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Get Puft for Stay Puft
Comments
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The teammate bonus should be re-evaluated. It is a one time shot and a huge penalty if a teammate disconnects during a first time win where boss currency is awarded. It is usually caused by unstable servers and no fault of our own. I was unable to max the solo contest even with level 20 x 4 with 15% boss promoter, GB Cena bonus win, 50+ additional level 20 wins, and 1k boss currency from top 20 faction prizewall. At the very least, there should be a chance to recoup the teammate bonus for a level already achieved if it was missed on first try.
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The Boss Battle event was fine. The issues I have are more with the way it worked rather than the prizes. There was significant lag in the beginning of the event. It always seems as if the connection stops right before you match 3 gems, loads for a while, and then allows the gems to break. The speed seemed to be even slower than the normal speed (perhaps I am just used to 1.25x or 2x). I was disappointed to learn that Ghostbusters John Cena, who the event seemed catered to, did not break gems when his color turn gems were converted to blue gems. If you are going to freeze two of our moves, regenerate health every turn, the least we can be allowed is to have our gems broken by the moves that we are able to use.
We spend days loading resources into wrestlers we would normally leave behind, only to find that the moveset they are given doesn't even break the gems to take down the shield.
Positively though, it seems the people in my faction are starting to work together very well. The event is causing people to interact more with each other, instead of just crushing gems by themselves. I like that there are faction events with an emphasis on being a faction.
Prize support continues to be an issue. I will say this, even though I am well aware it will not change. I am basically a free to play player. I am on disability so I do not make a lot of money to be able to spend in the game. This game has become geared to the rich, and that is a shame. $500-$1000 can buy you a great roster, which you can then use to get great resources. If you cannot do that, even basic daily grinding doesn't seem to be able to garner you a decent superstar. Consider bonus wrestlers for events that everyone has, and allow us to use them in Hell modes, or other modes that can make it feel like the work we are doing will get us something. It would help morale.
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I liked that the tours were not super restrictive and you were able to get a decent amount of solo points.
Faction boss was good and did not require much time. The faction was able to work hard and fast and get it done in a timely manner.
The rewards were good and worth the time.
Overall the event didn’t take much time and I was able to enjoy SS with the family after finishing my objectives. I like boss battle because it is not a full weekend event.
improvements I would suggest is more consistent actions with the boss. Like keep his buffs the same as opposed to changing them so often.
offer more boss battle coins to help with trying to recruit the promoters. A monthly tour for shards would be nice since the boss shop is not open as frequently as stipulation shop or showdown shop.
allow us to earn more coins from the boss. I feel that I burn through the coins I get the weekend when I purchase even thing from the shop to get the most benefit.
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1) Tours - Requirements felt reasonable. Everyone being able to use the free Cena was a good thing even if he has been required constantly the past few weeks.
2A) Boss Fight/Solo -
It was nice on a major holiday weekend to have a boss that many factions could take out quickly and still have the option to grind if you desired. This was much preferable than the past Thanksgiving weekends of flash feuds.
2B) Boss Faction -
There's obviously some quirks with scoring that need to be worked out. If there are issues, then consistency in addressing them would be appreciated.
The weird timeout issues need to be addressed. When there's extra punishment for server timeouts problems, it is so very irritating.
The shard issue in the boss shop happening again was frustrating. It was good that support was helping us buy the missing shards, but again frustrating that they didn't give us the 15% faction shop discount we had earned.
3) Rewards -
Recent increases in rewards are appreciated and this event felt rewarding for the time/effort involved.
4) Suggestions -
I don't have an answer but the way each boss has such varying niche requirements and boss breaker currency is so limited feels out of balance. (sidenote: faction currency for the regular faction store need to be increased)
Loot: Y'all would get more money from me if the only reward I got from "Spinning the loot" wasn't regret. Spending $100 and getting 80% shards of free cards does not encourage more spending from me.
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This event was fairly good but i had issues with getting milestone rewards they finally did let me claim them but it was delayed and the event kept causing connection issues
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- Boss Battle was surprisingly good; performance worked out the majority of event, due to zRey being the go to guy our faction family was able to get some decent ranks. First time for me to be able to participate on level 20 fights.
- Character model of Marshmallow Man is... let's say it differently, PS2 graphics 20 years ago were the same.
- The event, mei, was for the big spenders. Rewards were fine, though, but, of course, the interesting stuff was pay walled (why am I commenting on this... I really don't know anymore, this scheme won't change)
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I enjoyed the event. Boss battle was fun and I didn’t feel like I ran unti much glitches. I was unlucky and did not pull any ghost buster characters orther than cena which was free. I do appreciate getting one of them free which helped with the bonus tours or else it would be a fail event so that saved it in my option
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Positive
1. Faction boss event was interesting and it was smooth without any dc or errors.
2. Speed x2 is great idea for tours, hope to see it soon in feuds or even faction boss.
3. Great prizes for reaching last milestone with CenaBuster and R Truth.
Negative
1. New character seems to be too strong.
2. Defeating faction boss after his first move was almost impossible on higher levels.
3. Neutralize cant anymore remove shield.
4. Gem shield + 3 freeze was overpowered on higher levels.
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Get Puft For Stay Puft Feedback:
Boss Battle:
- The performance of the battles themselves was notably stable and load times/ connections seemed to be as good as ever
- The boss itself was a fun race to deplete the health before he could heal himself. I enjoy the variation between hard hitting bosses, bosses you have to outlast, and bosses that present new tactical difficulties.
Boss Events:
- I always appreciate talent up as a faction scoring method but when there is also a shard component , and shards can be heavily influenced by RNG it removes an element of balance in these style of events
- while i think the race to 40000 is a simple approach and its fair, there are seemingly issues which can cause issues within a faction that may need to be solved. specifically if the event kicks off overnight for a player they run the risk of holding their faction back by not logging in to get their runs in. potentially lowering the max would still keep the race aspect in but not demand 100% completion.
- i greatly appreciated the support i received when my boss shop did not provide shards of stay puft and i would think that similar solutions should be the standard going forward. simply deduct the resources i'd have spent and provide me with the resulting purchase/rewards
- I really appreciate the individual sub contest that lets players get bonuses for contest superstar completions and i think its a good way to reward players who have those characters, though i'd suggest splitting the difference a bit. it seems the gap for those without the bonus characters is almost insurmountable by grinding completions of level 20.
Tours :
- I will never turn down a good challenge match. Especially when the rewards are worth it. I always appreciate the challenge coupled with the chance to face highly leveled opponents and secure good resources. As long as the effort matches the output i hope these continue.
- I've appreciated the tours that require the month's free card , as it allows players at all levels to feel rewarded for their work throughout the month.
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I think this was an okay event overall but not one that should have ended a month long event because the following issues need addressed
1) There should be at least one to two more tours that correlate to event. In each special event in the weekend you should add one tour for your long term players. Allow a contest bonus for an older wrestler that would have been built up by players playing for 3 plus years.
2) Boss battles should have more than 3 or for wrestlers that are effective against lvl 12+ bosses. It seems like only 3 wrestlers are super effective against a boss and if you don't have them you just have to hope your
3) Also the paywall. I think it would be much better and more incentivising for players to spend money if we could at least get a premium superstar at 3 star bronze not paying and allow massive upgrade when paying
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I seem to be in the minority here, because bluntly I thought this faction boss offered practically nothing to anyone not running a team of zReys or HOF Takers or something.
- Some people are going to stay that Stay Puft is jumping the shark for the game, but after that Chucky card in SuperCard I've just accepted that these games are going to have thinly-veiled adverts in them at this point. More of an issue is how much he clips doing literally anything, but that's inevitable.
- I thought Faction Boss was honestly miserable this time around, seeing as the theme was 'win in one turn or get plastered with every debuff in the game', and seeing as maybe like 5 people in my faction got zRey... Well, you probably know which way we went. Not helped was someone disconnecting in nearly every lobby I got into, the very fun 'You do not gain any MP so you are useless' bug rearing its head again, and multiple instances of lobbies out and out breaking on me. Also, a new thing in which I had several people set up lobbies and just leave them inactive. For hours. Saying this again, this mode is not ready for weekend events in terms of stability alone.
- I got 775 shards in total for Stay Puft. Honestly, the worst part is I probably still got more shards for him than the rest of the 'premium' Ghostbusters put together. I'd make a big rambly post about how the Ghostbusters mini-MLC was legendarily bad but honestly at this point I have a hard time motivating myself to do write-ups for the weekend events, let alone every event that comes around. Outside of shards, everything felt pretty held back for a final MLC event.
- God, I'm so glad Ghostbusters Cena isn't garbage, because he's the only thing that made the last two weeks of Ghostbuster tours vaguely bearable. Glad to see that the challenge tour requirements were just 'guys from this month', though. Rather, the opposite of glad.
- As an aside, the Sunday shard loots always look like a complete waste of money (you know, moreso than the usual waste of money loots) please get rid of them.
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I thought I told you that we won’t stop
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Awesome! I’ll keep an eye out for the poster of the puffster!
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