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HEAVY HITTERS MLC
Hey Champions,
This September, we gonna hit hard! BRAND-NEW Matt Riddle for FREE and a NEW Ken Shamrock that puts you in his Ankle Lock when you don’t chase him throughout the month! And there is more to come, prepare for a heavy loadout…
Please leave your constructive feedback regarding the event here.
Comments
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Not digging this new Riddle at all.
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Spent a good chunk of money for pulls to try for a 5s riddle. Came back with nothing riddle. Sucks you paywalled the tour to where the last three levels of hell you HAD to have 5s riddle to get. If this continues then you need to include a jumpstart pack for a 5s card then. Make the 3s pack 19.99, the 4s 49.99 and the 5s the 99.99 then.
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The Webcoins cost has increased this month again . Last month the 599 coins for 1k solo points were actually expensive compared to 620 now with range of 399 or 449 at least par as one can earn everyday using the trivia.
The hell mode is totally out of reach for F2P as the characters required are total pay, at least the hell mode in first week can be such were everyone can try to do hell mode for bonus instead of select few.
As F2P even if I max out all coins and tp and finish about 90% of solo events like Feud, SD and Boss Battle and being in top 3000 still doesn't allow me to finish the solo as the extra mid week event takes most point out for me. The mid week event does push people to play stip tour but it does no great benefit to F2P as most characters and the 3/5 requirement is just no possible unless one pays up.
125mn coins to max coin event every week with around 70-80mn paid out and 13.5k tp to max tp event its gross actually.
The state of play is absolutely nightmarish for us and congrats to Dev it does make people pay to max it. Hope its reworked as the rewards from web portal are gone unless one pays for it too and now stamps are gone too. Do let us know if they want F2P players to play or not .
P.S. - It has been around 2 years I haven't pulled one top character from the keys or bags and have seen half of my whales mates pull them out for fun. Thank you to the Dev and their twisted algorithm.
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this event really sucks would have preferred the motu event like there was every september dont think ill be really doing any pulls this month
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👀 still didn't receive my rkbro refund
-1 -
Pros about this month. Prizewall coins needed or shirts whatever you call them are lowered alot. Most of the tours are easy. Cons needing a 5sb when it used to be a 4sb to get the css bonuses. Also every character to chase has been a 4sg recruit unless spending over hundreds If not thousands you cannot obtain them. I've spent not as much as most whales on here do but a good amount the pulls are God awful. Please make something this month grindable. Make having alot of characters "premium" ones that were obtained previous months worth something to use.
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Riddle and shamrock both underwhelming as cards go. and mlc has been pretty boring for week 2.
Week 1 was ok because of kick off event.
Feud week 1 was actually pretty cool and the event was well structured hit 19/20 miletones for $5 however the rewards from solo faction and warscore were very underwhelming. And with people still cheating in feuds i dont really feel the urge to play feud the way i have done as their is literally 0 point.
Edited for update..
3 days into week 2 and all ive done is login in. Do couple of tours and coin event . In a top team 4.3m roster and cant even do the blitz. So i guess i will find something else to play seeing as i cant even play.
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Lets start off with how underwhelming Ken Shamrock is as a chase character. He has 3 subs which would have been fantastic a month ago before feud perks took a hit. Now he’s useless for both feud and showdown from a competitive aspect. This alone will slow down income compared to last month when Chad Gable was a fantastic chase.
The MLC itself appears to be a copy and paste formula from last month. The cheaper prizewall is very welcome. Tour wise we’re only 2 weeks in so hard to gauge properly so I can’t give solid feedback on those, Yet.
the first weekend of the event (Shayna Baszler Feud) was absolutely horrible to be honest. Literally zero desire to spend any money. Weekend characters at 2000 shard recruits are way out of reach for the average player so it’s an instant no to spending chasing them. Take what you can get and move on.
the lack of 6 star token and bulk shards towards being able to take guys 6 star seems to have slowed down a lot. At the current rate most of the player base won’t have a 6 star until Christmas.
very underwhelming MLC so far. Only way is up i guess.
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First off feud was aweful. You allow cheating and do absolutely nothing about it. Rewards for it were not worth it.
If you are going to make the free guy required on hell node kickoff tour then you need to sell him at 5sb.
6s tokens need to be made available other then a pay wall.
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Need to lower coin spend events. Not everyone has a ton of coins. Same for tp too
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There are a few pros as have been stated, the reduced prizewall costs, the weekly event that is mostly grindable, the victory tour for the previous chase. All good stuff.
I feel feud has become almost intolerable and it has nothing to do with the perks. It’s the ability to get the card. It has become purely paywalled and very expensive. The loots attached to them have also been the worst it’s been in years. The leaderboards are still broken as feud itself is glitched. If your not willing to spend over $500 and now also use exploits, you can’t get the card. There is no reward for skill based gameplay, which is what changing the perks was meant to do, I’d assume. I personally am losing all interest in this game and I feel it’s on a horrible path moving forward
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The price reduction of the items on the t-shirts prizewall is very welcome. That's helping a little to keep up with the TP and coin inflation rates, although I'd be completely out of resources by the end of this week if I max the Coin and Evo contests. I think many of the players in my faction are in the same situation.
I don't like the 24 hour limited time tours. I really don't see why that was introduced. It doesn't add anything to the game. It only puts some people at a disadvantage if they have other commitments during that time. Go back to how it was.
When 6 star was announced, there was a very clear point that shards would be made available for free. Other than the very infrequent boss battle store, I am only seeing paid options for this. There needs to be more free opportunities to advance our roster to 6 star.
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You should listen to MHerex and probably most of the other content creators a little more. The rewards for the warscore chase were very underwhelming. Offering 10 shards for 2 year old characters is not really a way to get me charged up about feuding or even spending money. I love playing this game and have played it from the beginning, I’m not a “whale” but I have spent plenty, but you are going to lose players if you don’t get things together.
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Absolutely ridiculous. Same old crap same pay wall and definitely boring now. WWE champions needs a shake up
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Required superstars are too premium for F2p, should atleast be 50/50 for Required hellmode superstars. Also chest that only give out a whole whopping possible 20 shards is a joke.
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Stop shoving store bs constantly down the throats of the loyalists still remaining and give the players a win sometimes.
Even doing everything in events and winning the faction side you put people around 500 or more shards short of the weekend card, even meh cards (that includes some bonus milestones).
The shard loot should have replaced headliner loot or given the option to convert headliner loot or diamonds to shard loot.
Nothing wrong with trying to make money, but ffs give the players a win sometimes.
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1) Not a fan of the 24 hour tours at all. If I pull either of the CSS later in the month, I have no way to go back and work them. OR if I do have them but lower level, then I’m forced to level them sooner than I want or penalized.
2) The shard loot is another example of monetizing something that could easily be free. Let us do some of conversion of the headliner loot. Easy pass for me.
3) The chase doesn’t bother me as much as others, but changing the perks for a more fair experience probably should have been done on a character that didn’t have 3 subs. People will not spend as much to ensure a card that they don’t believe in.
4) The weekend event was not great. The card looks amazing, but the gap between maxing the event and the amount needed to spend to get her ridiculous. The Warscore leaderboard had zero impact on getting to level 18 in the solo event. That’s a problem. Also, the rewards for warscore were not worth chasing. Never mind the fact that we were told no steps for sale, and they there they were. The faction rewards don’t scale based on what is earned. I’m in a top 10 faction and we purposely did not chase the last milestone because of the piss poor rewards. Those chests were abysmal. 10 shards were a slap in the face.
Nothing I have seen has me excited about the rest of the month at all, but we’re told trust Scopely 🙄
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I really like that there is some advantages of having old wrestlers and for old timers we get some benefits , but there are so many new wrestlers that are almost impossible to get even spending real money and still the event request them and if we don’t have them we are already out of getting the gold rewards .
i suggest being able to play every tour but having more special bonus for having the special requested wrestler .
and the cost reward ratios are still ridiculous . That only makes us want to quit or not spend again .
finally all versions of one wrestler should be allowed to play for the other version meaning all riddles can play the riddle tour , all cenas , all Seth’s etc .
thanks
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I've been playing for 5 years, I went from being f2p to spending real money and I didn't get the expected rewards. I went back to being f2p and every time they force you to spend to complete the events. It's impossible to get the character of the month without buying the weekly pass and to justify the bad characters they give, they came up with the great idea of using their shards to go up to 6☆. Every time the pulls are worse, a lot of spending and little reward... why say how they forgot the f2p player who no longer receives a reward for playing time, if you don't spend you don't advance. monthly keys are a bad joke, because they NEVER give anything worthwhile. anyway, it's getting worse... if you want the f2p to leave the game, just say so, but stop playing with people.
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First what happened to Showdown contest we need a break from feuds.
The chest with multiple posters and ridiculously low shards when you play a solo event special or faction are mostly a waste barely no one get a new poster or the correct shards. Better to give out the current premiere poster with a another version of the character.
Milestone 18-20 or 13-15 awards are looking very lack luster more for even for P2p.
We need a hella more tp awarded
Prize walls are lacking mega or rare poster shards.
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They say you should never continue doing something you don't enjoy and I gotta say from myself and the people I talk to about this game it's probably time to stop. Let's go over a few things:
24 hour limited time tours: Like many others I don't understand why these are even a thing? It's either to get us to pull on loot to try for the required superstars and make money...or maybe it's because the servers can't handle an extra 20 of these tours every month so removing some of them makes the servers more stable? Probably a little of column A and a little of column B I would guess. Regardless please no more. Making these 24 hours only makes me want to do one thing...login and do these as fast as possible and log out.
Shamrock Chase: He seems okay, but way worse in this new meta with subs being nerfed. Honestly I'm surprised that there weren't any changes made to him despite all of the content creators unanimously disliking him. He doesn't even have a black submission. None of his moves really flow into each other. You don't even have one of the subs refill one of the other subs.
Events: Feud was absolutely horrible. Make feud worthwhile again. I'm not even one of the players that was upset with the removal of the card in the warscore leaderboard, but the warscore rewards have been so underwhelming it's do 10mil and get out or wherever you stop putting faction even points. Give the grinders and people who play the game something to actually play for? Separate the spend portion from the grind portion and make them there own things.
Cheating: Please do something about it like banning the offenders? Making changes to deter the cheating doesn't do anything but make the cheaters find new ways to exploit the system.
The only truly fun and good thing about this game currently are the people and when those people are actively playing other games...makes you think maybe you should also be doing the same.
*editing to add* Listen to your content creators. They have good ideas. If you aren't going to listen to us listen to them!
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The event is the same as always except that have some things against the players. The only thing that’s good is the prize wall that is cheaper, that’s a very good thing and I’ll give you that prop; but the fact that you decrease even the keys in the yellow stamp from 10.000 to 1.000 is insane; plus those 24 hours tours that’s not good at all because we don’t have time every day for the game or we don’t want to play every day so that was a VERY BAD idea.
Another thing at the perks for the feud, the excuse to nerf them was “to be fair with others players” or something like that, but it doesn’t make sense at all because the turnbuckles are totally FREE so everyone can max the perks, with an increase of the coins to spend there that were increase from 437k to 1 million coins just to open the spots and that’s crazy because we’re paying more and receiving less and that’s against ALL the business sense🤷🏻♂️ So my thing is: bring the perks as them were or took them out of the game in everything.
In the same order of ideas i want to talk about order of the events.. we were doing good with the showdown in the first week and the feud in the second one and we had time to max at least one of the perks for feud but now with the feud in the first week we can’t, so bring the schedule as it was please.
This solo event was good because we could get good resources for free and get more if we pay, BUT the faction event was trash because the difficulty to max it and the rewards that they weren’t worth it at all, plus we had to spend a lot of talent because it just gave you 1 point for increase the smackdown talent… dumbest thing ever 🤦🏻♂️
And why do you keep increasing the cost of the things in the web coin market? You increase the cost of 1000 solo mlc points from 599 to 620 when at the day we just can have 140 web coins (because we have to spend 60 wc to buy 2 energies), so the calculation is wrong because we can’t even buy a poor 1000 solo mlc points at day.
I hope that you hear us and make the changes that we as players want because we are the people that play this game, you don’t.
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This month’s contest is okay…appreciate the prices on the prizewall and I don’t mind the 24hr tours…kind or forces people to play which progresses the faction milestones to put everyone in better positions from receiving rewards and needed items. I wish higher rarity items could be added to weekend events gives more incentive to play and more value to money spent.
-1 -
My feedback for the month so far;
Welcome the change in tours for 24 hours, makes it a bit fresher to get things done more timely. Frustrated that almost always the hell mode required css is someone I haven't gotten from a weekend event, and the reward for hell mode tag team event is 1 token.
Welcome the tours for the previous month chase
Welcome the reduction in prize Wall currency, but maybe whats on the wall can be revamped to include shards of previous weekend event characters or 6star tokens.
Welcome the new Mon to Thurs event, however the rewards at milestones aren't great in my opinion
Conversely,
Weekend event wasn't great, got to milestone 18 relatively easily without spending, yet the feud rewards itself wasn't appealing to push all the way for 40m. The faction rewards and lack of value in talent up made it a real slog. The weekend bags value was also awful, what will 10 shards get you nowadays?
The daily free bag for the past 2 months, where it has a multitude of items you could get, I've had it rotation, 5 evo tokens, 370 solo points and then lastly a combo of evo tokens, turnbuckle or hp. Nothing of a decent rarity has come.
Key pulls, don't like the way its grouped at present, preferred the month before where what you had you could pull.
Sorry for the length of this, but I love this game and want to have the best of all aspects!
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Reduced prize wall costs are really the only positive I have
Negatives:
Limiting tours to 24 hours. This is likely a tactic to get people to login more, but you know what would also help this? New and exciting content/game modes, better daily login rewards (shards perhaps), etc.
Feud warscore milestone rewards are really lagging behind and becoming not worth grinding. These need new character shards, more coins, TP, perhaps strap parts, maybe guaranteed specific straps. Regardless, they need to be much better
Shamrock is an extremely underwhelming chase character right after submission feud perks were massively nerfed. The excitement in a new month is working toward a new great character, but when that new character isn't as good as what many already have, the month becomes a slog. Shamock needed the Dominick Mysterio treatment
Availability of shards for 6 star needs a massive increase, and no, that doesn't mean trying to sell people shards of 4 year old characters. Increasing the base rairity of the briefcase pulls would be a good first step.
Stamps on the postal missing
Feud perks were nerfed way too hard
Increasing the cost to reroll the web coin flash market to 599, was ridiculous.
Long story short: Not enough carrot and too much stick. I understand this game is a business that needs to make money, but it's very imbalanced and that's reflected by the increased number of people that I'm seeing quitting.
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we don't going to spend for the boss currency i purchased it by mistake I thought there's a feud perk after i take all but You cheated
YOU NEED TO RETURN THE FEUD PERKS or i am done with this offer
0 -
So far the best I can describe the MLC is "Meh". There has really been zero content since the weekend contest, so it's been kind of boring in game. The 24 hour tours suck for the working people, or people that hope to gain a contest superstar before the end of the month.
The feud perk adjustment is a bad move in my opinion. The majority of us don't want to have to spend an entire weekend playing repetitive feud matches, especially when the rewards aren't that great anyways. There was nothing for me, so I got the faction points milestones and enjoyed the rest of my weekend away from the game.
And releasing submission characters as the chase is kind of dumb the month you decide to nerf the subs in feud.
A lot this month seems copy/paste, unoriginal content.
If you cant fix the stamps, is it so hard to put a claim in the store to make up for it?
Not as much contest specific, but the majority of people I talk to hate the six star system. Can you not put higher C and B tier shards in the showdown shop or something? It's ridiculous to be waiting months for the shards you need to take someone 6 star AFTER having the tokens too.
Also, do something with your Diamond and Headliner loot. It's not even worth doing pulls, the game has increased so far past these loots they are worthless. At least update the tokens available.
Overall weakest month in a looooong time, and hopefully you have something great planned for the remainder, because its getting boring with less incentive to play.
3 -
G'day Team,
I'm puzzled by the choice of new characters so far this month. Was there an outcry for another Shamrock, Riddle or Baszler?
Maybe it's cheaper to reuse these characters than to add any of the hundreds of past and current Superstars the Community has been clamoring for. Where are the Dudley Boyz, AL Snow, Rhyno, etc. What happened to Lita Hall of Fame? Shouldn't she be available for $10 by now?
Thanks for listening.
0 -
Reaching the midway point...
The Chase
- Shamrock is near-meme status with the community this month because yes, he has a lot of submissions and his release is perfectly timed with submissions falling off the map as a viable driving force in feud. But the truth is even if you take him outside of feud, it's not clear where he fits right now. We've been here before with characters like Dom, but even in his case we had an idea of what the development team was trying to do. Seen a lot of people that have already thrown in the towel on worrying about getting him to the 5SB unlock and just stocking up on S-tier tech shards for 6-star purposes.
The Free
- Riddle may be a Wish.com version of the most recent Ricochet release but the consensus seems to be that he's a solid free character and my limited work with him at the 3-star level can back that up, at least with the perks. And one thing that can be said for Shamrock is that his trainer ability will likely help Riddle flourish at higher levels.
Talent-Up
- Rewards feel stagnant. Even additions like the ultimate strap fall flat because of how bad the rolls can be on the ultimate strap sometimes. After all this time, it still baffles me that no points are awarded for using Icons of Wrestlemania tokens during talent-up. Just feels like counterintuitive to what you want players to do with those characters.
Solo Contest
- From a player perspective, everything looks rushed when the blog lists the monthlong superstars and no one bothers to go back and edit in what the month-long boost will be for the characters. It probably seems like such a small thing to the dev team, but it's one of several things that indicates (to me, at least) how slapdash and last-second everything must be done over there.
- I have appreciated that, in recent months, the amount of coins from the contest appears to have gone up - very helpful for keeping people going considering what is being asked of players in coin contests. Would like to see the TP amounts start to go up as well, considering many players are not using as many shards as they once were to save up for 6-stars.
- Lower leagues get characters that are often not on the rosters of players at higher leagues. In terms of recent examples, I can remember an MLC where lower league characters got Tech Cena for completing the solo contest, a character that, to this day, I do not have in my roster. This month, a faction mate of mine is missing out on Tech Angelo Dawkins because he was too good at the game and not good enough at getting a lucky pull. Wouldn't it encourage players to move up the leagues faster if they knew that at, say, league 20, they would have an opportunity to not only get a poster of Shamrock but also a Bianca/Earthquake/Dawkins poster along the way? You could also go the other way with it and encourage players to keep accruing solo contest points by having the non-Shamrock cards as "stretch goals" beyond the 500K mark for Shamrock. Even if the cards are outdated the players that are in higher leagues are likely your most loyal, completionist players. Why not reward them the same way you reward new, possibly fleeting players?
Kickoff Tour
- Again, it might seem minor to the dev team, but the time frame where the kickoff matches were not unlimited on the final day before it was fixed several hours in is just indicative of a dev team that severely lacks attention to detail, and it makes it easier for players to be cynical and detached instead of optimistic and engaged.
Tours
- I think it's pretty obvious that the 24-hour-only tours were not just implemented to encourage players to engage daily with the game, but also as a vehicle to sell those "tour catch up" packs that I saw over the weekend. I don't think these are as much of capital offenses as some of the other things I've seen this month, but it does leave a bad taste in the mouth. And that's without addressing the other part of this, which is encouraging players to pour resources into characters in a short time window instead of giving players time to build those characters by the end of the month to finish tours.
- The addition of the Chase "Victory Tour" (Gable this month) remains a welcome addition to the game that provides an influx of econ and MLC resources. Keep that up!
Prize Wall
- Lowered prices for items are much appreciated, especially when players are asked to spend 2,000 PW coins right out of the gate in the "daily task" contest, but also in general, this feels like a good month for players to recharge resources in several different ways.
Offers
- For the most part, the offers have been poor. Loots have definitely gone down in usefulness for me, even as someone who is missing a lot of characters that are typically in those loot pulls - because it just feels like the odds have completely gone off the deep end and are tuned to mega pulls rather than light/medium spenders.
- I will say a great offer this month was the any era/any gender class-specific belts. I've seen a lot of players get useful bonuses from those straps that will help their roster grow, and at a significant discount compared to some of the other similar offers in the past like the Rainmaker belts.
Weekend Events
- I know this thread is specifically for the Heavy Hitters contest but I do want to mention in here how much of an utter disappointment that first weekend contest with Shayna was. An all-timer in terms of lousy rewards, an underwhelming feud experience, and just an incredible amount of player dissatisfaction, across the board, the likes of which I haven't seen in this game in quite some time. I'm sure that's what a lot of people will dwell on that specifically in this thread, but the truth is it's mostly a black eye on an otherwise "middle of the road" MLC less than two weeks in.
6
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