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THE GIANT MUTATION FEEDBACK + GIVEAWAY
Hey Champions,
The First-Ever WWE Hall of Famer turned into a Mutant and it’s up to you to tame this Monstrous Mountain! Fight against him in Faction Boss Battles to earn his Shards and other great Rewards!
Leave your Feedback on this thread for a chance to win him at 4sg!
Requirements for the drawing:
⚠ PLAY the contest first before providing Feedback!⚠
You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
Feedback can be positive and negative, but that should always comply with our Community Guidelines.
You have to provide your Feedback latest until 6/21 at noon PST.
How can your Feedback be constructive and more valuable?
It's all about why you had that experience in the game!
Tell us what you liked and what could be improved.
If you have any suggestions or mitigations, let us know!
Try to split your Feedback into several parts if needed.
Example: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, and so on.
The more info you provide, the more valuable it is for us.
We will randomly pick one lucky winner, who will get the prize for his/her in-game account.
please provide your feedback
Congrates to @Wulfenbane for winning the feedback contest, and Ty all for participating.
Comments
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the game wont let people go ready if you are going to win lvl 5 and above
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Yea it won't Let me play as well but for all levels, also I think the boss shop's items are to expensive and I think they should let us do the loot but not have to spend real life money.
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The Giant mutation tours on normal are way too difficult. I have some pretty strong guys and can't even last past Andre's second move! Normal levels should be for smaller players to play too!
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The solo event is amazing , I really like how all the good stuff is in the last few Milestones again. I wouldn't change anything about it if I were you . My only complaint with solo event is that you are giving too many points for free!! I personally think you should remove all the tours at this point and also stop giving free points on web portal. I just don't see the point in giving away soooo much stuff for free like those 3×4sg tokens and 2×4ss ...that's just too much free stuff imo.
That being said...
Best event ever !
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Can you expand on what you mean?
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I typed a long feedback post that was lost when the server asked me to log in again.
A perfect representation of the continued struggles that I and others faced with connection issues in faction boss this weekend.
I did notice that fewer players were getting disconnected before the match started. So that's an improvement. Faster animations on some boss breakers? Cool.
Don't have much thoughts on the other parts of the weekend. Would've been nice to do the Sunday tour on Saturday? That's all I got. Hope this one posts.
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It was fun for a while but I have a couple milestones I want to hit today. Most the guild is out doing fathers day stuff and the global lobby is completely unplayable.
90 percent of the time I get an error that says the battle is already started and I can't join, but I also can't leave the lobby as it wants me to hit ready to play. So i have to compeletly reboot the game. The other 10 percent of the time I can hit ready but no one else can. Insanely frustrating when you are that close to a milestone.
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my 2 only gripe with boss battle is 1: that when you use a move just before the time runs out it doesnt let you finish the move effect ie: destroy gems or place gems. but if the moves destroys or places random gems it'll finish its effects.. so basically what im saying is could we have a (finish your move) timer of 3-5 seconds at the end of your turn..
2: player buffs are minimal when andre is freezing all 3 of our moves AND laying immobile gems AND buffing his damage on every turn. so equal buffs for us as players and the boss would fair. as the boss massively out weighs the player.
on the othe hand ..
i like that the tours were massively open and not locked behind paywalled characters.
andre looks awesome and his movesets look great.
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Less of the connection issues, so that is a plus. The requirement of staying in the one screen while waiting for the battle to start needs to be fixed. How about an alert that the battle is starting as opposed to starting it and just canceling out 1 player?
Also, if I do a move that requires a gem selection as the timer runs out, I should get, either, to choose the gems and have then place and get the points, or the move to stay full for next turn. It is completely unfair that we don't get the credit for a move used before the time expires.
The lack of faction points, or even a faction event, for a weekend is not good.
Boss was a giant pain from 9 up.
The Boss Battles have potential to be great, but y'all need to make it a little more inclusive for smaller/newer rosters.
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The faction boss event is all right. It’s a nice break between feuds and SD every weekend and does not take up a lot of time.
The faction boss was okay. Just get your coins and points for the faction and you are done for the weekend. It takes probably 2 hours or less to complete and promotes teamwork within the faction.
The tours I thought were all right as well. I like it when it is open and using a CSS was optional. I wish there were a couple of gold bags in the last hell mode match instead of bronze.
Having a ultra rare plate in the faction boss solo event was probably one of the best thing. It made me think about working on Tech Jimmy with that plate.
Overall, the event was quick and gave everyone an opportunity to relax this weekend since it’s father day. I love getting the Uso Cap plate. It was probably the best thing from this weekend.
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I enjoyed this boss battle. Not having to take down a shield was a nice change and up to level 8 was fairly easy to beat. Level 9+ was a challenge but possible to beat with a good team, overall balance was fair. The faction/solo points could all be achieved in early milestones which is nice for players with limited rosters.
Overall, I would like to see an increase in solo MLC points available. I know the trend is towards backstage passes, coin contest, tp contest, talent up monthly character, etc. but it would be nice to see more for actual gameplay milestones.
Tours were decent, most people should have been able to participate and get some bonuses. It was nice to see a return for some shard bags with at least a chance to pull the new Andre.
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I really enjoyed the boss battles, not having a shield was the best as it didn't feel like you were just going through the motions hoping not to get ko'd. I'd like to see an increase in the shards given of the contest superstar though as even though I got quite high in the competitions i ended up with 1200/2000. I think i did about 50 pulls and I didn't hit his shards once either.
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It was decent boss battle but still there were few glitches and solo contest also good.
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Feedback for Giant Mutation Event
New Mutant Andre
- Enjoyed the trial character, fun with some viable movesets, although it could have been slightly reduced to make it a decent character worthwhile investing in.
- Felt this should have been a 1600 shard recruit character as it's not that top tier plus there wasn't many to go around so why make it harder?
Solo Contest and Tours
- Tours were great. I thought the options for CSS was balanced with the right options.
- It's great the Challenge tours weren't restricted with solo contest points hidden behind 5SG opponents as they were just gold that we could pass off if we didn't have the CSS.
- Milestone rewards were ok, nothing fancy here but I was surprised that if you didn't spend you couldn't even finish milestone 11 which was the last milestone before the Bonus ones. In the past we could have done this but why is this now being restricted. Seems like you're forcing us into getting BSP points plus the spend 1 loot pull everyday over the weekend. Speaking of BSP, I've seen some of my faction mates not getting any shards from those bags... if that's going to be the case then what's even the point of those BSP bags. Personally feel shards in the BSP bags should be guaranteed.
Faction Boss
- I think it's starting to get better especially this weekend I haven't personally experienced any connection issues and had smooth runs. There's still the lag here and there from time to time but not as bad as when it first started.
- I noticed some of the Boss Breaker move animations were faster to help with the timer. I think this is great and would be better if they can be removed altogether along with the in game moves :) On a serious note, if some moves take longer due to animation then atleast allow for the gems selection before the timer run out to play rather than just cutting us off. The fact that it generates when it's a random then surely it should do the same when choosing.
- It's definitely a different game mode that I enjoy due to the mechanics and playstyle being different to SD and Fued. It plays a lot heavily into the "need to work together" aspect as opposed to "one-man wrecking crew".
Suggestions to improve Faction Boss:
- Could Kick-out be made available immediately as opposed to a 2 minute timer before being able to kick someone? Considering you can't kick someone if they already clicked on Ready. The purpose for this is just so the lobby leader can control who they want to join the lobby as opposed to being open to all. Communication can tend to be hard especially with a co-op event and people don't always check chat messages especially when we're trying to co-ordinate and running on time.
- I noticed, you've introduced a timer if you left a party by restarting the game. PLEASE can we remove this considering, if we're going up against a Level 11 and if one person disconnects, we know for sure it's not going to be do-able so we're forced to restart and to put a 5 minute timer in place is such a nuisance, if you really have to then reduce it to 60 seconds.
- Could you introduce a private lobby within faction and allow lobby leaders to invite certain faction mates as this could help with the co-ordination aspect.
Loot
- I dont have anything to add here as I haven't done any pulls in a while off late.
Timings
- The time allotted for the Faction Boss is perfect where day 1 is almost trial and error to figure out who to use and how to beat the boss and day 2 is trying to keep the ball rolling with the entire faction.
- 2 days allows for a leisurely play and not turning it into a grind-fest so hope this doesn't change.
Overall, I wouldn't say it wasn't as great as I hoped because for me great is usually when I come away from the event with something to show for with all my time and effort spent on the event even if I didn't spend. Also fell short getting the Uso plate as that would have been a nice addition. Definitely should have given out more shards for Andre. The faction boss was fun and quite a challenge this time around and definitely enjoyed this one not being a trickster and dodging.
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• Tours: We're like the usual tours so no real issues there but 200k coins is a little cheap for having some of the Rare tour CSS.
• Solo Event: Was the usual cash grab like it always is so we expected it.
• Faction Boss Event: Was a decent event & with teamwork it was max able.
It was nice to see some variety in faction boss like multiply gems & something besides Shield to break.
• Faction Boss: I saw a couple issues this weekend that need to be fixed.
For some reason the game wouldn't take some people into the match, they just stayed on the faction boss screen. Example below says I was in a match but wasn't.
Some people got the 5min wait timer even though they finished the previous match.
• Faction Boss Shop: We need an End Timer on the shop because I bought in-game & the shop was gone when I went back to it 1-2min later after buying the igc.
• Boss Breaker Currency:. With somewhere between 400-500 posters available ingame & the high cost to level them there's not enough boss breaker currency available, maybe add some to the leaderboards or something.
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Faction Boss Mode
- This mode is by far the best thing about this game right now. I spent most of the weekend playing, trying different builds, team setups, boss breakers, and helping teammates. Playing feud or SD for more than a couple of hours feels like a chore, but this was great fun. I love the strategy involved and the limited time on each round makes it exciting. Kudos on keeping Faction Boss fresh by switching up the buffs, boss skills, etc. I look forward to seeing the next challenge already.
Scout Missions
- The increased talent needed for the MLC free card being raised from 9.5k per member to over 11k was an unwelcome change. Being restricted to using the monthly tokens means that players couldn't make any further enhances/evolves. I'm guessing this was a play to force players to buy starter packs at the beginning of the month. 9.5K was a good balance, where a faction could balance the talent between those with and without starter packs. Please lower this next month.
Tours
- A big improvement on last week's tours. Reasonable requirements and CSS. Most of the points for the event were accessible. Some solo points were hidden between some difficult matches with Andre, but at least players had the option to work up one of their Andre characters if they needed the CSS bonus rewards.
Solo Event
- This was poor. Yet again the blog (and in-game event) showed regular rewards which we couldn't achieve without additional loot coins AND the backstage pass. I hate this. It feels dishonest. I'm just relieved I realized before I blew 22k of Tech Talent Up for no reason.
Faction Boss Contest
- A guaranteed rare plate for reaching higher levels of Faction Boss is great. While this was a bit of a step down from last month where we got a guaranteed Snoop, a rare skill plate is a very good prize too. I feel like we don't get enough rewards in the game overall for having a strong roster or actually playing the game, so I love that Faction Boss is fun and we get rewarded for doing well.
Suggestions for Faction Boss:
- Give us an option to have invite-only or password-restricted lobbies. I can only imagine the mess lower factions experience trying to set up their teams.
- I'd like to see a short buffer time for choosing gems after the timer expires. If not, 'refund' us the MP if we can't choose the gems. While we can usually time the move, lag or other connection issues can delay the choose and it burns the move.
- It feels a little odd not to have a proper faction contest, so it'd be nice to see a faction contest related to our faction score. Having a target of say 3,200 points or even 4,000 to aim for as a faction for additional FB coins or shards, gears, etc. would be nice.
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In this event, tours were ok from the level, even for everyday players like me. I could not max all, but that's fine as other players are just stronger and are willing to spend more money.
Faction boss was better than the ones before. Mainly because there was no shield to be cracked what made playing more fun. Freezing and immobile gems are also a hurdle to be solved.
Negative is the fact that the game is still unstable in this mode, I had a dozen freezes. And it's annoying if one of the players is not ready to wait, here should be a fast kickout possible.
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The Giant Mutation Faction Boss Feedback
Faction Boss Mode
- I enjoyed this boss, it was very good to not have a colour match goal on round 2 with him. made the whole process much more fun. I liked the huge boost to Multiply gems, as it got me to build up and use my Strowman Express for the first time. He is really fun and I am going to keep using him. I could only really get to level 5 with each of my wrestlers as I didn't have anyone at 5 Star that uses multiply gems.
Scouting Missions
- Some of the choices were not great for my faction, I don't think we made it past half way on any of the days
Tours
- What was the point in two mega powerful Andre tours? I tried it once with my best wrestler, got squashed and decided against trying again. The other two tours were ok. I powered up my Modern Green Drew to 9k for this and enjoyed him.
Solo Event Contest
- 8/16 milestones. Was ok, would have loved one of those Giant Mutation Premium Chests as I have none of the wrestlers offered.
Suggestions for Faction Boss:
- A short buffer window for choosing gems after the round timer expires. If not, 'refund' us the MP if we can't choose the gems.
IGN: Yer auld Da
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SOLO EVENTS: as usual, an event for both f2p and premium players and some sort of warscore event....so it was ok...btw, why does the usual warscore not have the same rewards, like a rare skill plate, instead of unusable garbage?
TOURS: Challenge mode again? At least the Contest Superstar rewards were meh, so let's call it a pass
FACTION EVENT: oh, wait....anyway, usually, rewards for faction events sucks, so maybe it's better this way
FACTION BOSS MODE:
- No shield 👍️
- Boss-breakers actually useful 👍️
- Stability...worse than ever 👎️
- Penalty popping out of nowhere for absolutely no reason 👎️
- Usable characters: still more premium than regular 👎️
- Rewards not being assigned if a player had been inactive for too long ?!? Ever heard the word "strategy" ??? 👎️
So, in the end, some improvements, but still more "dislikeable" than "likeable"
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It's great because you don't need to play for hours strait to actually get somewhere. Level 11 was very challenging but it's nice that you could help lower rosters get points for 9 and lower. Allows everyone to get some benefit.
A weekend gaining 0 Rollins shards is tough, but fair amount of solo mlc points early on in the milestones was nice.
My only complaint is the faction boss store disappearing not long after receiving the bonus for faction rank. That should remain longer.
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As some people have said this weekend's event was better than the last few faction boss battles. I liked that the tours were more accessible for bonuses to more people than fewer where most everyone had a bonus character to use at least for normal mode.
I liked the faction boss mode better with no shield over the shields from past faction boss battles. It feels like it was more accessible for newer accounts, and while freezing moves was annoying not everyone has one of each color for breaking gems leveled up whether new or older accounts.
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The tours were the only reliable thing I could play without being inconvenienced. Some tours were of course needed css. But the last tour was open.
Tried the character, seems good. Good model and card.
Cannot say much positives about milestones or rewards. Unable to play the intended mode. Playing on mobile was impossible. Since this was faction orientated, I missed opportunities to join battles. Had to boot up pc, since this is a global game many faction mates are offline. So have to join the global queue with diminished rewards.
Super frustrating. Bugs, glitches, and lag is the only thing that is prominent in this mode. I'm glad it's only once a month.
Below average event.
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I liked the boss battle but the immobile gems were a pain in the butt,the boss shop was good, I just wish it didn’t end so quick when there’s a timer on it that says it ends in 5days.
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Really enjoy boss battle but we still need tours during the week for the people that have to go to a job unless you want to pay us to play champions 😀
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PRO:Faction Boss is good, makes fun and brings a variability in the game (play)
CONTRA:the disconnect, error in the game and sometimes when it was your turn you don't can play.
All at one's, I enjoy it.
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Greetings,
About the event, it was funny but at the same time dissapointing, because, when i used to fight with the level 5 boss, with all the players lined up, ready to fight, the fight wouldn't go on, because it said that the room was close or the fight was already on the way (so i need to restart the game, because, you couldn't go back, because it got stuck in there). I agree that the boss level haven't any shield, ok it was a little easier, but motivational so anyone could came and, with a team by their side, having some fun moments at the game.
I know it's a beta version, but it's not the first time this kind of problem happen, and i think, during the several times that the boss fight appear, the same problems are still the same.
Cheers
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Have to say this contest wasn't that bad really good solo event and rewards plus loving the faction boss style. The nerf on red gem damage made you have to think creatively and use your superstars better for instance KO everyone thought would be merged with red gem damage but running the sub etc allowed us to actually achieve level 11s would love for faction boss to be on a weekly basis actually preferring that to sd and feud
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went a lot better this time, still some minor issues with connection issues, got the wifi signal issue a couple of time when on portal and not mobiie.
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