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Machismo Faction Boss
Comments
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This boss event was terrible. Also happened to me alot where I was in a fight but wasn't able to do anything. Plus these events for the mlc is terrible. We all have more than 5 people. Having the same players in back to back event to me is called being lazy to change the character. We all also know that most of the time the same people are getting the best players from these pulls and the others aren't getting really nothing but crap. It should be all the same for everyone.
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Love the game but this boss thing is a joke way to many glitches which funny cuz they only seem to happen when your on roll
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For one, ending the faction boss solo contest so quickly after faction rewards were sent was wrong. You cost me a prize tier due to this and I feel you should send this out to me.
Also the boss battles are ridiculous. Basically you need a 5sg PH Seth or you're toast. For level 10 you needed 2 and level 11 you needed 3. It basically becomes a game to carry through lesser players in your faction with a handful of people doing the heavy lifting. Plus the energy regeneration made this extremely difficult. More people just quit then saw the match out
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Hey guys, what's up?
My IGN- BigBenK
Ok so first, I love Boss battle, that's probably my favorite competition, it requires some strategy and real time communication with our faction and I love it.
I love that it's challenging, (last faction boss wasn't easy, the right character was just very powerful...)
I love that there's a scout missions, it gives anticipation and something to wait for.
The rewards were kinda ok, but not enough as far as gold ingots or resources (coins & TP)
It requires much much more resources now to upgrade a character, and it requires much much more resources to advance in the coin and TP events, but the giving out of those resources didn't increase the same way, on the contrary it was downgraded, we receive less in the matches and so.
In the faction boss, this faction boss was too difficult and just not fun.
Giving the boss a 250% reduction for gem damage + 100% health regeneration was too much.
Taking away the main way of damage for almost all characters is just unfair, u could have done 25% reduction, or maybe 50% reduction, but 250% was way too much.
Also that health regeneration move, that was actually cool, but doing so much damage and then watching it all regenerat, that was ust annoying, and that made it not fun.
Also, the buffs u gave for bleed and finisher damage, those are the same buffs as before, u got so many other buffs to do, why do the same ?
Why making the buff only for finishers, why not for all moves, so when u can't provide damage from gems, the damage will cone from the moves, and not only the finisher.
The bleed move should work like the submission move in the faction bo boss, it should do instant damage, otherwise its too time consuming and u have to do swipes in order for it to work, and when u are limited to 60 seconds it too time consuming.
Also when the boss is that difficult u should have considered giving a 3rd buff, like a 400% on power gems, or whatever, just give a 3rd buff just to have more options against such a strong boss.
Also the boss breakers, I love the idea, but they take way too long, it should cut by 30 seconds.
This faction boss is close to unbeatable at lvl 11, and unbeatable at lvl 12, its like it was designed for factions 1-10.
Also the milestone should be more reachable, my friend from HAVEN told me he beat the boss at lvl 11 with all 4 characters and reached only milestone 8 (if I remember correctly).
Also still some bugs that I go in a lobby, and the fight starts but nothing happens, and then when I go back I see that the fight started but I'm not in the fight...
Just wanted to add that the compensation for the fued bugs this month was nice, and that's the generosity lvl that should be all over the game, in every aspect, not just when there's huge bugs and errors.
The last gifts in the portal were nice too, but its just an illusion in my mind because those were 4sg characters
Hope my review was helpful, hope there will improvement improvements ASAP.
Tnx, Ben.
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Hello. I enjoyed the event. This was by far the hardest boss but there was a way to beat him. Unfortunately you are unaware that the winning faction rotated in people to get first place which isn’t fair. Fix your game so faction events are based on the best faction. Not who has the most alt accounts.
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Hello. This boss battle seemed to isolate most players in not maxing the event. When designing the boss battle I would like a retro post afterwards explaining proper strategy of who you designed the boss battle in respects to character we should of used, set up and possible playing and belt. Along with what breaker you thought was most benefited against said boss.
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I personally don't mind boss battles. I don't always have all the best guys to be able to help out. But I'm in a top 5 faction so I know that we can work together and I'll be able to get carried through they're through to at least clear them all 4 of my guys at level 10. For factions outside the top 15 I would see that as almost being impossible as most times you need very top tier characters to be able to clear the bosses at those high levels.
It is a fun mode and it is something new and that's the part I really like about it.
The requirements for the tours this time around I liked I was able to get almost all the bonus points to further progress in the solo competition competition and get some decent rewards.
With getting all of all of my 4 guys to level 10 I was short 3 of the milestones which is different this time around. Last time getting everyone to level 10 and a few guys to a level 11 you were able to Max the event but i guess that has been changed to not be so easy this time period I'm. I did prefer the other way.
I do like the scouting report missions during the week during the week to prepare for the boss battle and the fact that you get to see what the boss is doing and you can try to strategize with your faction to see who will be most effective. The 1st 8 hours or so into the battle it's also fun to test out the boss on lower levels to see who will be most effective. That part is fun.
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Why provide us with the superstars that we already have, why not give us a cool new rare superstar or a new one?
Also this boss was pretty much impossible to beat, that made the game not fun because pretty much after turn one you lost
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I will say event was good but with bugs and tougher. One end he regain the health and debuf , it is making things difficult at level 9.
One of the major issues was internet connection problem which actually coming for this particular game only and we get effected because less number of members difficult to beat the boss.
Also bring new character which is not repetitive. 6* bronze requirements is way too high. Token and amount of shards you are asking is too much. Very difficult one
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Thanks for the monumental awfulness this was. Game freezes, gems not charging moves, asset errors mid match, timer not working properly giving half the time, tour giving mlc and not event points.... You would think that by now you would have addressed the issues, cos they are the same ones we have been complaining about since this mode was released. Please pay attention to the players and their grievances, we don't make the issues up.... Take a few days off the mlc sets and fix the issues... Its not hard, it's code...
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I love this game love too play
I have one question can you +the daily trivia entry
And now game 6star is coming and lots coin use plz daily coin limit +minimum 5m+ coin daily without any contest
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I like faction boss I really do but a 100% heal needs to be this time and this time only. It wasn’t fun for anyone and made the first 2 rounds of the match absolutely pointless till you can use a breaker. I don’t care if it’s 90 or even a 95% heal but 100% is completely demoralising.
adding the shards in boss battle was an okay addition but really this should be in the showdown shop.
tours were fine I guess not much to say there.
did razor really need to be that high a recruit with how few shards were actually available?
ye main takeaway never have 100% heal again- 95% is enough
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I actually enjoyed the event. I was not able to participate as much as I wanted so my feedback is somewhat limited. Faction boss is supposed to be difficult. Prior events seemed easy once you utilize all the info provided. This time it seemed like there was no key or easy wins to get level 10 or above. But if it was more challenging than before then I believe the rewards should be greater than before. Having the same structure for rewards can be demoralizing for some players and they give up and complain about the challenge. Also the chase character needing to attain 3k worth of shards is unattainable for players who dont want to spend. I was short almost 750k on points and that was doing all events and free claims. I was able to obtain 2k well short of the 3k. Finally we all need to remember that the boss is the boss. To be the man you gotta beat the man.
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Faction boss is a great idea but somehow it has connectivity issues all the time. Game is lagging most of the time and when it comes back it shows half of the players time is already consumed.
Fighting against a boss with a shield is fine but boss self healing is brutal. The top tier (s tier) in your language can’t go beyond level 10 boss.
Feud was and will be my favourite game mode forever.
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Hey ign Arun005
This was a great idea for a event had some spend elements in it and a grind element in it.
But the event was doomed with connection errors and the boss battles where a little on the over kill side of the cion to make it worth the grind to max the boss battle event. Score to point ratio was off by alot.
All in all I would rate this event a 3 out of 5
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I enjoy a tough boss, and valuable rewards.
my constructive feedback would be to add more value for winning repeatedly and at higher levels
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You its not going positive this time first: why did you built this boss so hard to beat we can barely drop his health to half and boom he heal all his health that undoable second you take away all our gem damage turn after turn its really look like you don’t want us to max this one maybe you think that everyone will get a 6* to beat him but all around atm i want to know how many get a 6* finally i love boss battle but if you continu to build it like this one you will screw another game mode up come on guys you give us a good mlc t’ill this weekend assure yourself to give us a nice one with otis and chad thanks
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Overall this faction boss event and tour were fun and allowed me to advance within the game and MLC.
The new Razor looks amazing and is sure to be a beast.
onky criticism was it seemed like a lot of players, myself included, seemed to have a good amount of connectivity issues.
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This weekend was very frustrating. The game is getting less fun by the day. Faction Boss was starting to become one of my favorite events and this knocked it down a few levels. Boss was too hard to beat in comparison to past Bosses. Couldn't even get my 4 Level 10s. Another SS that was completely out of reach at 3000 shards to recruit.
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Creating lobbirs is very painful and slow. Takes way too long to create one.
And only being able to use 1 xharacter a certain way and with a certain skill plate is just dirty to alit of players.
Too op
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I had several issues with the boss battle early on with the game freezing as I was trying to do moves or after i completed the move but couldn't select placement. That part is really annoying. The strategy behind these boss battles is pretty weak. You'd love for the players to use the boss breaker skills to defeat the higher levels but it typically just comes down to how many players have the top character that does the most consistent high damage at that time in the game and no other strategy matters.
For the overall event, it seemed like it was meant for people to struggle up get far. The tours were fine but the css were not compatible with my pretty stacked roster. The prizewall wasn't that valuable.
This overall was an uninspiring event but somewhat standard when involving a high level new character in the game.
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Hi game name is Blackkhammers
I really enjoy the boss breaker but this one was a little excessive with the full hp restoration other then that I enjoyed the event. Another thing though a bunch of people got a little over 100k solo points from the last tour that was added yesterday think it's only right others get the same reward handed out seeing it could help a bunch max the mlc thanks
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During Faction Boss my game is freezing all the time!! Cleaned cache,and make everything to make my game faster,but my game still freezing
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Hi. My feeling for this week boss battle is not so positive. The difficulty is overtune too much. I think the first few boss battles where players can grind through 8 with non-required cards are just perfect. You can still set the goal to be harder for 9 and above, but don't make it lvl 7 = other lvl 10 and then have the grinding challenge set at 10. It is literally impossible.
One of the most overtuned effect is unnecessary multiple reducers. The botch gems doesn't mean much after you throw in a gem dmg reducing effect while still healing and boss breaker doesn't do much to it.
I think boss breaker should be reconsider, add more effect and rotate it for each type of boss. You can at best use 1 boss breaker after 2 turns that doesn't really do much, so it's one more redundant thing imo.
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Hey, boss battles aren’t my favorite. I liked the midweek boss battles a couple weeks back. This one was almost impossible with the health regeneration. It was nice not to have a shield but practically nobody in my faction could do a level 10 which is crazy. I get that lower players can’t but we’re a top 40 faction.
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this faction boss was really impossible he was too strong the heal every 2 turns was really too much
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Boss Battle is too punishing to play. We also got the same bleed moves do %1000 and finishers do %800 buff last month.
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This game is the only game I play on my cellphone all because I enjoy playing it and have done so since nearly day 1 of its release. This boss battle in my opinion wasn’t fun. Yes, I was able to complete level 10s but to do 11 or 12 we as a team would have to burn through resources we don’t have to waste. And I get it, you want people to spend money but 3000 shards to recruit is just too much. If this is going to be the norm please make their shards more obtainable on the prize walls
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This boss event wrost ever lot's off player can't max
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