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HEARTLESS & ICONIC FEEDBACK + CONTEST
Comments
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Feedback time!
First off this boss battle was much improved from the last one! There where a couple minor issues like it didn't seem like when i broke purple gems it lowered the count on the shield, but it wound up not being to much of a hindrance as i made sure we had neutralizer on our team. The only suggestion i have is since we have to level the boss breaker on every single poster it would be nice if they were a little less expensive from in game currency, or take less boss breaker bit to level up, i mean i think its like 500K to get something to level 9 and that's just for one guy. I think it would be nice to be able to level those faster. I am enjoying the Boss Battle mode and you guys are making it better every time. The rest of the event was nice tours were good rewards for contests were good as well. My only suggestion there and honestly this would apply to all tours it would be nice if the contest superstars where mixed up a little more, like maybe require the chase from last years event instead of just the new guys who you really have to pay to get. Also it would be nice if just once a month there was an event where you could grind and get a new character without spending. I'm not against you guys making money lol, in fact im glad you do because the game wouldn't be around otherwise. But it would be nice to grind a new guy out, or even better maybe the max free reward be like 10 to 40 pulls of the loot, that would make a lot of players happy and not throw the balance off of a new character by everyone automatically getting them. Anyway really enjoyed this event and the design on zombie Shawn is one of the best so far. Thanks for making a game i love and keep up the good work.
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This event was amazing! I wasn't able to get the character but the generous 80 loot coins that was gifted to us was a nice change and fun time. The event rewards were good as well. Faction boss is a fun mode and I look forward to it every month. More events like this would be great!
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The contest was pretty good. Decent faction boss event. The rewards were great. Shouts to Scopely for the 80 loot pulls as well. That helped my roster tremendously. Looking forward to November. Great weekend.
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Good event just wish odds in bags were better
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Different things from the bast week through this boss battle…
Showdowns- make the wins count for more points. You want us grinding for points, that’s fine I like that aspect. Grind and get some rewards. However, I don’t feel we should have to grind for 8+ hours at a time to max out showdown points because even at the top tier you’re only giving out 400 points for the win outta 10,000. Even grinding every point available on every SD you couldn’t get to the worthwhile rewards (the 6 star tokens) to max that event from the 6 mil milestone was atleast 2500$ USD. That is making your game pay to win anything. The best sd event you’ve had even with it being super grindy was the summerslam British bulldog event. Felt like we actually got something for all of that effort.
Now to zHBK event-
zHBK character design looks awesome (probably could’ve used a little less hair up top to match how hbk is now lol) but the hole in the chest design looks pretty cool. His moveset looks pretty solid. Hopefully I’ll get him one day lol.
Boss Battle- less glitchy than last time. The plus 20 yellow move was a little excessive but even so I’m glad the event was less buggy than normal and not wanting to have me toss my device.
Biggest part- THANK YOU, for sending out the loot pulls to everyone for Halloween. Whether it helped my roster or not, it was a cool thing to do for everyone and appreciated by many I’ve talked with. Should definitely do something like that for events more.
Be safe and have a happy Halloween.
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The faction Boss is a very good idea but i had payed 120 pulls and the 80 free pulls but to max the Event o had to do 200 pulls more thats to much my Friends.
I would wish that in the next Event there will be more Shards in the pulls.
One idea from me please make anything for the trophys from each Event Like a trophy cabinet or Something
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finished all the tours for the contest yet was 11/20 on milestones, too much paywall for the contest.
The Boss Battle was still very glitchy and frustrating to play, to much lag, to many disconnects, but these are known issues that are never addressed after events.
The 80 pull was nice but 90% was common cards that did nothing.
Faction Contest was finished so 2 6* coins was nice, but again to much paywall for 90% of players.
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First I like to compliment on the new trap gem move on Z Shawn one of the best so far. Honestly not a big fan of Boss Battle with glitches here and there. Solo pts given was exceptional. Didn't like so much the tour Battle in Hell mode against a 6S Z Shawn. Very unfair. Don't know why a 6S Z Shawn was placed then a original 5SG. Appreciated on the 80 free pulls was surprised but thanks to whoever offered that gift. It would be more considerate if level 15 would be the go to battle to make those extra pts instead of level 20 which barely can be beaten. Overall a outstanding job on this mlc Zombie posters illustration and gameplay are in the next level 👌
Thank you
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really cool art work, great character, another great Shaw
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Hi I like this game very much. I having Facing Some Technical Issues But I still likes this game.I like This New Shawn Michaels Moves this charector was Very good. Fast Time Ever Free 80 Pulls by Scoopely. Me And my Friends Was Very Happy.
This Faction Shawn Boss battle was Enjoyable. But Some Bugs Are Still in this Faction Boss Event like Cannot use move and networking issues. You can solved it this issues.
Like Speed up the faction boss event like tour and showdown.
Thank u
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Overall, the contest was agreeable. Milestone rewards were fair and more in line for the effort put forth to attain them.
Faction Boss event was definitely improved over the connection issues last time. However, I did notice a handful of time where my moves would be frozen, and after a teammate use the unfreeze boss breaker to free the move, the MP would not charge for 2-3 turns. This did not cause any match freezing or restarts to be necessary.
Despite having all the CSS for tours, and spending some, I still barely came out with half the shards needed for recruiting zHBK. A few extra bags in milestones could lead to converting more players to being spenders when shard recruit is 2000 compared to 1600. Felt like the calibration was off.
overall, had a good time and enjoyed collaboration with my faction during FB.
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To start, the art looks fantastic. The character model is solid and the gameplay looks very intriguing. Kudos on the new type of trap gem.
Tours were pretty cake if you had rocker shawn, otherwise you’re probably struggling with new gen striker. The challenge tour hell node was a challenge. Which is fine by me so long as the rewards are reflective of the difficulty.
Boss battle is the perfect mix of the chill sd weekends and the eventful feud weekends with a race element mixed in! Keep that up! I also enjoyed the lower health pool the boss had this go around.
Dome clearer language on the boss breaker abilities would be appreciated. Maybe, for the next blog post an example of the benefits from the breaker would be a good thought. I.E. the raise the roof takin the limiter from 6mil to 12 mil if you hit it t1 with maxed perk instead of the thought it would completely nullify the limiter from the boss.
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I came back after a 3 year break from this game.
It really changed for the better. Everything is much easier to upgrade and much more affordable. Of course you still need to spend some money to get the top-tier stars but i get the reasoning behind that. There are also a lot of quality of life improvements (tours dont have to be played again every day etc.)
I've always loved the zombie/halloween month and came back just to check how the game is doing now. Zombie Austin was my first amazing pull and I still love using him.
The contest looks good and the tours gave some much needed coins.
All in all I love being back again and enjoy the game a lot.
An improvement I would love to see is invite only or ability to kick anyone (not just people not readied up) from Boss Lobbies. Obviously there is dev time and UI needed so not an easy ask but a wish list item for sure.
I did miss having the Blitz that we had for these types of events in previous months. Even with them typically being restricted above my rosters capabilities I felt like it was a nice addition especially with the shard loot that tied into the Blitzes.
Another future idea would be for a Character Trial be a Boss Battle, where one or all of the Breakers are also maxed so we can see the power of them more first hand rather than just reading a description. That may help with some of the less exciting breakers to allow people to fully grasp their power.
What I liked about the weekend was not the error of the 80 loot coins (well I did like it, but I expect there will be measures in place to avoid that in the future) is that Scopely was very quick with acknowledging that something happened, and informing the players of the resolution which netted out to an error in the players favor. Quickly addressing the issue and not having it loom over players heads all weekend or having the constant conversations of roll backs was phenomenal.
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I just wanted to get one 5 star wrestler because I have been playing this game for so long still I lack any 5 star player.
Though scopely is good but you guys charge a lot in game and give a lot less in return.
Crossed my fingers this time, maybe I get something good now.
People shouldn't be happy about getting 80 loot coins when it's obvious the intended person/s already were given more. Just because they try to buy you off doesn't make an event great.
How long has this been going on now? 25 Rocker shards for 400 is slap in the face afterwards.
At least faction boss wasn't freezing up like last time.
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The best part of the event came from my man Grant. #thankyougrant
I think the event was fine. In the interest of full disclosure, I had most of the CSS for the tours so I felt like I was doing matches with a purpose.
I don't care for faction boss as a game mode so the weekend event being "fine" is probably good.
I want to reiterate though, Grant rules.
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the faction boss this time around was a tad bit glitchy with the connection issues this time around but he was a fun interesting boss to face the rewards were a tad bit lower than previous so tryh to find a good balance and keep it at for future events like that
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Feedback on the weekend event:
Challenge tour: Enjoyed the 6* opponent for hell mode, would have been nice to be able to use any character for the first time rewards, and then the CSS be the zombie for the bonus rewards. Still a fun challenge to attempt and conquer.
The rest of the tours for the weekend event were right along the same as other weeks. Plenty of points available to progress in the solo event from the tours.
Faction Boss: Faction Boss is still the best part of the game. Makes factions work together and focus on some different characters. Like that it was on the weekend and was given time for people to get their points in without feeling rushed or that it was dragging on too long.
Rewards: The rewards for both the solo and faction events were nice. Lots of shards available for different sub classes for tech was nice and will help many people be able to evolve 6* characters sooner. Plenty of coins and tp available also. Would have liked to have seen more HBK shards available, but there were still chances to get him and other cards in the rewards.
And the 80 loot coins being sent out was very beneficial for the player base, glad to see they were allowed to be kept.
Overall I would give this weekend's event a 7.5 /10. More good than bad and continuing to head in the right direction.
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For me, any Shawn Michaels event is a fun one. The Heartbreak Kid is my all-time favorite WWE wrestler.
This Boss Event was pretty accessible for everyone. The rewards itself were magnificent, like some other Boss Events before this one.
I have no complaints about the rewards that require you spending money. If I don’t have it, I don’t buy it, simple as that - The game’s the game.
I do have some improvement suggestions for you guys, but not related to this event.
Regarding the Loot: Although we see the percentage of the “Featured”, “Rare”, “Common”, etc, I think it would be interesting to see the percentage inside that - For example, inside the 1% of getting a “Featured”, how much is the percentage for every Superstar.
I also have an idea to be possible to exchange Shards into that Superstar Class TP. For example, each 20 shards of Zombie Nakamura would return 1 purple TP. If you had 10k shards, you could exchange it into 500TP. This would help improve more superstars of the same class and not only that shards superstar.
My final idea for now (This comment’s getting long), I think we could create up to 3 setups of Moves for every Superstar. We would create them, and then it would be easy to change. If I’m doing a Tour I just choose Setup 1. If I’m doing Faction Feud I just choose Setup 2.
Thank you for your time and sorry if there’s anything you don’t understand (English isn’t my main language).
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I think zhbk hit hard a full charge but I did find that once u keep his mp down it wasn't that hard to stay down. A smaller charge rate would have made him god tier in my belief.
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The event in general was good, the surprise gift was awesome, it was great for everyone on the game, F2P and P2P ones, cannot and will not complain. Rewards were good, solid, Im not the biggest fan of Boss Battle, but in fact was solid too, seen on Discord no complains as well.
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If they repeat that on the Christmas wil be more than welcomed.
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This was a disappointing boss battle. It was the glitchiest one I've seen. The worst lags I've ever had. Multiple times the move screen got stuck and I couldn't select moves or get rid of the screen and go back to gem swiping. I even won a match with my team, got the highest damage, but the victory screen said I was "idle" and gave me no reward.
I love the concept of the boss battle but from day 1 the biggest problems with the mode are lag, move animations taking too long, moves not getting their effects at the end of turns, delays at the end of boss turns. None of these things have improved from day 1. What has changed? Instead of 10 levels there are 20 poorly scaled levels and if you get disconnected from the battle you get locked out of joining another one for a period of time.
The overall event. Just ok. It suffers from the overall poor event design thats been used all year. Its been a rough year here. I hope whoever was in charge of this goes away.
The loot coin incident was fun. I don't care if it was a work, an error, or a hack. The right decision was made after the fact. I'm sure there are complainers here that are really only upset they didn't see the outcome they wanted but hey...you got 80 pulls for free; everything was a bonus.
I wish there was a lot more transparency in the intentions for the boss battles but I feel like this feedback (everyone's not just mine) isn't taken seriously. I remember the server lags in the feuds 5 years ago and we were constantly told they were tweaking things to account for the heavy usage times. You could sense the changes even if it took several tries to get it right. I sense none of that here. Is it because you don't care? Is it because things are "working as intended"? Do you need more detail? It would be nice to know.
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This event has the same issue as most of the others. The inability to grind to get a new superstar. You have made it pay to get any new superstars. When you put together a blog that shows that you CAN’T get a superstar without spending it makes the game not fun. If there is no attainable goal to get new superstars it destroys the game.
To add to this… the faction boss battles had a LOT of issues. It froze sooooo many times mid battle and would not allow people to get to milestones.
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I m F2P player and I m very happy with this event, specially 80 loot coin, but MCL milestone are very difficult for F2P like us. I wish I could get all the milestone by playing games.
Overall this event is very satisfying for me. Thank you.
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how always the boss event is total crap! this is no exception, full of bugs bad rewards most fighters are useless after level 10. it's just a constant search for which superstar is the one to serve. simply unplayable. I hope they remove this game mode soon!
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To me the boss battle mode is kinda a joke. Still to many bugs. I had full 5g service and wifi connection and it still pop up a number of times no service and could not reconnect and timed out kicking me from the match. I understand it's a team battle but only a number of teammates have a superstar that can deal enough damage at he higher levels to even think about beating the boss to try and max the event. I love this game. I've been a part of it since it first was released. I just believe there are so many more things that can be done to make this game so much more fun for everyone to play. I would like to thank you for the free 80 pulls even tho with over a 3 million roster the free pulls only gave me 4 fuses and no new superstars but that's something I've learned to be expected after playing and spending tons of money on pulls for new superstars in this game. Over all its still a fun competitive game.
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Compared to previous boss battles it is more better. Easy to play. It is also Competitive . Thank you
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Overall i think this was a was a great event.
Pros:
the ability to grind the boss completions is so important and its always a welcome addition
css were huge points which helped a lot
the milestones with fury2 are awesome
challenge matches remain great
cons:
maybe lower the grind point from 20 to a more beatable level for smaller teams
there needs to be a css which is a more available character
the language in the breaker text needs to be more clear as to what the effect is, raise the roof seemed to be broken
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Still very buggy, being booted after match starts, game freezing during bouts etc. First boss battle in awhile where I could only get all four at 12 instead of 15. I love Boss Battles, but this one was a little over the top like the Razor Ramon one. Thanks for the 80 pulls though.
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