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The Olympic Fame
Comments
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Boss Battle continues to stay broken. Multiple times I was unable to make a move during a turn. This is the only mode that continues to stay broken every time. Feud and showdown work fine with the occasional hiccup. Also, every move after turn 1 wont start until after 4-5 seconds have already passed and at the end of timer, it'll eat your moves if you have to place/select gems.
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Ingame name - Norfolk DXer
I found this weekend the most frustrating ever, much like this entire month of Events if honest.
A trial superstar that couldn't even beat Normal of it's own tour most of the time!! No points forthcoming there, a Big Boss event where even with 360+ superstars in my roster I had very little opportunity to gain bonuses. Level 20 totally unthinkable and unachievable with Boss breakers not working!
Poor rewards as it seems to be the norm these days! Requirements are always virtually always governed by how much you're spending on low chance pulls, just once can I pull a 4* MLC in a free bag or more shards than 5 when it's 5 - 1000!!!! You know exactly what you're getting...absolutely nothing!
Love this game but I'm sick of AJ, Austin, Rock, Bliss, Charlotte and various Taker shards...where are the shards from previous MLC events like Gable, Dominik and Butch hiding because you're waiting months to even have an opportunity to recruit!
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It's incredibly frustrating to require years old characters (show stopper HBK, Steve Austin 3:16) that most would need pump a multitude of resources into inorder beat top tier recently released characters or paywalled characters like Stunning Steve Austin, just for 2 bags that even still wouldn't pull the featured character. Also the odds of actually pulling the character from paid pulls is ridiculous.
Then to top it all off the boss battle is riddled with bugs and connection errors constantly happening it's nearly unplayable.
We need more events like the Rocky crossover where players and factions are rewarded with playing the game and less on spending.
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The tours were good, the requirements were reasonable and it was the first tour in months were I was able to complete everything.
The boss battle on the other was not good for me, cobnection issues aside the, the buffs felt weak to me and no juggernaut or trap gems restrictions were really a problem for me its like your forcing to use a specific ss just for this boss battle, the solo requirements weren't bad though, I got a good chunk of points from using those ss even though it took more time than usual. Normally in boss battle i average boss level 13 - 15, this felt so restrictive and luje i was barely doing damage, I couldn't even get past boss level 11, guess I didn't have the correct css, and you completely blocked out the ones I could manage with because if that annoying trap gems reduction, i know you add this restrictions to make it more "challenging " but I'm pretty sure I speak for everyone when I say its annoying and more of a chore than feud and showdown 🙄, boss battle really needs to be revised and programmed
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I encountered a ton of freezing and unable to join the fights. Probably the most issues I have had with a faction boss.
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Best card i seen so far cant wait to get him
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The character looks great. This another faction boss event that remains limited because the global option is capped at level 8. Smaller factions remain capped at level 8-10. Please look to remove the level cap on the global option of faction boss. The faction bonus would still remain and factions would still have an incentive to fight together but people in smaller factions would still have a chance to move forward.
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Event was just ok. The rewards were better than normal. The boss event was one of the worst you had him way to strong and most could not max out to get best rewards. He was fun to play but like always I have only shards but not enough nor will I ever get enough to recruit him. Once again you’re dropping too many new superstars too often.
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Instead of a specific wrestler can it just be the wrestler in general for special requirements it saves me dumping resources into them
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I will say the boss battle didn’t give much in the way of rewards. But other than “syncing” a couple times I had no real issues. Versus previous boss battles.
overall I really enjoyed the various contest and fairly good rewards throughout.
id say job well done scopely.
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I would like to draw attention to each individual aspect of this event:
Character:
Kurt Angle is one of the most beloved characters for many players (at least for me for sure). Therefore, it is very nice to see him finally a member of the hall of fame. A very strange choice for implementing his moveset, but still not bad at all and can be useful in a lot of situations.
Roads:
This time, very versatile roads.From very complex (on Steve Austin Stryker and Sean Michaels Stryker) to very simple (event Lex Luger). A very large number of points could be obtained from the roads, but not as many medals as desired.
Boss:
The very idea of a different type of shield for the boss is very interesting, but alas, most of the fights with him ended in 2-3 moves, which prevented him from even using the second shield. But without defrosting after 2 moves it was already nowhere. Therefore, a very simple boss, but with a good idea.Event characters for him are very diverse. The idea of dividing the difficulty of the boss by star level in some way kills the ability to get prizes from weaker players, but on the other hand, they simply would not physically survive there with a low level of pumping. Therefore, it is difficult for me to judge on this matter, but I think that for event characters you need to lower the levels to 9 so that everyone can pass it. Otherwise, it's very sad to have a character not get bonus points.
But most of them have a large number of players (but sadly I'm not one of them). But the idea that for level 20 the boss gives 20,000 points is also interesting - it encourages players to help each other, and not end everything on the passage of their characters.
faction event:
only positive emotions from him)) Since, due to an error, I think many were able to close it without any problems.
Prize wall: A very poor selection of prizes, but the idea of trying character chests is very commendable and I hope in the future such chests will also be sold for prize wall currency.
Bugs:
oddly enough, I almost didn't notice any bugs this time, it only hung on loading the boss 2 times, but it all ended after a while.
To summarize: In general, the event turned out to be quite good, the character is also not bad, there is still a small number of bugs left to fix, and in general, I hope this will continue in the future.
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One of the best hall of fame events. Amazing tours and Battle boss.
Kurt Angle himself has some of the best versatility in the game. The gears, the medals and milestone were very positive. 👍🏾👍🏾
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We went from a pretty decent, grindable event with Rocky to this (bleep) of a boss battle.
- connection issues galore. Loss of full turns.
- boss breakers not working like intended…. Not to mention the continued death of neutralize.
- damage % being wrong. Even on lvl 20 it was at best 700%.
- on two separate occasions had a shield reset on the next turn even tho broken on the turn prior.
those are just a small amount of issues but nothing is ever fixed.
the good about the event….
kurts card looks pretty good and tho I didn’t get to obtain him (like the other new hof ones besides xpac) hopefully one day I will get him.
the tours weren’t too bad.
rewards seemed kinda weak but not everything can be great I guess.
let’s see how the next event is.
good day. Stay safe.
*Edited for content
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Game keeps lagging saying lost connection timing loads of people out also freezes after Boss move and when it unfreezes it 30 seconds in really tough and not enjoyable at all.
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One of the worst events for some time. Boss battles are easily the worst mode in the game (although a good idea in principle), but this particular battle was hands down the least enjoyable yet
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Tours - were good, glad that they weren't locked if you didn't have the poster needed that is always the most frustrating is when you can't even play the Tours and get some rewards
Boss - this is where is very tough to give positive feedback. This was the toughest boss in a long time, and not in a good way. We could barely beat level 15 with the top guys needed for this event, and the damage just didn't seem to add up right. You add in the constant delays and I had a awesome gitch where my timer for boss breaker was at 0.00 the whole match and I couldn't fill my moves up no matter how many gems were broken. So that was frustrating. Why did the CSS need to be a specific level why can't it be level 9 or above .... lot of people make that mistake and misout on points they thought they had gotten .
Prizewall - I really appreciate having the boxes for 5sb superstars and for a extremely reasonable price. That really helps with the players that are alittle behind and even for experience players that alot of shards available for upgrades to 6*, so that is nice to see and hope it's a trend in the future.
Overall average event, after a great rocky event this one was tough to bear with the difficulty of the boss battle even with PH Sami, mSeth and the other big hitters this battle. The past few boss battles were much better than this one so if something changed for this event it wasn't the greatest change to make
Thanks
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You did so well with the Rocky crossover event,and killed all that momentum with this highly unstable and erratic boss battle
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Thanks for editing my opinion because you didn’t agree with it. Try editing more people!!
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What I Liked:
- Tours - Common cards as requirements with different options to figure out how to overcome the challenge (i.e. any Kurt Angle).
- Faction Boss Competition - I thought this contest was well balanced in terms of the requirements needed to max and the 20,000 points grind for those short on the CSS or didn't have the 6 star versions. I saw many faction mates teaming up to clear the 20s they needed to max the contest which was cool.
- While I understand the criticism of the 6-star requirement, I do think it's an overall positive. It prevents people from bringing under-leveled characters and just leaning on faction mates to 'carry' them.
- The bags/chests are quite nice and many players were able to recruit or get fuses for the CSS for the weekend.
What I Disliked:
- Faction Event Rewards - 100th place got 100 shards while 4th place got 160. This just seems like a non-event for everyone except the top 2/3 factions. This was basically a spend event so much better scaling was needed with 4-10th getting at least 250-300 shards.
- Faction Boss - Another very straightforward boss where people can just bring the best guy and destroy the boss in 1-2 turns. While this is good for players and faction who just want to hit their score and finish playing for the weekend, it's disappointing to lose the strategy and teamwork elements of the early boss battles.
- Trial - Could we get at least a 5SG character for future trials, if not a 6SB? 5SB matches just don't reflect the current meta so we can't really preview how strong these characters are.
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The good: Tours were balanced pretty well. Rewards were good and it didn't feel impossible to complete. Faction contest was pretty easy to complete, a real bonus for everyone. Wish more side events like this would happen, makes for a nice feeling of reward.
The meh: prize wall pricing is weird and I don't think it's a great mix, but at least getting belts wasn't too stressful.
The bad: Faction boss. The buffs were too weak and the nerfs were unnecessary. Why punish people for not spending ludicrous amounts to get a CSS? Faction boss was supposed to be an easier pace, not 'you play like we expect or get wiped'. I don't the increasing damage. I don't mind the shield. I don't mind the freeze. But our damage output was was way too low. It wasn't fun. At all.
I get that when you work on a project so long you get used to having all your tools at your disposal. But not everyone does. Don't nerf characters. Let them use their whole movesets to shine.
Kurt's a nice card though. Hopefully I'll get to use him someday.
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Honestly the last few events have been great. This one didn’t disappoint. Got really close to getting him but scored other new ones still. Replenished my resources and ready to get after the next one.
the pay events aren’t great but you have been good about appealing to P2P and F2P good job
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this weekend- boss battle, while connectivity and syncing don't feel fully resolved, the majority of boss battles were ok. A nice challenge to mix up the better characters to not make it all about KO.
The rarity of some of the characters needed for css, at a lower level than a Bobby lashley at level 20 for example, although I maxed, it stopped me going further. Maybe using HOF characters for a hof event as bonus points would have made it a bit more appealing.
I always have issue with the prize chests, as there is definitely a theme of the first one you get, sets the pattern for the remainder. For me how many times could I need/want shards of pH iron sheikh, maybe once you've got it once, they can be removed from being won again?
Tours were fine and as expected harder to complete with lower older stars, with adding more resources in to make them close to beating 6s.
Didn't get Kurt, but then again, haven't had a weekend character that I've not had to try and buy. Would be nice to see the odds put on chests so we can compare the rarity of what we could get
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HOF Kurt is a great addition to the game, think his builds and gears are very good, can tell from the trial tour going to be top tier.
Many might agree that since the Rocky event which got people invested, the two events that have been done around the Rocky event and after haven't been the best. Felt a bit rushed and some mistakes along the way (missing Steiner shards).
This could have been the event to really please the playerbase after a really successful cross-over event. However it has just been spend spend spend. The Rocky event got the investment, financally and physically with the stars and stripe loot, punching bags to get Apollo, Prizewall pass, to throw in a very expensive event with the release of Big Booty Daddy, I was looking forward to a grindable event with Boss Battle. However it just felt rushed and revolved around spending again.
Negatives -
Connection issues ruined Boss Battle, sitting waiting on a frozen screen unable to swipe or hit a move until the timer ran to 0 for the boss to drain your health was frustrating.
Boss Battle was only geared towards one premium character - PH Sami
CSS characters were "okay" level 9's were great to get points on the board, but no chance for Scott Steiner, Brock or Angle for myself. Level 20 for Bobby was a shame as I have him just not 6 star, if I wanted those points i'd have to spend for the tokens which I simply was not going to do. Would have prefered that to be a 16 or 17 level.
Wasn't a fan of the tours, the required characters were on the older side, recent players who have joined won't even have them, and if they did pull them from the premium crates chances are they wouldn't have the resources to build them without spending.
Would have preferred to have a HOF tour using the S+ Tiers, tour for Alpha Academy or Showboat Gable, Attitude Era tour, any Brock, any Rock, any Shawn. Powerhouse Angle or Tech Angle on hell mode against HOF HBK wasn't a great choice.
Premium Chests - would have prefered shards for premium characters not characters you get from keys or the loot anyway.
Rewards from milestones and the prizewall could have been improved. Unless you got towards the 15-20 on the solo contest, you didn't see much of the way in tokens and decent amount of coin.
Shard count for faction event leaderboards needs to be balanced more.
Positives -
Great HOF Character, model looks great and movesets are very good.
Owned the mistake with the faction claimable reward from the portal, maxed the faction event.
Decent amount of shards for Angle when shard bags and chests were exchanged from the prizewall, 450 from 30 bags.
Improvements / suggestion -
Have a slider on the prizewall to have the option to choose all to exchange, for example shard bags, 30/30, I had enough medals to exchange for all 30, be quicker to have option to purchase all 30 instead of 1 by 1.
Private faction boss lobby - invite only
Remove revive by in game cash to a token system. Tokens can be exchanged for Boss Currency, only allowed to use the token once per event.
For the solo tours if you are able to complete the tours, normal, hard & hell with all bonus characters and get 3 stars on all, additional rewards or prizewall tokens should be given out on top of the ones gained for doing the tours initially.
Up the shard count for trial tour from 100 to at least 250 with 6 star character to try not 5 star bronze.
Overall -
Had the chance to be a great event after the Rocky cross-over but didn't quite hit the mark.
Got my fingers crossed for a better Boss Battle for the next one and would love it to be female one.
Thanks for reading.
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I like the fact you have to bring a 6 star into a level 20 match now.
The CSS bags were some of the better ones I’ve seen and I liked how you could buy more bags/chest with your prize wall currency
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Boss Battle:
I enjoyed boss battle and it helps with the factions to get a strategy with one another to find ways to defeat the boss's on level 20. I know that when things change you have to make things more difficult therefore making 6s requirements as most people should have a 6s wrestler by now and with this new change have to reprioritize their roster to fit boss battle and make their roster more well rounded. The only thing that I didn't like about it is that those that were lucky enough to get the new Scott Steiner chase and should not require the chase from the last weekend event to preserve fairness. I hope that the Boss in the Boss Battle stays with the same mechanics that this one was as it wasn't easy to defeat at level 20 but not too hard to where it was impossible.
Tours:
I did like the tours as they were decent and required superstars that fit the event.
I liked that we could get bags and chests from the prizewall at a decent price to get those chase characters that we might not of been able to obtain in the past.
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It was a fun event, I enjoyed it.
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Tours - They were fine. All able to be complete with the 5 star bronze versions of the Required characters (Tech Angle, Lex Luger, Showstopper Shawn) so that was an improvement & be good to see that going forward for when we are required to use older/weaker characters.
Faction Event - Everyone loves a freebie & the 140k Defensive Boss Breaker Currency was a nice Bonus. Scopely owned their mistake & fair play for that.
Prizewall - Mherex summed it up very well in his stream, it was vastly over-valued & the Shard Chests/bags were the only items worth getting along with the Hof Angle Gear.
--> Coin+Tp amounts were far to low as well & need to see a big increase as we are not in a 3 star game meta anymore.
Boss Battle - It kind of is what it is. This one was for Powerhouse Sami & I can understand that as those who spent to acquire him need to be rewarded with an event.
Was also doable with 2x Hof takers & The unfreeze breaker but it felt very restrictive.
--> The CSS were spot on:
Level 9 requirements - just get carried
Level 15 Requirements - Tech Brock, Acro Warrior & Acro Edge are more commonly available now so they were okay
Level 20 Requirements - Hof & Bobby (Who) were grand as Hof is easier to get to 6 star via tokens & Bobby (pH, Zombie + Drip) have been in game long enough to have 1 version at 6 star
--> The Buffs were non-existent as this was geared for PH Sami only
--> The star rarity while it stops the whole "Carry my 5k Baron Corbin on level 20" stuff, it's making boss battle very limited for lower down factions as they have a smaller pool of players with 6 star superstars to play at the higher levels. On less restricted Boss Battles it use to be possible to clear a level 20 with the right 5 star gold superstars. I'd like to see the rarity for level 20 reduced to 5 star gold.
--> Stop been afraid of more players maxing contests via playing the game as absurd as that sounds. You have the whales money guaranteed every week, make Boss Battle more open character wise with the Buffs & it will increase player engagement with the whole Boss Battle weekend & they will be more inclined to drop a few bucks on loot coins to get the next/better Contest milestone.
--> The usual assortment of ''Connection issues" "Syncing current match" and frozen gem boards that we've become accustomed to now so that's par for the course with Boss Battle.
Overall Event/Rewards felt lacking, but anything after the 2x week Rocky event was going to feel like a let down.
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Hold on, I think I got a good video for this.
There we go.
- As a first off, the medals setup was an interesting experiment, but ultimately I don't think it's something to repeat. There were a lot of medals up for grabs which meant that there were a lot of prizes set up, and I found that one could even get Angle's silver gear without too much spending or trouble assuming they nailed the contest, but the big drawback was that around half of shards available in the contest were through the prize wall. This meant that you basically had to choose between progress towards Angle or literally anything else, and that's sort of a combination that I'm not a big fan of. As it is, it feels like that no matter what you do, you're missing out on items that you normally would have been able to get via the contest milestones, which can only be complemented by spending.
- Tours were pretty limited in general in that Showstopper Shawn, 3:16 Steve, and most of the Angles would not be able to hold up to the kind of tours we saw out there. Thank god IOW Angle is the cheapest of the Showdown currency guys, because he's the only thing that made that Angle tour remotely okay, and even then "Need King of Kings to get the guy to beat this tour" isn't exactly a glowing requirement. I don't even know how you're supposed to do the Hell mode Challenge Match with Shawn or Eddie, because they'd just get eaten alive even in a 6SB vs 6SB situation unless you threw a ton of props at the problem. That's not even a whine about things being P2W or whatever, it's just straight-up poor tour balancing.
- Faction boss. This god damn faction boss. This time around we got some pretty weak buffs (that somehow got weaker as things got easier, which feels backwards and honestly probably doesn't even matter in the first half of the levels), some crippling downsides for a handful of characters, and a really annoying boss that probably wouldn't have been as annoying if the buffs were worth a damn. I did beat this one at level 20, but that's because there's basically only one character who actually does damage to this boss, and that's PH Zayn. Literally no other characters I saw could put a noticeable dent in Angle at the higher levels, so it was basically me and another guy who had PH Zayn carrying most of our faction all weekend.
- This boss in particular really got me irritated with the superstar contest system, which feels like it's designed almost deliberately to make people as selfish and as useless as possible during boss battles just so they aren't stuffed in the solo contest. Once again, it requires someone to roll up to a faction boss, sometimes a very high-level faction boss with some random character that typically isn't going to contribute at all to the fight, and everyone just has to live with it for their sake. This needs to be extended to give credit to everyone in the group or as a certain class or something, because not only is this a baffling part of boss battle, it's basically makes-or-breaks your entire weekend with how many solo points it throws around.
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Love everything about this feedback. Agree 100% with every word.
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Also forgot to mention and ask, why is there a time limit on BB? We had a few that stopped because of time. Goes without saying, thats BS. We have questions and concerns , now we need some answers.
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