This section is for DISCUSSIONS ONLY
You can report bugs/issues in the 🛠 Technical Support corner.
Machismo Faction Boss
Comments
-
My name is anthony i play this game 5years i love it but some thing is not satisfied because that rosters is all classic i like latest rosters (io shirai,nxt rosters) i hope they will come any time
I open every time loot case i get lower tier rosters i need some high tier rosters because i m inthe 15nth league so that will be difficult to me playing
Thank you❤️❤️❤️❤️❤️
-1 -
This weekend event was a challenge. This is a good thing. It made us really think and work as a team, but it was still able to be done. The rewards were worth going for with the titan plate. There are still some issues with lags and disconnects during the boss fight. There were also times where all the open lobbies closed all at once (something to look at. The solo event with road tours were tough, but doable and pricing on the wall with the gold ingots was good (wish it would still be a bit less pay walked for some of the better stuff).
I do feel that things are starting to get a bit pay wall heavy on any of the events. I am also not a huge fan of the 3000 shard recruit cards. They seem impossible to obtain unless you pull them (just speaking from someone who spends and has never recruited one as of yet).
mine last thing on the road tours for this past weekend. If you put up a needed character like Lex and Hollywood, please let them both have the ability for slot one if it is a tag team. Lex had to be used in slot two of that tour. Not sure if it was intentional or not.
0 -
Boss battle is not good at all. It could be gone from the game and no one would miss it. 6 stars is a big miss. To much health and not enough damage to equal out. No one wants longer matches.
-1 -
This was by far the worst one yet. Having him heal a crazy amount every other turn on top of terrible lagging and connection issues for everyone made it almost impossible to complete any of the higher levels.
0 -
The combination of health boost and gem reduction was too much.
0 -
Está bueno la modalidad jefe de facción!
Pero estaba muy difícil llegar y ganar nivel 8,9,10 por más que tú facción tengan luchadores con un alto nivel y por los que leii les pasó a la mayoría!
0 -
This is all general feedback but I will separate it into its parts.
Razor Ramon Faction Boss:
ANY boss that has an overpowered healing factor akin to what would happen if Wolverine and Deadpool had one too many PBRs and subsequently went on a love bender is going to be impossible for all but the most equally overpowered posters in this game. Making matters worse is that it feels like the healing was scaled to be overcome by either 4 very specific max-level max-moves VERY specific trainers AND optimized strap-wearing Superstars. That's not fun, that's just tedium.
Honky Tonk Man "Mean Guitar" MLC Tour:
This variant of Honky Tonk Man, although having a three-move combo that will actually stay kind of the same after his boosts go away, does not fare well against anything one star level over him. Even at 4*b, I was unable to beat the highest key node on Hell without a revive and even then that was pushing it. My only hope is that Otis "Alpha Academy" will do better in that respect.
Also can we get another female free character in an MLC? The powerhouse division is still wanting.
Faction Feud:
Broken as always. The compensation was more than what we were expecting and thank you for all of it but ideally, events shouldn't be launched as if they're held together with silly string, masking tape and fairy dust. The flash feuds were more stable though.
In summary, the MLC wasn't as bad as some of the ones in the past, and HTM became my first one-month 2sb-into-4sb character. But the free character wasn't powerful enough, one of your hamsters escaped and broke the faction feud and your Faction Boss design can only be described by words that would, if not censored, get me banned from this forum. Endeavor to make your events actually fun, if you would, please.
This is Shady Daze, trotting back to Sugarcube Corner to get one of Pinkie Pie's delicious cupcakes, signing out.
-1 -
Like the added health regen for the boss. Other than that seemed like a normal faction boss weekend
-1 -
This faction boss was different, and good in some ways and not so good in others. It was nice to have a variety of boss attributes, and not the usual shield requiring gem breaking, so that is a good change.
On the downside, the boss heal was too strong from about level 7 onwards, so if you didn’t get the boss health down to under half, they would be back to max health after the heal. That made some of my battles go on for half an hour or so until everyone was out of health and we took the loss. Maybe limit the heal to about 25% of the max health to give the players a better chance to succeed.
Also the global lobby can use some fixing as sometimes it doesn’t seem to work. And on a few occasions the faction lobby I was in just disappeared, and I needed to join or start another. Not sure if that was a glitch or something that happens if you’re waiting too long.
0 -
I love the game but for players like me who can't afford to pay for the things you need it makes it hard to do some of the events
-1 -
This content has been removed.
-
The heal on this boss was too strong. A team of 5 star gold characters struggled to keep up, if they could, after level 7. The main strategy seemed to focus on one type of character (chaotic heal breaker), which left the other 3 unable to keep up.
The tour was decent, but nothing exceptional. The milestone rewards were okay, but I would have liked to see more geared for 5-6 star goals.
I like the boss breaker game mode (a lot, actually), but once I get to the point where my characters can't compete at a higher level, which is quickly achieved, the game mode becomes background noise.
0 -
Juliet1213 in game.
Conceptually, the Boss contests are awesome. It took awhile to figure out all of the different aspects, but I like that it requires some thought and strategizing. There's just enough to make it interesting without being tedious.
Scout rewards are a little stingy, they could add up faster.
Overall game play is good but, especially considering the strength of the opponent, we really need to be able to skip the animation for our moves. I have characters that take 11 seconds to complete one move- without the lags and glitches.
I want harp on the glitches, server issues, etc. You already know.
Machismo was a little too hard. When 4, S tier, 5* silver and 5* gold superstars cannot beat level 8, it's too hard. He has too much heal power too often. That frustrated a lot of players.
Otherwise, aside from the global Lobby not working, it was rather enjoyable for as far as we were able to get.
-1 -
This content has been removed.
-
After boss level 5 it was near to impossible for f2p to defeat the boss
Also healing should not be there.
And don't have complete guide about boss fight for new player
-1 -
Can’t stand it. When you can get this to work (I.e get past a lobby, that apparently is already playing or whatever it says, despite the fact it’s my lobby) it’s awful to play. Please stop these faction boss competitions. Thanks.
0 -
If I'm being honest, the tours kinda missed thier mark in terms of bonus character to reward ratio, they still served thier role, and were decently enjoyable.
The boss battle on the other hand felt like a major step in the wrong direction, the heal move shouldn't be able to fully heal the boss, on top of the other reductions, it felt just like there was a shield on razor anyways, i beg of you to nerf this style of boss going forward, as it completely killed my desire to play boss this week given that there was too much working against the player, and hardly any counters.
Sorry if this seems like I'm repeating what everyone else is saying/if I'm being overly negative, but please reconsider the boss before running it like this again, this was generally unfun and felt rather anti-player, which is gonna kill my hopes for this mode.
0 -
It was great got a lot of free stuff thanks
0 -
Boss was a bit of fun. That heal move was rough.
Couldn't understand why he made botch gems with the dmg reduction making gems 1hp.
The only thing that I would like to see change is removing the loot boxes from the boss fight. The fights themselves are already hard enough and the boxes bring nothing to the mix.
0 -
Difficulty
- Despite not maxing the event, I quite enjoyed a much more challenging faction boss. While the previous one was fun in terms of teamwork, it required almost no strategy which was disappointing to me personally. I do see a lot of negative feedback about the difficulty, so maybe lower levels need some tweaking for these boss abilities. It seems like many players and factions were alienated by the level of difficulty.
Store
- It was good to see some large shard amounts appear in the faction boss store but it was very disappointing that the boss breaker currency was removed. This was unexpected and stopped us from potentially leveling up some boss breakers.
Strap Parts and Plate Currency
- I know this is not directly event feedback, but it’s becoming a huge frustration and really damaging enjoyment of faction boss. A large portion of our faction wanted to move straps or plates this weekend to try different strategies but we were locked in to our plates and strap currency isn’t widely available enough to keep unlocking new straps for characters. Please consider significant increases in these currencies so that we can enjoy faction boss.
Blog Boss Info
- I thought this was great to see. While we really enjoying strategizing and planning for these boss battles, I think of lot lower or more casual players may feel overwhelmed, especially with such a difficult boss. I hope this continues without giving us all the secrets.
Overall, I enjoyed faction boss yet again. This mode is really fun to play so I hope it continues to evolve and stay fresh. One change I would love to see is more variation in ways to beat the boss. It feels like most bosses have had a specific required character with a specific setup needed. I’d love to see various people show off the different ways they managed to take down the boss.
1 -
In my opinion, one of the worstfaction boss event since inception. We all know how ridiculously hard he was made. I'm all for the challenge but making it to the point where it's not even fun to play is just a waste of everyone's time.
In all my biggest issues are how long it takes to do moves, many of the modifiers are wayyyy to strong, it feels very limited as far as progression goes bc I can only get past 6 if I’m lucky and getting carried, and the number of players you need.
I can see the idea behind the faction boss, but honestly it’s just not fun. I’ve never had fun while playing the boss mode except from one time. That was only bc one of the guys in my faction had a op character who could easily beat the boss. I feel this game mode screws over the people who play for free.
0 -
I enjoy the game type! The last couple of faction bosses, the only issue I have had is in relation to the global lobby. It seems that there is some sort of glitch preventing global lobby players from “readying up” or leaving the lobby. I try to select ready and receive a notification message that the lobby isn’t available. When I try to leave the lobby I get the same message. I have to close the game and open it back up to continue playing. If that issue could be resolved, the gameplay would be considerably smoother.
Another minor issue is that when a turn ends as a user is selecting gems to destroy from a moved that was used as time expired, the boss turn begins and the gems do not get destroyed.
0 -
First of all, your support doesn’t support. They promised some compensation for the late delivery of the last feud coins: to give the coins from the next event.
They didn’t bother about the bloodline challenge and the prize wall for that.
Few hours before the flash feud, they decided to give me the amount of coins for the month long prize wall. You know, the one with the crappy and much too expensive low value prizes, instead of giving me the ones for the DX Army prize wall.
They automatically close all requests to get the promised coins for the real prize wall and insist that I now can use crap for the whole month instead of getting something good.
Now to the Boss crap:
What is so difficult to understand about “we hate it”?
It doesn’t work.
The connection errors are getting worse.
The boss Turn got stuck on several occasions, leaving 20 seconds instead of 60.
Some moves didn’t raise at all. Yellow counted 1 out of x, but purple didn’t count anything. And it had nothing to do with the raise of required move points, as yellow with the same amount worked.
The best part of the event? That I could max the solo because the tour had the wrong event coins. You can do that more often. But please stop the boss fights! They are the worst idea you ever had, which means a lot with your history of bad ideas.
Oh, and could you please get a little bit more specific why we are not allowed to post screenshots of your Support NOT SUPPORTING? I got a warning because I was showing your supports’ incompetence to the forum.
Found it. It is in the link to the privacy policy, but not in the privacy policy itself.
0 -
While I thought the previous boss battle was too easy this one swung the pendulum too far the other way. Struggled to do anything above level 7. I do like the continuation of the weekend medallions/ingots.
0 -
The heal ability was way overpowered in the boss event. When you make a boss that difficult, you should put a grinding aspect to the events lower than level 10. Maybe 1000 points for beating level 10, 750 points for beating level 9, 500 points for beating level 8, and 250 points for beating level 7.
I feel like this game would benefit by not being so top heavy. Let’s have some good medium prizes for lower milestones that average players can achieve; while still having the top prizes for the top players. Spread the love a little, and give lower players a reason to try a little harder.
0 -
I think it's time for some changes inside the game pulls odds and the rewards should be increased for daily tours... More Tps and coins.
Also those 3 4 years old characters need to removed from pulls and other should be made available for better roster cause without spending there isn't any way to progress.
The faction boss is great but u guys keep on making it difficult for normal players.
0 -
I have played this game since it first came out. First two superstars were the rock and John Cena. Then you guys gave away free HBK. The faction boss is a really cool addition. Gives you a chance to win great prizes and bond with your faction members. This last boss battle with razor was good but a little over the top with the self heal. We had a great set up but were unable to beat level 9. Also we experienced lagging and disconnect even though we were all on WiFi. I like a good challenge but impossible is never fun.
0
Categories
- All Categories
- 161 General News & Information
- 158 ANNOUNCEMENTS
- 3 FORUM GUIDELINES
- 8.1K WWE Champions
- 4.4K DISCUSSIONS
- 1.1K STRATEGIES, TIPS & TRICKS
- 2.6K TECHNICAL SUPPORT
- 440 WWE Champions Community
- 367 FACTION SEARCH AND RECRUITMENT