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đ COAST TO COAST FACTION BOSS
Hey Champions,
Our FINAL Inductee is the Showstopper Shawn Michaels, Main Eventer and Faction Boss to beat this Weekend!
Battle him in Royal Rumble fashion for Contest progress, and earn his Shards and Gears alongside the NEW DX Hall of Fame Moment.
Our Community Event at wwechampions.com completes the Royal Rumble weekend with extra Rewards!
Play through the đ COAST TO COAST FACTION BOSS contest and see the requirements below for the chance to be the lucky winner of Shawn Michaels HOF at 4 Star Gold!
Requirements for the drawing:
- â Â PLAY the contest first before providing Feedback!â
- You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
- Feedback can be positive and negative, but that should always comply with our Community Guidelines.
- You must provide feedback by [1/31] at noon PST.
How can your Feedback be constructive and more valuable?
- It's all about why you had that experience in the game!
- Tell us what you liked and what could be improved.
- If you have any suggestions or mitigations, let us know!
- Try to split your Feedback into several parts if needed.
- Example: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc.Â
- The more info you provide, the more valuable it is for us.
Congratulations to @mctrueno on winning the giveaway!
Comments
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You have ruined blitz by making it exclusively playable to very few. You have ruined Boss Battle by making it near impossible to beat. Invasion was dead before it arrived. Every time I think you can't do worse, you surprise me
2 -
This looks like a good contest finally! I am just hoping that the severs can keep up and the program can keep up with the count of everything. It's something to look forward to, we have not had this amount of prizes for a long while now. Hoping for a great weekend of collecting the milestones. Don't disappoint us scopley.....
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I think the game modes like showdowns feuds and blitz are unfair cause there are some players that don't have some or any of the contest that is required that and the low probability to get new superstars in loots should be improved cause it's unfair we pay to get nothing more fhan shards
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Boss battle used to be fun and achievable to max if people put in the work. Now itâs starting to feel almost impossible to win these boss battles with the way the bosses are being set up, unless you are that 1% that has everything in the game to win unlike those that are just starting to play the game or those that are free to play players because they enjoy the game. This causes players to stop playing because no matter how hard they work towards completing the MLC or solo contest they wont be able to get the chase characters or rewards that others get because they choose to not spend money.
I enjoyed playing and still do but it just feels that milestones are a lot harder to achieve unless you spend money to try and pull the superstar(s) that is needed to complete whatâs need and when you do pulls you get nothing but the same superstars from 3 or 4 years ago.
Hopefully you guys will be able to find a happy medium to where if people want to spend to make it easier for themselves and allow those that want to just enjoy the game and grind away when they can to get the same result and possibly earn the chances of getting chase or the new weekly superstars.
2 -
Playing boss battles with faction mates makes us communicate universally.It's also a gate for the good companionship.
We face Hall of fame Shawn Michaels in our upcoming faction boss event. I think we can use some unique superstars who have the abilities of making x break gems and multiple gems .
In that way King Nakamura , Hall of fame Eddie Guerrero , Ultimate warrior ; Always believe , 6 star powerhouse Drew McIntyre , Veer the lion , Triple h Hall of fame are some of the superstars to bring the faction to the top of the mountain.
I congratulate all the champions to get victory in their goal.
And I want to win that free Shawn Michaels Hall of fame in the forum giveaway and be that lucky winner.
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Faction boss is a great way to team up with people and learn others skills in beating the faction boss which in some levels is not easy to do and the rewards are great!
0 -
Faction boss event is very amazing to play with team
Beat boss above 12 is very excited
Faction boss battle actually challenge you to grow up
Faction boss event is one of the most exciting and challenging event because they challenging every level
My suggestion is if scooply give more and different boss breakers they give more exciting battles and more love and fun
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Faction boss is a unique game mode and spin on the regular gameplay, I enjoy it, it's just I personally struggle to find matches sometimes. It may be a level thing, but that makes it harder to do well in these faction boss competitions, atleast from my experience. Love the Royal rumble bag in the store too, unique, fun and completely fair random way to reward players
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i know this is before the actual event but Faction Bosses are the most boring and grindiest events I hate seeing. Anyone who says itâs fun, entertaining, or anything positive must serious have a screw less as I actual dread these events
Iâm sorry but if:
BOTH of these are true⊠the developers seriously are wasting players time as you a 6 star person to service beyond round twoâŠ
1 -
Just finished the tour. Only drawback was the limited contest related superstars
0 -
I'm looking forward to this boss battle...sooo much. Last one was near impossible to defeat because of the damage boost. But the boosts we are getting this time are usable because of the previous mlc players. Otis will most probably obliterate the boss . I am also excited for the many event bonus we can get.
As many of the contest superstars are f2p.
I may not be able To max the event I will for sure enjoy it.
0 -
Everyone don't have special superstars to defeat the boss it's very difficult to win against the boss after level 10 for those players who doesn't have premium superstars so plz decrease the level of game so everyone gets the reward
0 -
Man, my weekends are opening up more and more lately. Thanks, Faction Boss, for the weekends off!
- First off, nice job obscuring the regular coin/TP/token counts so guys like me have one hell of a time determining just how hard you guys stiff people unless they pay up. I'll just assume the usual 10/90 split because putting in that sort of due diligence is not worth this event's time. Also when you remove them, it makes it look as if you get jack all for your time this weekend, which I mean...
- Tours weren't any fun at all - basically all of the shards were locked behind CSS guys (a cardinal sin in any event) and to the guy who thought that "HOF character who is useless without a super rare plate or the character that released literally today" were good CSS options, FYAD.
- Boss was dreadful in a new, interesting way. Firstly, the adjustment to the level system which is presumably just for this event (praying that's the case), just ended up being that you got half the rewards for twice as much effort - this is due to the fact that despite the boss' damage being dropped by only around half (at least initially) the health pools seems to have ballooned to ten times their normal value. All this does is make everyone feel completely ineffective (compounded by some awful boosts, x5 on multiplies and 2000% crossbreak damage isn't going to make any difference on a boss with 200 million health) and further restrict what people can do. I'm sure someone in a top 10 faction will post a video of their flawless team making level 30 look like a joke, but until I'm given the characters they use that I don't have as well as the ten trillion boss breaker coins needed to max out the breakers (as well as three clones of myself with the same items), I will remain unmoved. All this boss did was drag out losses, waste more time, and feel less fun than ever to fight.
- Say nothing of the superstar contest, where you have to play sandbag to your factionmates across every single god damn difficulty level - nearly every character listed is completely useless in a faction boss fight, and most of the characters in the bottom third or so are completely useless in any fight. I'm not leveling up leveling Acrobat RVD just so I can annoy people in a level 7 boss battle. I'm not bringing HoF Yokozuna to a boss fight where said boss has over 250 million health. Nobody wants to carry my ass while I do that. And nobody sure as hell wants to see five lobbies for level 3 because everyone wants to get their Big Show carry out of the way, or play them knowing that half of the time the people getting carried won't return the favor. What does this contribute to the contest?
- And to complete the faction boss experience, all the bugs we've experienced in the past are here once again - in the short time I decided to just bear the event I was locked down for several turns and had people disconnect immediately after the match started, just like in every other faction boss I've played. I've said previously months ago that this is not an event ready for weekend contests, and honestly it just feels like it gets less stable as time goes on. Feud gets away with a lot of its bugs (to an extent) because at worst, you have to reboot your game and waste 30 seconds. In faction boss, glitches usually mean the end of your run, usually before it's even started. And with a boss like this there where you feel like you can spend up to ten minutes circling the drain if things aren't going well for you, it's all the more aggravating.
4 -
I think this is a joke to have a faction boss battle. Itâs irrelevant to anyone. Most players arenât even on to play it. I can wait hours to find a partner to battle. Scratch this idea from the game please!
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Boss battles are a great extension to the game. Also the requirements can reward players with not many premium superstars. But we need a fix to the connection issues. Nearly 50% of the players are disconnecting and for the rest the bossbattle is impossible.
1 -
The story goes that Goldie's Gaming informed community management that there would be backlash to the event and Goldie was told that players had to play the weekend event first before they judged it.
Embarrassing. The height of tone-deaf hubris.
I've played all I need to play of this mode for months and months and it's getting progressively worse.
Is it too much to ask the development team to play the weekend event themselves?
Is it too much to ask that if you're going to ask us to create a level 1 lobby in the slow, buggy create lobby screen, that we can at least set up our lineup card easier with a functional contest tab?
Is it too much to ask that you not overcomplicate the weekend event since faction boss, as a mode, is still stuck in beta with connection errors and other performance issues?
Is it too much to ask that the game set a "time out" value for "ghost lobbies" so that they're not clogging up the arbitrary limit set by what I assume is shoddy code?
Is it too much to ask that the event starts at reset on Saturday as has been requested?
New ruby market prices were nice.
Bye.
7 -
This Boss was much to strong. But for me this time no errors. That makes me happy.
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Worst Boss Battle ever right..? If only it were as simple as saying just that...
Lets go over pros and cons right?
Pros -
There was a new moment token people could get. Yay!
... A...Anything else..? No..? Alright lets move on...
Cons -
- To piggyback on the ONE pro of the event, the con is that it was walled off by a 24m milestone that most players, even the top of the top, could not reach due to the constraints from this boss.
- Not only did you not take recent feedback informing you that having CSS for DIFFERENT levels is a HORRIBLE idea... But you doubled, tripled, quadrupled down on it..! By making THIRTY.. 30.. CSS... ONE PER LEVEL(Which takes forever to scroll level by level click by click to open a lobby)... This was a horrific decision...
- Furthermore, the MAX LEVEL is now 30?!?!?! WHY..?!?! Making boss battles more difficult is something next to nobody asked for, but even if you wanted to make it more difficult AT LEAST MAKE IT DOABLE...
- 28 hours... 30 CSS.... AND ONLY... 20 Lobbies...? I don't really think I even need to say more than this, this is pretty self-explanatory... There's not even an hour per CSS let alone per faction mate in the faction... This was honestly one of the dumbest, worst, ridiculous requirements you put on this community.
- Pile all of this nonsense on to the fact that it's Royal Rumble weekend, and that you decided to not only make boss harder but EXCESSIVELY AND SIGNIFICANTLY MORE DIFFICULT and it's effortlessly the worst Boss Battle event, if not one of the worst events we have had in years.
- The amount of time required to play this game is reaching an all time high. I've seen a handful of people saying this weekend is the last/final straw and I don't blame them one bit! The amount of time, money, etc that is required to play and keep up with this game is absolutely asinine, not to mention the amount of "subject to change" monikers that the devs LOVE LOVE LOVE to hide behind when a single thing goes wrong instead of actually just taking ownership of saying "this messed up, here's how we fix it".
- (Personal Note) I myself am actually currently experiencing my birthday, as it IS today on Sunday... I attempted to have a fun weekend, yet instead I played and grinded from 5pm EST (saturday) to 7am EST (sunday) and feel like I've BARELY dented the event as a whole which only lasts 28 hours. I have had to go out of my way to literally cancel birthday plans, personal party plans, with friends and family, all to dedicate even more time to this ridiculous game... I'm sure you all must be thrilled that your playerbase values this horrific game mode, full of glitches, surprises, and subject to change NONSENSE... MORE THAN THEIR OWN PERSONAL DAY!
- You have effectively ruined what most people considered the best game mode that everyone looked forward to and turned it into an absolute dumpster fire of a game mode... The CSS was horrible. The max level going to 30 was horrible. The fact there was so much game to play in only 28 hours for an entire 100-man faction was horrible. The fact there was ONLY 20 LOBBIES EVEN THOUGH I BROUGHT THIS CONCERN UP NUMEROUS TIMES ONLY TO BE FLATOUT IGNORED BY THE COMMUNITY MANAGER WHICH CAUSED PLENTY OF GHOST LOBBIES AND DID NOT ALLOW PLAYERS TO ACTUALLY PLAY THE GAME was really... really horrible... Pile on that it was Royal Rumble weekend, that it was the hardest boss with the worst damage bonuses for the players, and??? The fact that it WAS indeed my birthday and I had to cancel personal plans to play this stupid (bleep) show of a game instead of enjoying my time with my friends and family is just making it that much more of a sour experience
All in All!?!?!?
This WAS.... By far.... THE.... WORST.... BOSS... BATTLE.... EVER....
Thanks for all the birthday wishes to those of you who care about me instead of asking me to spend my birthday "carrying you" through 30s because of how this stupid event was lain out. Have a great Sunday yall. Enjoy some football.
18 -
The past two months have been the worst experience playing this game since Day 1. Every event is limited with little to no fun to be had. At this point, I'll put as much effort and care into how I play as you seem to put in.
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ABSOLUTELY RUBBISH PRIZES. I got nothing but Last Outlaw Undertaker and Ruthless Aggression Cena shards from all the chests that allegedly contained premium contest superstars. Oh, I guess maybe HoF Sgt Slaughter shards once. Also, why is the by-now 5 years old acrobat RVD being treated like some kind of holy grail on par with the other contest superstars like RKBro Orton, HoF Macho etc? Even with the update when the striker RVD was released, he's still not anywhere close to competitive. It would be an insult to receive 100 of his shards from the chest, compared to any of the other contest superstars.
Edit: The actual faction boss fight itself was largely rubbish. If you're going to expand the limit to 30 levels, logic dictates that you should stretch out the existing difficulty so that you have maybe level 25 where the old level 20 was, and level 30 would be maybe 10-20% harder than the old level 20. NOT simply increase the difficulty so that the new level 18 is the old 20, and level 30 is probably 5 times that hard(I wouldn't know, it's been a struggle to even hit level 20).
Usability: If you're going to keep adding more and more difficulty levels, consider changing the UX of the lobby creation to a drop-down menu for level selection, instead of the current, clunky single-button press where you go back level by level(starting from the highest level you've cleared).
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Faction boss feedback
Faction lobby:
Lobbies were originally set to maximum 20.  But you raised it to 100maximum lobbies.  This was great because our faction had a lot of frozen lobbyâs and no one could create them. Â
Blitz:
Blitz should have required the characters from without the star levels.  I have got Nash/perfect/HHH/ Xpac but I wanted to raise their levels based on the characters I like first.  I did HHH then perfect then Nash.  Xpac was low priority but I still couldnât do the blitz. Â
Faction boss technical issues
Faction boss still has a lag issue where you start at 57 seconds before you can play.  So you arenât getting the full 60 seconds based on latency/lag.Â
Is there not a way to fix where your choose move can actually put gems on the board without them being deleted/Stiff armed by the timer?  When ever the timer is about to expired, only random moves work.  Any non random(choose area/gems) wonât be out on the board at all.  Granted this boss puts silence gems down, you still could do more damage and prepare your moves for next phase. Â
Iâm literally sitting by my wifi router and I get connection issue.  Or the game temporary freezes.  Something happened in an update because this was the first month I experienced it.Â
Faction event:
Maybe change the faction requirements from talent up because some people arent wanting to use resources right before the talent up in the next MLC. Â
Faction boss 30 levels:
Great concept needs improvement.Â
Can you make the minimum to play a lobby is 2 not 3?  This would speed up people wanting to run level 1-15 for requirements. Â
not able to finish CSS stars with the difficulty of the faction boss levels based on the decreased damage of 2000%. This was the hardest boss and worse than Brutus.
doing lvl CSS wasnât bad because it makes people start and learn the boss before jumping into the deep end. Requirements 1-21 were achievable. The rest I had to pass on.
Why offer out perfect HOf if heâs only getting +5 multiply.   This compared to XBreak damage is pointless.  Why chase perfect hof if there was no use for him?  2000% is equal to 20. So +20 or +30 would have been better. Everyone basically used warrior acro.Â
You started out 8000% and 3000% for damages about a few months ago then did a big decrease to the damage.   Now we get +5 and 2000% which multiply gems are useless in this boss.Â
Leaderboard rewards:
Quit feeding the top faction all the rewards.  You basically giving the top faction all the good stuff.  Itâs like this every year.  Maybe extend it to top 5 to where all the factions be more competitive instead of feeding rewards to make the top faction stronger and the others stay the same.  Instead of 100 players itâs too 500 players then it extends down from there.Â
Rumble contest in bags was fun.  Keep this concept going yearly.   Maybe even with matches at wrestle mania and February PPV.Â
Contest during royal rumble was not cool. My suggestion is to start the event earlier.  A Friday start and Sunday finish would have been better.  People could have done everything they needed to Friday night Sunday morning.  But it offers overseas people more time as well.  That way we wonât be stressing out for Wrestlemania and trying to play the game.  I want to enjoy both but not when something is time constraint in game during a ppv like this. Â
HBK looks based on the old HBK SB but improved concept.   I like this and he will be needed In Stipulation for yellow for sure.  I didnât get him though.Â
Maybe offer up HBK shards sooner than later or easier to get then us having to wait a full year to get them in contests.Â
Overall: decent event. Itâs a good starting place but needs improvements.
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I try to lead as an officer in my faction so that most will like boss battle. Sadly most donât. This boss may have been the biggest struggle. I like having a raid level event⊠but points are just so restrictive, glitches so common, and joy so small.
Appreciate the make good with the points. But this of all events was a struggle. I continue to believe there should be a way to grind for all. Maybe a point method for level 10 bosses that is small, but there. More points for 15. And then some sizable points for beating 20 (or 30 if that sticks).
The global event was fun with the Royal rumble numbers. Made the RR more fun to watch too.
1 -
Evento de faccion
Una decepciĂłn que duro 24 horas y premios malos.
Evento individual
Sumaba muy poco al jugar un jefe de faccion muy limitado.
Jefe de faccion
EstĂĄ vez mejoro un poco, pero sigue siendo aburrido.deberian quitarlo
Tour
Muy limitados,piden los mĂĄs top.y ni modo de sacar a HBK hof si no se puede ganar bolsas.
Todo es gasta plata como si fuéramos millonarios.debe dejar uno de comer ja
0 -
I will separate my opinion into several points
Tours: there are things to improve on the tours, such as accessibility in the tours, since most of them asked for new characters that hardly anyone has
Milestones: The milestone rewards are very good but to improve them you have to add more bags. Also see that you can get close to 70 or 65% of the prizes without the need to pay because lately in the weekend events you do not go as far as in other events such as the orton zombie event you get better rewards of free way.
Boss: The boss is very good, the idea of ââbeing able to add things with characters now that can be improved.
It can be improved by having the option of whoever believes the room can remove people from his faction that he wants from the room, since there are times when low players put their characters at high levels and it is tedious to tell them all the time that they cannot play those levels .
2 can be improved to go further for free in the event that adds characters
the difficulty of the boss was good you could win high levels and that's good finally a few final suggestions
It is an idea that in the store with the talent medallions they add more special plates with their cost like the nwo depending on their ability that has a higher amount of medallions to buy it
another suggestion is to return the daily showdown events with bags of Fighter Fragments.
I hope you take these ideas into account. To improve and enjoy this beautiful game even more, finally I want to tell you that I only participate here when the events are held at hbk and I have been waiting for that hbk hof for a long time. Shawn has been my favorite fighter since I was a child and I don't have any shawn of the last ones that they have taken out I hope I can get this one out luck to everyone
0 -
`Well. We made it. Finally at the end of the eternal MLC, we go coast to coast looking for another Shawn in boss battle.
I'm gonna start off by stating right off the rip, I share a lot of the same sentiments as a lot of my peers. This might be one of the worst designed weekend events I have....ever seen? Just generally a mess from top to bottom, but let's think about it.
I will say to start, I really, really, really like and respect when you all try something new. Whether it be a game mode, how a game mode works, etc. It keeps thinking from being the same monotonous routine. But how/when you try to execute some of these changes makes a world of difference, and this weekend was a shining example of that.
Tours
Things here were pretty par for the course, I feel like /mostly/ reasonable CSS, but Kross wasn't exactly the easiest get. And Goldberg? C'mon. I mean thankfully there wasn't particularly anything gamebreaking locked behind there, but there was obviously a huge fear that there's gonna be like a gold bag locked behind one of the hardest to acquire cards in recent memory on the Sunday tour.
Event RequirementsÂ
The breakdown of CSS for the boss competition was kind of in line with what I expected. Free/common stuff on the low end, rarer stuff near the top. One of my main gripes in this department was some of the selection and their functionality within the confines of the boss. I was certainly missing a chunk, but one person I did get lucky with was Kross. But for something like a 28 level boss, he's as good as useless. When you're pressed for time trying to break 400 gems, what exactly is he supposed to do quickly to contribute to a fight? I truly don't get it.
Event Timing
This is the biggest problem with this whole weekend. Obviously, this game is independent from the product it is based off of. I don't expect Champions to make an event easier or more lax because something is going on in the world of WWE. But let's look at the surface info of boss when it came time to start:
- Starts 2 hours before Rumble preshow (STILL ignoring people's desires to start something like boss on afternoon reset)
- Increased boss maximum level, making it so people have to work their way through ten new levels of bosses.
- THIRTY CSS over THIRTY levels, trying to navigate the still clunky and annoying level selection tab.
- Still 20 lobbies for a mode theoretically involving 100 players.
- All this in 28 hours.
It just really makes no sense at all to me. Plus at the end of the day, it's still some of the same issues that have always existed in boss. The high end levels really always come down to the haves and haves not. A lot of the difference makers are things like plates and stuff that even if people were willing to buy them RIGHT NOW, they can't. It ends up being just another version of hoping you have some people on your team that can do some HEAVY lifting, and this weekend hoping they wanna ignore one of the biggest wrestling PLEs to grind this event.
This extended MLC has been hard. It feels like it's gone on forever to me. People are tired. People are burnt out. This weekend I haven't seen people so demoralized and questioning playing the game more than I have like this.Â
I also wish there was a little more accessibility in boss currency. This boss was a prime example of the clutchness of having some breakers maxed all the way up. To me, some of it is just a balance issue. Like, I understand the desire to not make every boss a turn 1 kill. I respect that, but we've suddenly shifted to "Boy, I hope you have like 600k currency sitting around, because you sure need it!". It comes down to do you have the most insane daily luck in your faction shop? Do you wanna spend a ton of money for one element of one weekend event you might not ever need again? It just feels awful.
Shawn does look like a very fun card to me. I hope I can land him one way or another, being my childhood fav and all that jazz. I liked the compensation package to help out a chunk of the player base. I hope we reexamine the logistics of trying to massively expand a weekend event overlapping huge PLEs. I don't wanna be all piss and vinegar. Some stuff this weekend, I liked in theory. Just the execution and rollout was a perfect storm of bringing out the malaise and fatigue that so much of the player base in swimming in right now. Here's to hoping the next boss, the next MLC, and the next everything can bring some enjoyment back to the people.
6 -
I wish to express what I am thinking about this event, but I don't have more time, the event took all of it for nothing.
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I have been playing game for 5 year or so now, one of the oldest players here.! in those gaming years i have never faced such horrendous event. Such bad planned event that scopley realized it too late to give us compensation which was no way near to reality what it has cost us
last two boss battles were Stupid . its better you bring back that stupid invasion thing.! dont ruin this Gorgeous event by giving us such bull shit requirements that no faction was able to complete.! we have lost the shot of getting HBK HOF.
we need more compensation atleast 5-6m more points to proper compensate our selfs!
who are the brains here? i mean who created it? its better to ask for people's feedback some time it never hurts.
2 -
Well well I usually enjoy Boss Battle. This one literally was like the Royal Rumble it definitely felt like every roster for themself. I know it will be a lot of frustration on the forum about the amount of paywall CSS. There was pros to this boss battle but it was marred with too many errors.
Pros: Good amount of Contest points in the tours.
- The CSS on the tours wasnât heavily paywalled.
- I liked the idea of the Bonus Royal Rumble levels it was definitely something different and innovative.
- Having two challenge tours this weekend another good idea.
- Reducing the lobby timeout counter to 2 minutes should be permanent especially since sometimes weâre penalized for the game crashing.
- Poster Loot should be a once a week thing and should include more current characters or Rare characters not often seen anymore( such as Sting,Matt Hardy etc)if possible of course.
- Community event was a win
Consđ©đ©: Multiple server and connection issues. Frequent times the game crashed and wouldnât allow you to use a move for a whole turn. These are crucial errors especially at higher difficulties that will be the difference between a win or a loss.
- After the introduction of 2x speed in all modes Boss Battle needs a default speed of at least 1.5.
- Theres a glitch that if you pick a star and switch them when the lobby creator presses start it will cause you to use the sprite of the character you switched to and give you the class and moves of the first character you selected. This glitch also causes the player to be unable to generate MP for that whole match.
- The prizewall was lackluster.
- The Loot was also lacking.
- Due to the amount of Bonus characters Boss Battle shouldâve been at least 48 hours.
- The boss weakness being a gem type that only a few characters have and that only one plate exist for caused a lot of Frustration especially for players of a certain play style.
Improvements I would like to see is Boss battle speed needs to be increase.
stability fixes, give players the chance to quit without being penalized especially if the game crashes for longer than 15 seconds.
The characters in the loot need to be changed to more updated characters I know 6s shard conversion is big but the loot seems less rewarding due to so many fodder characters in the loot especially i higher rarity rounds of the loot.
Balance out the tokens in milestones Emerald tokens seem to be rarer than 6s tokens.
2 -
Wanna say how bad this event was but everything I've read through most the comments basically saying it. Boss Battle was so fun when introduced. Now it's horrible. So slow. Needs at least 1.25 speed.
Been playing this game since it first came out years ago. Like 2016 or something. Last few months have been so difficult to still be interested and have any urge to continue playing.
Would just like it to be fun again. Not nearly everything pay walled.
1 -
The faction boss weekend, like my other faction mates and other people has said is absolutely horrible, like red scare horrible.
I played a few hours before passing out and felt like that was a waste of time except being with friends from the faction and working together.
While I understood the concept of a Royal Rumble type of faction boss event, the fact is, it should not be in a faction boss weekend as the game mode is full of technical glitches and big restriction on who to use because you made the faction boss nearly unbeatable.
My suggestion if you do this idea next year is to make it like a feud or blitz event. Blitz would be a true 30 man gauntlet that I remember didnât work well the first time, but will work with the gameâs meta now.
The tours were fine, the bonus characters were a bit of a stretch with Hogan being a rare character still and people still working on one.
The faction boss is going down the road of Invasion, a game mode that was cherished and was popular with everyone until it was truly broken to the point where it disappeared forever. I see a lot of similarities with faction boss. Pulling a couple of band aids by increasing the amount of matches in lobby from 20 to 100 with 9 hours and extend the faction boss play by 2 hours does not make up wasting peopleâs time, birthdays or any lifetime events they have planned. The superstars who can beat the faction boss at higher levels should be expanded.
The superstar event aspect is a good idea, just with the technical issues of faction boss, it failed. It was too time consuming where everybody had to make a choice of working on each superstar to 30 or get your 30s first then do the bonus superstars. Choice might have been helped with the issues during playing the faction boss game mode.
The compensation package, while people might be happy with it, I was one that thought it felt short, which is what I expected from Scopely after 6 years. The compensation does not equate the time lost with ghost lobbies that slowed each and every faction down. 50 shards of HBK and 5m superstar event points felt rushed and had to be put out to avoid getting pitch forked by the community. I was actually expecting a bit more from the package especially given the fact the game has become unstable as of late.
The loot as always is horrible and was not worth the money. The offers from the portal and in game were easily skipped as they provide little value.
The 24 hour faction event needs to have a better scoring method than Talent Ups. The next monthâs Talent up is around the corner and felt burning upgrades I rather not have done didnât improve my roster, but helped by faction place in the top 3. What about doing some tour matches as a point method like kickoff? Or a small blitz with like 100 faction coins, where completing the blitz nets points towards the faction event? A lot of peopleâs TU plans went completely out the window with two straight Talent Up scoring methods for the midweek and weekend events, not to mention this two month MLC that thankfully will end soon.
I know I said a lot this go around and may sound awfully negative, but this is the absolute WORST event weekend in the game EVER! Losing a big voice for the community was a bad time especially for this event. I believe the compensation would have been a little more if he was around still.
5
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