Solo Sikoa tour where the bonus rewards expire after 24h... I think with how difficult it already is to obtain Solo Sikoa by it self (Given the indication roughly u would need to spend to shard recruit him) I would like to see the bonus rewards to stay for the full weekend... 3 6s Tokens and 8000 PW Medaillons isnt something that "Special" that it only has to be up 24hrs.. It should be a nice reward for anyone that invested over the weekend or was lucky enough to Pull the Character either on Friday, Saturday or Sunday!

    So hopefully that is something that could be looked into for a nice change!

    PrizeWall

    Prizewall was loaded with some good shards for people, 6ss tokens, and a new moment! And even tough you might have too choose what to get. It seemed fairly decent doable if u managed to participate in the whole weekend, and had everything that was required... Which is obviously a thing otherwise ur already behind...

    I think the Solo Sikoa Faction Boss Event was really decent.. However the card did feel locked behind a hefty paywall... Same as Drew McIntyre was last month... The 6star evolve during the weekend for 1 emerald token and the 4k shards is still a nice reward for obtaining the card during the weekend...

    The Faction Boss was challenging, Regular Rewards in Econ and other things were very decent given out... in the times of 6ss era. its easy to complain we need more coins, tp and tokens... but during the events over time you guys fairly increased the rewards in milestones and crates and prizewalls... So its very good step in the right direction...

    Hopefully this will keep evolving as the game evolves more in the 6ss and eventually 6sg era...

    Overall Event Grade: 7.5 out of 10

    I Feel the Event was a decent one for Faction Boss.

    + A completely new character to the game: Solo Sikoa

    + A challenging and fun Faction Boss

    + Tours and CSS Requirements where okay! And if u didnt have the special ones, with the current existence of 12k trainers, some of the older cards are thankfully a bit easier to use now...

    + Shards for Solo Sikoa didnt show in the initial reset of the Faction Boss Shop, but was very nicely solved by a offer in the Store to obtain all 120 shards for 54k boss Coins! Quick and Very Nice Solution! 

    - Flash Market went up with the wrong Currency (Webcoins instead of Rubys) and to provide fairness this was kept up by Webcoins. again a Fair Solution, to those who already benefited from it.

    - The Character is too heavily pay-walled in my personal opinion... I understand the marketing business.. and not every card should be easily obtained... But this felt very hefty for some reason... So hopefully next time!

    - The Connections Errors, and Game influences it follows up with (eaten moves, floading boards, unmovable boards) are still a bit annoying, and hopefully it can get more smoother in the foreseeable future

    Greetings,

    Homelessdude (IGN Homelessdude)

  • Screnzo93
    Screnzo93 Member

    Pretty good contest overall for this weekend. Picked up a good bit of resources along the way but I feel like the contest rewards have been getting less and less, especially the character shards. Boss battle competition felt crazy high to max especially if level 23s couldn't be done. Suggestion would be to not put all shards of the character in the last 2 milestones as these seemed very unachievable.

    Pretty good contest overall for this weekend. Picked up a good bit of resources along the way but I feel like the contest rewards have been getting less and less, especially the character shards. Boss battle competition felt crazy high to max especially if level 23s couldn't be done. Suggestion would be to not put all shards of the character in the last 2 milestones as these seemed very unachievable.


    Tours were okay. The usual bad ones like acro ricochet and sb yoko were way to difficult to complete so I would suggest maybe lowering the difficulty of the final boss from 6s to 5sg if those old characters are going to be used as no one wants to invest a lot of resources into these characters to get maybe a 1/4 of it back. Otherwise challenge tours were pretty fair in my opinion. I also thought we were getting 8000 medallions in tours as stated in the blog but I understand things can change last minute.


    Solo contest was pretty fair in rewards and if you were able to complete most of the stuff I feel like you got 1 maybe 2 milestones into the bonus section. I do miss having more of those contest superstar bags in milestones so that we could have a chance at the weekend character along with maybe picking up some shards for required superstars.


    Loot was meh in comparison to others. I don't mind not having shards in loot but at least throw in there lower levels of rare cards. I would have liked to have shards for drew or umaga in the loot so if I got lucky and got some shards I would be that much closer to recruiting them.


    Finally a suggestion in the future for boss battle. To make it more fun and interesting for the lower level players who don't always have the meta expensive players, would be to maybe include team links which would be similar to tag links in tag matches. For example this weekend Umaga was phenomenal but not many people have Umaga so for higher levels since it was bloodline themed you could have done a team link for bloodline characters such as add an extra 1000% purple gem damage or break the shield twice as fast if you have 2 bloodline characters in your team or two of the same character. Just an idea to keep the majority of the players engaged with boss battle since many probably feel frustrated having to wait to be carried and they end up not doing anything all contest long, which might lead to many hating this mode. This way at least everyone could have a chance to come up with various teams to take down the boss that doesn't rely solely on one "meta" player.

  • Wolf_Balor
    Wolf_Balor Member

    The character trial was good, gave everyone a chance to play with Solo. He's an amazing character and great damage dealer.

    The tours we're ok, good rewards. The issue I have with it are the bonus characters. This is something that is continuous through not just this tour but others before it. They are characters that are not good to use, but in order to get the rewards we have to waste resources to level and upgrade them. Only to never use them again. I feel like it's a waste of resources to put into a character that We will not use after the tour.

    Boss battle was fun, but very glitchy. It wasn't registering when I selected a move to use sometimes. And so I would lose the move because it would go off after the timer. And I wouldn't be able to make the choose gems. It happened multiple times and sometimes meant the difference between able to finish the boss battle or losing it.

  • Roxwell419
    Roxwell419 Member

    *Superstar (Trial Gameplay & Model)

    The anticipation for Solo Sikoa was real and honestly the wait was worth it. While the few i spoken to were surprised that he wasnt a PH or a striker, no complaints about his class at all. The poster art is great as well as the in game model. Really detailed and feels like the higher ups took their time with this Superstar. Ifeel as far as gameplay, Scopely knocked it out the park with this one. Very unique and multiple solid builds can be made with this character. Very unique with the juggernaut gem setup.


    *Solo Contest*

    The tour was pretty standard per the new norm of Match challenges, New superstar required tour, and the limited time tour which requires either a certain B tiered superstar or premium star. Nothing out of the ordinary here. Plenty of solo contest points and Solo shards to be had by completeing that and the faction boss. My only knock was the near 3 million point distance between milestone 19 and 20. In the same breathe i came into it undertanding that this was gonna be a super premium max event. All in all this wasnt bad at all


    *Faction Boss*

    This boss to me was in the step in the right direction. While it was difficult to beat the max level, I liked that it really enforced you to have the correct boss breakers. While it wouldve taken longer, I had the sense this was doable without the super premium characters as long as you had the right boss breakers and moves in play. No complaints on the boss in itself. I will say that it was certainly a grind to max the competition without having ALL the characters. I was only missing umaga it took plenty of hours and lost sleep to max out. I respect and appreciate the grinding, but i do wish it was a tad bit more forgiving on either points given per CSS or per completeion of a lvl 20. Just a thought.


    *Loot Pulls/Prizewall*

    I personally like my like my loot pulls with shards able to be obtained. I personally would not spend $100 for a single shard loot pull with the chance of only obtaining 10 more shards than the 20 shards offered in a $20 offer. I feel theres a better solution like maybe lessen the shards in the main loot able to be obtained a bit. I just couldnt make sense of it. Other than that, no complaints as there were plentiful of top tiered premium stars to get lucky and pull. Thumbs up on that. and thumbs up for making the 120 Solo shards available outright for the faction boss coins in the store. Now the prizewall? Clearly the new Moment is THEE PRIZE to be had here. Kudos on the bonuses in that. The rest of the prizewall was really good. Great selection of shard offers to those that may have been close as well as solid resources.


    All in all this was a really good and eventful event. Definitely one of those events where non spenders could get decent value in spending. Huge and great rollout for one of the more anticipated superstars for the app if i must say. Thumbs up for the past weekend.

  • DA1811192095
    DA1811192095 Member

    The Spinning Solo Event was Great I just wish I had enough Luck to Get Solo Sikoa “The Bloodline”

  • GBeskow
    GBeskow Member ✭✭✭

    This weekend was step into the wrong direction with the Superstars contest but also a step into a good direction with shard bags having rare CSS shards rather than "common" ones.

    Speaking of the superstar contest. I like the formula however reducing the points per Boss currency while having mega rare CSS was terrible. Having to play 400 or so battles (if you were missing some CSS) is not what 99% of people would expect for their weekend, it needs balance. People that choose to do so much should have been rewarded with more than just solo points for leaderboard. The way it used to be was great, but it can be improved for those that choose to play more and chase a high ranking.

    Now speaking of something good. The way shard bags have been, and it's not just this weekend but also the previous, is great. We're seeing more rare CSS options in bags, people are getting what they need, we stopped getting Tier C stuff so it's actually a positive thing. With the amount of posters we get every month, it's good to be able to get something we may have missed and wanted.

    I do feel we could have a faction event as well and maybe it could be a loot coin event. Usually Boss loots don't have shards so perhaps you could move the "featured" poster shards from the PW to this event. Every weekend there's a faction competition, so perhaps we could have one for Boss weekends as well. I really think it's boring when there's no faction aspect until the actual boss battle. Just a suggestion of course.

  • Realpyro479
    Realpyro479 Member

    Good Afternoon, I haven't posted on any contest lately because it's hard not to repeat alot of what people say, but for me l feel if it's a 3 day contest there should be more content that can be done like there should be more tours available to do on Friday and Sunday since the big event starts on Saturday, like have 3 or 4 tour on Saturday and Sunday a d the 1 on Saturday is fine. How do you have a faction boss battle event but no real faction event. This event was good but I feel the free shards for the event shouldn't always be at the last milestone not all f2p player maxed the boss battle event do to som of the css being mega superstars. There where some bugs as usual but not to bad. I also thing it's time to create a new game mode for the months with 5 weeks need some new weekend events. Solo is a great superstars you really nailed it for me was sad I didn't get him because the bloodline my favorite right now. Now we need a New Roman to really play great for the ne meta head of the table Roman to me missed the mark. I also feel there are never enough prize wall Medallions for the f2p to get anything from the wall besides coin and tp.

  • Was a decent event, making the boss currency count for less points wasn't very pleasurable however. Made astronomically more difficult to max the event.

  • Sorrrowss
    Sorrrowss Member

    The change from 200 to 100 on points for boss coins was too much. It should be changed back or at least meet in the middle.

  • DearYou
    DearYou Member ✭✭✭

    As with every event, I feel like there's a lot to like and a lot to dislike. But the latter (IMO) was running rampant this weekend.


    I'll at least start with the positives: 

    - Personally, I thought the tours were a nice breeze, although understandably a bit tough for those without the "premium" CSS options. A decent supply of points for the main solo, and a nice extra bump in boss currency is always welcome.

    - I noticed in part of the changing in boss css scoring, that the bar IMO was drastically lowered to get all the main solo points. Honestly just some of the low level CSS and a handful of skulls could get you the 4m or so for main contest which I think is pretty nice to lower end/newer players.

    - I will always mention how much I loved the 20k/match grind component compared to the old 5k so compensate for missing CSS. For what it's worth, because of this, myself and the other 2 two people who finished top 3 in the css competition all did it without Solo.


    The negatives. Oh the negatives. (Although some of this is relatively minor and what I think would just be some generally nice QoL/interface updates.)

    - While I don't mind increasing the top level of bosses to slowly scale up with new rarities and talents and all that, keeping the farming component at level 20 is increasingly tedious when you're grinding this game mode eternally. Like was mentioned, sometimes there's annoying lag bumps where it won't register a tap and you make a 21. It somehow double registers a tap and you make a 20. It just feels tedious to have to change lobbies for every match. I love the idea of making it so if you're making lobbies, you could have the option to remake the last one. Considering my farming group generally alternated between me and another making lobbies, it would make those runs easier to quickly make a new lobby and then one button, boom you're back in a 20. Just something to consider.


    - Nuking the skull scoring I think isn't the best and I think put a lot of people off the weekend pretty quickly. I think a lot of this comes down to many people are real adults with real lives and all that. Like I know a few people where maxing the contest would get them Drew or pretty close where maybe a wall pack would secure him. Only issue? Because of missing him and usually someone like an Umaga it quickly becomes "Oh I have to farm like 200 matches." It's just frustrating, the idea of having to grind for hours and hours to max a contest to potentially get a new card that will help you in the contest you just maxed. 


    - Moving the shard loot offers to the portal exclusively. Why? For the love of god, why? Obviously, this personally stems from my own issue. I haven't been able to use the portal in quick some time for the same reasons I think most other people have. While this isn't like a pandering of "waaaah unblock my account cowards", I'll admit I bit the bullet last month and spent the friggin $300 to lock down Drew. This month? I don't even have the option. Like during the recent Santa event, I knew there were solid offers on the portal and that's fine, whatever. It happens. But don't essentially lock a new card to the portal, c'mon. 


    Related to that, the spending on this event was absolutely astronomical, which I think is a main worry that this kind of structure will just be the standard moving forward. Obviously, quickly realizing I was basically locked out of the card, I didn't bother spending much. Why would I? These loots are so so so horrendous bad the value just isn't there. I finished 3rd in the CSS competition and it the end maybe spent like $30 to end up around like 250th in the main solo. So not additional anything. Which. Whatever. My goal was to be able to get the new moment (mission accomplished), but because of not being able to use the portal and do the shard loot, I take a gander at the boards and I would *easily* have to drop a whole lot more than $300 to maybe even get *some* shards for this card. Like I'm pretty sure I got close enough to maxing after the grind that if I was just feeling frisky I could have done the shard mega, maxed solo, and bought the Solo shards off the wall and gotten the card. But you inexplicably took the ball completely out of my hands and locked the card away without just absolutely disgusting spending. Terrible.


    - Obviously, every event comes down to the almighty dollar, and whatever you can only get so mad about that. But this morning, my team was doing a little check in and all that, seeing where we were at. At least a few hours before the event ended, the person who got FIRST in the CSS competition, getting over 4 MILLION points (or what, like *eight* megas worth?), PLUS actually doing a mega....was like 98th place in the solo. Obviously, comparing game modes sometimes isn't fair. But like, I have feud weekends where I can finish top 3 or 5 or whatever, max css, etc. I've been able to get feud cards without spending a dime on loot. But for this, to grind for over 24 hours, still spend a hundred, and barely even be top 100 with maxing? It's just the real, real, real ugly side of this game where sometimes it feels fruitless to even actually be committed to playing when other people can just buy your spot. Honestly, it's like I immediately have a reasonable idea of a middle ground, but I hate this direction really bad.


    I dunno. I don't wanna be completely negative. There's always good with the bad. Personally, I thought the boss itself was easy and fun, it's always good to be able to socialize with your teammates and friends. But I think the general structure of this event as of late, slapping a $300 minimum price tag on a card and *maybe* you can get him is just not something I have interest in. Sure, I looked at portal leaderboards and many people were willing to spend way more than me. And hey, fair play do what makes you happy, but when you're setting up things to distance people that have/do dabble in spending maybe 1-200+ in a weekend? It's not a good sign or feeling. It sucks to feel like the game is actively trying to push you away.

  • I really like the solo event

  • IRLGearoid
    IRLGearoid Member ✭✭✭✭

    NEGATIVES:

    • COST / VALUE FOR MONEY - Pricing the new card at $300+ on top of hours and hours of grinding is pretty grim. The prizewall costs were significantly increased from last month also, which devalued the medallion packs which were on sale. Last month we had 500 shards of Patterson (the previous release) for around 21k medallions. This weekend 200 Drew shards cost over 24k, a nearly 200% increase.
    • SOLO MILESTONES - Having no shards in the higher milestones is a real deterrent to spending. Also, the gap between milestone 19 and 20 is far too big. After hitting milestone 19, I knew the event was done for me. An additional milestone in between with 100 or more Solo shards would have persuaded me to chase further.
    • PREVIOUSLY FREE REWARDS BEHIND A HUGE GRIND - I am fine with grinding events, in fact, it's probably the part of the game I enjoy the most. However, the rewards behind the 200+ matches were the same as those we got in the corresponding event last month without the grind. Please stop asking us for more of our time and money for the same rewards. If you want us to play and spend more, give us bonus rewards.
    • LAGGY INTERFACE FOR SELECTING LOBBIES - Doing hundreds and hundreds of matches with a laggy lobby select screen was frustrating. Not only having to keep tapping from 23 to 20, but the lag often caused me to select and 19 or 21 and then return to the previous screen. Maybe we could get this to default to the previous level played?
    • OFFERS - I hoped that by having a high rank in the boss contest I could navigate a way to shard recruit Solo, but amazingly there was no path through offers without crazy spending. With 300 prize wall shards, 160 shards available in packs, and none possible in loot, my only option was to spend $300 for the 300 shards in the shard loot. The problem here is that players need to sacrifice buying the medallion and 100 shards pack in favor of this route, otherwise, they need to spend $400-500 to get those guaranteed shards.
    • LOOT - It's easy to understand why the loot had 25% off because this was one of the worst loots I've ever seen. No shards of the new release is a terrible choice. Even for those who managed the defy the odds and get 'lucky' the featured section of the loot was awful too.

    POSITIVES:

    • SOLO - A strong card that could be enjoyed as a trial without a strap or skill plates. This was a big improvement on Piper which wasn't a good choice of trial character at all. A new release is always good, but he is a very strong card with great art and an updated tag link for the bloodline was a nice touch too.
    • GRINDABLE CONTEST - While it wasn't a popular change to put free rewards behind such a massive grind, I do always appreciate being able to grind to earn rewards and compete for leaderboard places. I do think the solo points need an increase since the players at the very top of the leaderboard couldn't even break the top 100 of the main solo contest.
    • TOURS - Pretty standard but everything seemed fair here. I thankfully had the stronger CSS this time around but I appreciate when FTP options are available, even if the tour is more challenging using those characters.
    • ISSUE RESOLUTION - Allowing the web market to stay live and adding the Solo shards to the store were good quick fixes.


  • ThatGuyD23
    ThatGuyD23 Member

    The trial of solo was good. Was good to use him and see how good he was.


    the milestone rewards was good and you could get far on the milestones without having to spend money.


    boss battle was ok, quite a few times where it had glitches or froze and I got kicked out of the the boss battle a few times.

    prize wall prizes wasn’t to bad at all got some good resources.

  • Mr EffYou
    Mr EffYou Member ✭✭

    First off Solid event, great introduction to the remaining member of the Bloodline. Solos Card is looking to be a great addition to the current and upcoming metas. Solid design and great move animations, apprecieted the trial as it made me want to chase him more!

    The pulls themselves i was dissapointed that there was no featured for the 40, i do however get that they were discounted for Friday - Saturday for the first 24hrs. After a few megas i wasnt able to get him, could tell the loot was heavily weighted to the old drew cards as thats all i seemed to get along with some fuse ups. So in all wasnt too impressed but completley in my court as you dont have to spin the loot.

    Flash market you had the missshap of making it webcoins. It was great for everyone else though sorry to say 😅. Managed to achieve the last chest in the webstore and pick myself up a bunch of shards, some new champs and a bunch of cheap fuse ups for talent up next month.

    Solo tours were okay, couldnt quite hit the hell node with acrochet cause i dont have the right plate/belt combination or Gunther which would have made it easier. Was able to beat the Yokozuna tour due to the misshap with webstore which gave me a lead as i was able to get the HOF version of his champ, new addition which made the tour less of a grind. Managed to pretty much achieve most of the other points and bags still only leaving me at around 1200/2000 shards. Overall fairly decent solo tours just gonna have to focus more on Acro Ricochet as he appears to be coming up more and more as a CSS.

    Faction boss was same old stuff, some connection issues and a grind of a Max Milestone (unless you had most of the CSS) some people ended up doing the math and were doing well over 100 level 20 matches in order to max. If this is what its getting to make the final goal more rewarding to those that are doing the grind. I myself ended up doing my CSS bonuses and then left it because theres not enough time in my day with work and family to be doing that many Lvl 20s all day. Increase the points of boss currency earned if you're gonna play it like that.

    Medallion store had a nice variety of options such as x 100 shards for recent weekend Chase superstars or 'x' amount of shards for 6 Star upgrades. Managed to get enough tokens through webpurchases and milestones to pick up the new moment! Shame that it didnt come with Solo but thats how life goes only 800 shards away so there will almost deffinatley be more opportunities in the future. The rest was spent on resource the 6 star silver token bundles which were appreciated as you had a guarantee of that class that you want the upgrade material for.

    Some improvements that i think need to be added;

    - The ability to see how many shards of a champ you have when pressing on there shards in the store, this will save us all time as we dont have to come out and look at our rosters. Just makes it more user friendly and saves all the hassle.

    -A seperate plate and medal tab maybe as a subsection in the titles tab, just again to make it easier than pressing on a strap then going through each individual slot to see what you do have. Just seems like long menu options when it could all just be there at a one press menu.

    - Increase points earned from boss currency or tie breakers in boss battles as not everyone has half a day or a full day to do these ridiculous grinds for a max milestone, almost like you are punishing us for not spending more to get these past contest superstars


    Hopefully all these points can be taken on board to create a better player experience on the next boss raid. Cheers for your time and good luck everyone!

  • belak1996
    belak1996 Member

    Y'all did a great job on Solo. He is a heck of a character who doesn't need a rare plate or anything to hit super hard and the trial definitely showed that. The limited tours were okay. Wished the family business contest superstars just stuck to Anoai. The offers and the banner itself was not the best. Offers were a bit too expensive with what was offered. I really do like that you guys kept the bugged flash market. Was able to get some fuses from that. All in all, the event was alright. Hope I get Solo from the giveaway.

  • AMMYBRAR
    AMMYBRAR Member

    I did actually enjoy the Spinning Solo Event, but there are some areas I could see some improvement.


    ** TOURS **


    These were pretty standard. I do wish more Solo Bags would have been available though.


    ** SOLO CONTEST **


    I spent more than usual this weekend and yet still felt further from recruiting Solo Sikoa than I ever have for any other SS recently. I understand that I didn't grind out the Faction Boss, but more about that later. It just really seems like coming by Solo shards was very difficult, and I hit milestone 19/20.


    ** FACTION BOSS **


    This was enjoyable, especially if you had the right combination to win quickly. Sometimes it is more enjoyable to win quickly and feel like you were able to figure out the right strategy, than to play for multiple rounds which can make it boring and a slog.


    The grind was too much for me with only 100 points per coin. It left me way too far from the final milestone to even want to grind. I think the cut from 200 to 100 was too steep of a drop.


    Also, it would a great update if you allowed a drop down feature to select a Boss Level. Tapping the arrow to go from level 23 to level 9 is a drag. Anything to make this easier would be recieved well.


    ** NEW MOMENT **


    This is going to be a nice moment to use. I am curious why "Honorary Use" Sami Zayn is not part of this moment. I mean in order for him to be put of the bloodline, he had to be in it, right? So, it seems that that both current versions of Sami Zayn should be included in this moment.


    ** FLASH MARKET **


    I do really appreciate you keeping the Flash Market as web coins. I understand this wasn't intended, but keeping it that way was kind of you guys, and probably played a big part in me spending more than usual to get more web coins quickly.


    ** OVERALL **


    This was an enjoyable weekend competition, and Solo is a great addition to anyone's roster that recruited him. I do hope to get him myself at some point.


    THANK YOU!!!

  • Overall a great trial experience. Solo is a monster! I liked the ease of the tour, Solo does massive damage and I feel like the rewards were attainable.

    Overall great job in this event, couldn’t think of any criticism or anything I would change here

  • VoiiD
    VoiiD Member

    Wasn't a big fan of the prize wall this time around as it was pretty much impossible to get anything decent, I understand the top prizes are for spenders but I couldn't even grab shards for anyone because of the lack of currency. Another thing I'd also consider is a speed multiplier for BB. For how much damage is needed to kill these guys it'd be nice to move things along a bit, and the "tiebreaker" was extremely low. Once I finished my runs (which took about 45 mins) I didn't touch the boss for the remainder of the contest. If your goal is for people not to play for the duration of the contest you certainly achieved that. Still enjoy the game just needs some tweaks.

  • I really enjoyed using Solo during the trial. While he hits really hard with the knowledge and the right counter he can easily be taken down. Which pretty much is the same as any other character. A really great addition to the trickster lineup. Really didn't like how the link for the bloodline was changed though as it kinda messed up my set up for my Bloodline Roman Reigns but another set up could be found. Over all he is a great character and a wonderful addition to the game.

  • Rob85
    Rob85 Member ✭✭

    Great character however this came at a massive cost...to the wallet! This has to be one of the most expensive weekends for someone to chase for a while.


    Boss battle

    I enjoyed this boss battle, A fair few characters that had an advantage.

    Faction competition

    Please bring back a faction competition or make the placement more meaning full! There isn't an event that is more faction related then boss so we should be rewarded as a faction in someway.

    Boss solo competition

    I liked the fact not everyone could max without actually playing plenty of 20s. Maybe next time not so many 20s though. Please add points for doing level 23s to help aid this.


    Overall

    A fairly decent weekend which was glitch and drama free Noice! I didnt spend because of the cost to get anywhere in this event.

  • Rquills
    Rquills Member

    While the character is great, the rollout for how to obtain him was not great. The CSS characters for the boss battle contest was very limited with other characters that were hard to get. You basically had to get the chase character to max the event and get the chase character, which defeats the purpose of the event. Other characters should be used to get the chase character, not the actual chase character.


    Additionally, getting to 19/20 milestones should get you within spending range of getting him. It did not. There is no reason why 19/20 milestones in the main solo event shouldn’t get you the character.

  • Tianb7
    Tianb7 Member

    Loved the addition for a special weekend flash web store where you could use the web coins rather than rubies there should be a lot more of that. Not a fan of how the scoring was with the Boss battle as normally if you hit the max level 4 times with promoters you can max this part but did not manage to and was way off. The loot was very poor and not offering shards i think is a backwards step as i would have done more pulls if shards were offered in the loot. The prizewall was very good just needed to have a few skill plates as options but overall very good , nice to see rare posters being offered. The last node of all difficulties should always offer shards/bags of the chase character imo along with solo points. Overall i thought it was a good event just a shame no shards were offered.

  • I enjoyed the trial of Solo and enjoyed the event. I was able to get medallions for Dominick and some more coins from the milestones. Only criticism I have is I felt like we needed to many new characters for the faction boss. Should have had to use Jey & Jimmy USO for them but other then that not a bad event

  • Rama34GR
    Rama34GR Member

    Honestly I'm here for the give away, I'm only league 5 I can't do the solo contest sadly 🔥

  • Chivo869
    Chivo869 Member

    Here is my feedback.

    Tours: they were good for myself. I had almost all bonus posters so that made me happy.

    Trail: I really enjoyed playing with Solo. I was hoping to pull him but was unsuccessful. I was able to obtain a good amount of his shards which were available in tours, milestones, and prize wall. Please continue to make shards available as not everyone will be able to be lucky to pull him from loot and shard recruitment will most likely be the only way to get him for some.

    Another positive thing I liked was the 25% loot discount. Being able to use 30 coins instead of 40. This allowed me to try to pull him even though I was unlucky. If we can do this more often it would be greatly appreciated.

    Boss Battle: is always a challenge if you do not have the ideal posters to do the heavily lifting. I had to play support role this go around but I still enjoyed it. Boss battle for me is my favorite mode in game. I honestly really enjoy it even though it can be difficult. I like the challenge and trying to be creative to find the best way to take the boss down. I personally feel Boss Battle is the only mode that you can actually coordinate and play with faction mates. The only thing I would like to be added and I think many people would agree is the ability to kick factions mates out of the lobby even if they ready up. It can be a hassle and time consuming asking people to leave the lobby because we need a different support or poster to join. Currently if they don’t leave we just create a new lobby and hope they don’t rejoin, however this can be time consuming and a pain to do over and over. If we could kick someone even after they ready up it would make things a lot smoother and people would be a lot happier in my opinion.


    The Boss Battle Solo points I felt was the hardest among all other previous Boss Battles. This Boss battle felt like they had limited characters, and majority were unique/recently released with 2million points slotted for them. It felt impossible to max the event without them. It would be better to add another character and give them all 1million points, deduce the others to 1million as well, this way if we don’t have some of the posters, it still allows people the farm lvl 20 but only needing to make up 1million instead of 2 million.

  • Solo is quite awesome player...very well worked on solo....really liked his tour plus the rewards were good and it didn't take too long completing it easy at all The rewards good and was worth getting thanks

  • Once again the tournament was littered with connection errors making the faction boss event slow and harder to get moves in. Maybe it will work better with 5-6 moves per round rather than a timer. Good prizes easy to achieve if you put in the work very difficult if your faction doesn't have players consistently playing. All in a all a good event just the usual niggles