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HP needs revamp/overhaul

Probably a thread on this already but with the 6S Meta, HP needs a drastic overhaul.
Either the amount of health HP restores needs to be increased or the amount of HP available needs to be increased, especially as HP had been reduced in feud milestones.
I know it’s available in the MLC prizewall but still comically below what is necessary for weekend events with 6S health.
Comments
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Moved to suggestions. Be sure to have your peers provide feedback here if they want to see the same. Thanks
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I Agree with this idea ... We all need more HP
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I definitely agree. I previously to last month had never considered this an issue but have been feeling the pinch way more and have ran out on several occasions. When a 6* dies that uses like 600 hps even as a VIP, so it's definitely a lot
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Couldn't agree more when 5s have 8-20m health a 12000HP does little to nothing. I thought the amount of health gained per tick had changed recently but its still needs to be reworked/improved as I've lost over 5000 HPs rhis month.
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Im inclined to agree this is becoming bit of an issue with the 6* meta. Hps just don't cut it anymore in the current climate. So either more need to be handed out or they are worth more HP when used. Or just do away with HPs for competitive modes similar to boss battles because we don't even use hps in boss. Or even the cap of 15 to 30k so everyone can Regen hps on a week to week basis or just get rid of them all together because their kind of outdated now.
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I agree with this post as well especially now with the meta 6* and I’m sure silver and gold won’t be far behind now is the time to focus the time to changing the HP to either not at all or give out more HP packs in the game or reduce the healing to 60 seconds or have it be less HP packs to heal your character
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This content has been removed.
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in my opinion in events like feud or SD it would be necessary to cancel the use of HP as it already happens in the faction boss event
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