This section is for DISCUSSIONS ONLY
You can report bugs/issues in the 🛠 Technical Support corner.
State of the Game
Comments
-
Lots of good comments here. I will say, as of late it seems their tweaks have had some hits along with the misses.
New characters - I can remember people complaining when we didn't get enough. I do agree though it seems a bit too much to have a new one every week. Or at the least, when they all become required one way or another. These "bonus" tours are often the only way to get certain items. I think if it generates them money, fine. Put new ones in each week, but maybe limit their bonus to being that top line on a feud.
I think one item people like is when we earn some type of coin or token during these events for those limited time prize walls. If you want enough to get that top prize, you are going to have to max AND spend. I've got no problem with that. Because while I don't get anywhere close to 600 tokens, my 200 will get me some random chance pulls at belts with high bonus chance, or maybe they get me a few free pulls. In those events, I know I have NO chance of getting the max or the top prize...but it's still fun.
I don't think they are going to take out things that make them money and also that some people enjoy. I think they can add an element for the free to play and the "spend a little to play" group to appease us too.
I agree on the first blitz. There should be a way you can grind up in the talent up or first day of events to build your free character up to play the "hard level" blitz OR
Here's a crazy idea for the blitz...
Hell - 1 match
Hard - 2 matches
Easy - 3 matches
Give the same total payouts but cut the number of matches in half.
I also agree strongly with these "faction events" that have a limited amount of points in certain categories. If you get in first you clear them out. You often see in these events there are two people with 900,000 points and then it drops off to like 50,000 points.
Tie in the solo parts of the weekend to earn you more faction points
And yes please bring back the weekly "good character" shards to the MLC prizewall. maybe throw in a gear now and then but with a high value.
That's my input.
1 -
There's been some great ideas/suggestions that's been posted so far. I don't know if I can add to anything that's already been said but I'll try my best. Before I add my own suggestions I wanted to comment on some critiques posted by others.
A couple posts have pointed out how the costs for coin and TP events have gotten out of control.
--Some may not want to hear this, but this may fall more on us than Scopely themselves. When a coin event's max limit is 16.1 M coins and the current top 5 of that leaderboard have been between 4 and 8 times the amount spent to max, we can't 100% blame Scopely for moving the goalposts. Same thing with TP events...when the top 5 of that event has easily spent 2x (or more) needed to max said event (and all others below that level have gone well above what was required to max) we can't just cry wolf and say it's too hard to max. We make liars out of ourselves and as a result Scopely pushes the goalposts out even further and we continue to do more and more. If it's too much to max then our actions should reflect as such but saying it's too much and still reaching those exaggerated goalposts sends a mixed message, at least in my opinion.
There was a post, or two, that suggested faction feud points should count more in faction feud events.
--It wasn't much long ago when people were complaining on this forum (or another) about feud points having too much weight in events because it always led to one faction outright winning everything, every time because they could simply out feud all of the other factions in the game. It was basically them 1st 100% of the time and whatever scraps were left over after the fact for the remaining teams. Personally I wouldn't change the current scoring format for faction feud events as I feel everything has about equal weighting from caps on feud points scored for the faction, the TU required for the event and points earned from completing tours associated with the faction feud events. Giving more weight to feud scoring in my opinion would be a huge step backwards.
There was a post recommending more shards of the free character in key/briefcase pulls.
--This is another example of as a community we contradict ourselves. For years we all complained about Scopely putting so much shards of the free character in the key/briefcase pulls. We begged for years for Scopely to make a change to the keys/briefcase and thankfully they did. Now we want it to go back to like it was previously where free shards was so much heavily weighed in the key/briefcase pulls? I know I sure don't. I like the chance of pulling the free character from keys/briefcase at 3S - 5S rarity but I don't want my pulls to be flooded with shards of that character. With the free character fuse limit being raised to 2,000 shards...I'd like to see more ways to earn shards of the free character that WOULD NOT impact any other aspect of the MLC. For example, I don't want to receive less shards of a chase character throughout a MLC at the expense of getting more shards of a free character.
I also feel before Scopely tries implementing any kind of idea, new game modes, or what have you in the game...the core of the current glitches/issues should be reviewed and fixed first and foremost. Like "red ringing" during feuds as an example. I've been playing this game since February 2017 and it seems with each year the lag during feuds gets worse and worse. I've made several comments on this very forum about it and yet it still remains an issue. This last feud (weekend of November 12th) I could barely play feud for the first several hours because the lag kept locking me out and I had to keep switching from device to device to even participate. Scopely, you've got (our) money and resources. Investigate the issue, find the root cause and make sure it's resolved. Don't put in a silly thing like a server timer and state this will fix the issue with lagging during feuds because it clearly doesn't. All it did was add another annoyance to your game base that no one wanted in the first place. Some of these core glitch/software issues I feel could be easily remedied if time was taken to address the real issues instead if using a makeshift solution that will only work until something else comes along to re-break the original issue.
...to be continued...
1 -
Continued from my last post...
Now as far as I would like to see in the game:
- I would love to see a new level to tours (daily, MLC, events) that's even more difficult than the current Hell mode. I believe a year or so ago Scopely played around with this and called it MASTER mode or something. Where the AI played more like human players and they were equipped in the way that players would equip them. Of course the rewards for the new mode would need to be worth it since the match on paper would be more difficult.
- VIP membership has absolutely no incentive for retention. After 3 or 4 years as a dedicated subscriber to the King of Kings pass, I recently dropped that membership from my list of auto renewal subscriptions and will not re-up until changes are made for the better. It serves no purpose and I place the DX subs (for HBK and HHH) in that same category. The VIP tour is horribly outdated, the VIP blitz for the rewards given are a joke and the DX vaults is just instant comedy for someone who hasn't been on that from day 1. We don't need more VIP programs introduced...we need the current ones to be revamped and be more enticing to retain. For example...the previously mentioned Master mode for tours could be made a VIP exclusive where more and better rewards could be earned for players like character specific epic or legendary straps with pretty decent bonuses, tier 5 medals which currently are only available on weekends and can really be a crapshoot since it's RNG based...just something for that mode that would make the rewards worth trying for. How about a process that allows the VIP'er to own these rental characters outright? I know I feel as a person that has been a sub to the King of Kings pass for almost 4 years before recently cancelling I more than earned the right to retain permanent ownership to that character and not when I'm paying a fee to use it.
- Although it has already been mentioned I think a practice or training mode would be a fantastic ideal. A place where different straps, medals, skill plates, move sets, etc. can be tried out without any kind of healthpack, token, skill plate or any other kind of penalty would be great especially if the currency for some these items (such as skill plate) are not going to be increased
- More ways to grind for character would be nice. I do my share of spending for sure but there has been times where I thought grinding was the better option than spending. The Kofi and (to a lesser degree) Hulk Hogan blitzes are two of those examples of where if a player grind their butts off they were handsomely rewarded. We haven't seen a blitz like that in a long time. A few years ago, there was a New Year's blitz that everyone universally loved and wished Scopely would bring back and they never did beyond that one year. Little things like that, even if only relegated to holidays/special occasions would make the game more enjoyable and add a little spice.
- New tokens should count in talent up events no later than 60 days after they are introduced. This is especially true if Scopely feels the need to move goalposts on this events like the talent up for this month from 150 - 180M points. Emerald tokens are still rare for the intermediate to average player. These tokens having value in talent ups would be nothing but a positive experience. Speaking of which, Icons of WrestleMania tokens should have value in talent up events as well.
- Current outdated currencies should be reviewed and determined if there's better ways to use them. I haven't used a Headliner loot coin or diamonds in a very VERY long time and don't think I'll ever use them again in their current format. I think the game at this point is beyond needing those as a currency where they could be repurposed for something more beneficial in game to all players.
- Team focused events would be more great as well. I understand the Faction Boss mode is coming and the content creators have been ranting and raving about how great it is (and I hope it's actually true and not a case of those guys just kissing corporate behind) but I would love to see more events where the focus is on the team effort, where the team are rewarded as a unit. No, do not bring back Invasions...it was a horrible concept that deserved the quick death it got.
Finally, I'd like to comment on the Grand Tournament. When I first read about it, I was really excited for the concept. To watch the perceived 16 best players go at it to see who is the best of the best (at least for this year) was something that was exciting. Then, I read yesterday the way to qualify was through a stipulation match. Stipulation tours are already flawed as it is...let's used that as a qualifier where someone could literally spam the heck out of guys with moves that generate gems but don't move the pin bar. Spamming does not equate to talent/skill of player but I get it. I'm sure Scopely thought this was the best way for everyone to have a fair chance of qualifying but in reality it's not even close to being a fair process.
So that's my .02 (plus inflation).
1 -
I am also going to pretend that I wrote this, and encourage forum mods to thoroughly go through all of the comments as there are some really reasonable suggestions being listed.
5 -
This content has been removed.
-
I'd say there are a lot of great comments in this thread for sure.
I love this game and have been playing it for almost 1800 days.
Things I think could improve (which may have been said before)
We don't need so many new cards a month. The free, the chase, and maybe 1 or 2 event characters would be enough. Use the off weeks of new cards for events around old characters. Adding gear to old characters can make them relevant and fun again. Say add 3 gears and 1 can be a chase/bag pull and the other 2 grindable. There are so many older characters that were fun but are just nerfed in the new 5SG meta of the game. Creating gears has to be easier on HR resources than creating a new character from scratch.
Title belts for people that don't exist in the game are a super frustrating thing. Save up resources for a pull on the IOW belt and getting a belt for a character that doesn't exist is so aggravating. I get it is random, but you set the parameters and just exclude the combos that don't exist.
Some ERAs seem to be more neglected than others. Reality and PG for example. Spread some of the new characters around.
On new characters, wouldn't it be more fun if they were actually new superstars in WWE as there are tons instead of a 6th Rock or Stone Cold? I would guess data on your end says people spend more on chasing hogan etc, but if you made an awesome Kevin Owens or Sami Zayn or any of. the many talented WWE superstars I'm sure people will chase that too.
Perks. I understand wanting another resource drain and it is fine, but make them offensive perks only. I hate building an awesome superstar and then showdown comes and you get to start with ) mp because someone dropped 7 million coins on defense perks. It just makes sense that I am improving my player with perks rather than hobbling my opponent.
there shouldn't be a Paywall hard mode of Blitz. Either remove the restriction for week 1 or move blitz to week 2 where people could have built to hard mode requirements. It is insane to ask a player to play a blitz with 6 nodes 80 times in a few days to meet the 1%.
in Key pulls add a little more shards of previous chases. It would add more to chasing keys if like 1 in 10 was 10 or 20 shards of people we are a few hundred short of completing. I've been 2 shards short of head of table roman for months now. I know there are a few in there but if someone wants to bring 100 blitzes for 100 pulls it is a nice reward to get useable shards not yet another 400 for Bray new face of fear etc.
selling medals is so time-consuming. I don't think anyone uses tier 1 or 2 medals so instead of dropping medals in loot boxes only drop medal bits.
faction expeditions need a bit of a bump. sure there are the few that come up for 3,750 coins but 150 is absurdly low.
faction coin shop. possibly make it so you can pick the 10 you want to buy and buy them all at once rather than clicking it, then click the coin, then clicking the bag, then clicking on the strap parts over and over. make the uncommon belts sell straight to parts too.
ADD MORE WOMEN'S Tours. One of the biggest complaints I hear is building women sucks as they are needed so much less, but when they are needed for faction feud or showdown then they complain their women's roster sucks. Adding more than the one tour the women have would be a great way to encourage more building of them. Maybe you can just duplicate a Men's tour and substitute in Women superstars, but it is severely lacking in carer mode for women tours.
I am able to max talent up pretty much every time now, but it seems like there isn't enough reward for doing so. Have all the tour perks unlocked if you max the TU, or get more resources, just something more than a belt and a plate. (and adding the plate picker is an awesome addition, thanks)
Again I love the game and there have been some good improvements but as with all things it could always be better.
0 -
"Title belts for people that don't exist in the game are a super frustrating thing. Save up resources for a pull on the IOW belt and getting a belt for a character that doesn't exist is so aggravating. I get it is random, but you set the parameters and just exclude the combos that don't exist."
I don't get this, Mr Handsome Rob. Sure it's annoying and frustrating at times but it's only a real annoyance because IoWM straps cost so much. Outside of this...it's not really an issue. In my opinion the solution isn't to remove straps of class/era/gender combos not currently in the game, rather I think Scopely should come down on the price of the IoWM straps in the stipulation store, at least 50%, probably more. They are grossly overpriced for the select number of characters that will use them.
I rather be in a situation of "have it but not need it" than finding myself needing a strap but waiting 6 months or so for Scopely to "fix" things so I might have a chance of pulling that strap I need.
0 -
I want to say, i agree with most of whats been said here, a lot of things need to be improved upon, faction feud is one example. There are a lot of elements in the game that are just too time consuming now, people have lives outside the game, and sometimes they aren't able to do much in a blitz or feud, so maybe make the faction portion of a contest easier to complete, or eliminate it altogether.
I understand the need for paid pulls, but theres just too many nowadays for low odds, maybe make the regular weekly loot something that we can spend igc on as well. Back when the mega pulls were a thing (400 or so igc for 1 pull) i did those whenever i could because i feel like those were worth doing. For characters that have been in the game for a year or more, maybe make a special loot containing only those characters and make it pullable with coins.
Reward wise, make them more worth it, if i were to need tp for example, maybe make it a 2.5:1 ratio where 50 tp of 1 color only costs 20 shirt coins. There are a lot of ftp players and light spenders (myself included) that have to wait a couple months just to make 1 character the next rarity, e.g. 4*g to 5*b.
There are a lot of ways to make the game more ftp friendly, these are just a few. This isn't saying you can't still have paid pulls and whatever else, just add a more ftp route as well
1 -
I have been playing this game now for several years and more recently I have been excited with the upcoming features that I hope will run smoothly. The portal has been a great place for interacting with community members and researching on characters that are in the game.
I do have some concerns of the game how much I want to play and participating in limited time events:
- The duplicate characters: I understand that developing characters is based on how popular they were in WWE, or who is contractually agreed upon with WWE. But many are tired of seeing duplicate characters with different classes. For example, many are tired of seeing 6 or 7 HHH's or 6 John Cenas in the game. We want characters that are not only exclusive to the class but exclusive to their era. I loved bringing in characters like Stevie Ray or a Shayna Baszler. I think the team can do a better job in developing characters who were with WWE or who are currently wrestling for WWE right now and developing characters. Many of the people that I have talked have noticed a disparity in characters based on their eras. We have had many new characters in either Attitude or Modern Era. What about Reality or PG Era. I think their needs to be a balance in the new cards that we get and the era they are in. In other words, less characters in modern and more in the other eras.
- Red ring of death - thought this only existed on Xbox. But feuds and showdown has affected my experience because of the red "loading" ring whenever I am in a match. It is about speed and it gets annoying to having it load for 20-30 seconds every match.
- Limited time events - I enjoy the structure of the events, the milestone rewards and the communication to the community about the events. The only thing that bothers me about the events is 'copy and paste' aspect and the fact that it is not a guarantee to getting the card. Not saying every event should be a guarantee, but it is frustrating to completing the solo MLC and not getting the card. As far as the 'copy and paste' aspect, mix the event up once in a while. Instead of tours, how about a grindable blitz or maybe have some rules such as "complete 50 road matches with Stone Cold Steve Austin". I think there are more opportunities in being creative with the limited time events. But overall, I found them to be enjoyable.
This concludes my thoughts as far as the state of the game. I have enjoyed the amount of resources the community has received from the events and we are excited about the new upcoming features, but we know that improvements can be made in the game.
0 -
Hmm, let's see.
Obviously, most people are covered a good chunk of bases already, which is nice.
I'm definitely on board with most of the opinions on belt rng and getting unusuable belts. Stuff like IoW belts that have no home is one thing, I know y'all could always in theory add more to make it fit but sometimes it's just egregious IMO. I remember a few weeks back with the zombie event I rolled for a belt and I don't remember the precise details but IIRC it was for like....a female tech zombie from 2017. That's just brutal. I get that sometimes you're going to get unlucky but to get a belt that cannot and will not ever be useable is really frustrating.
Also 100% behind the people mentioning the shard wall with MLC shirts. I was lucky enough to be close enough to someone one time at least to recruit, and I know I still have a handful of people in relative striking distance of recruiting but it feels like they're always going to be in purgatory. Do I expect to get everyone? No, of course not, but it would be nice to have the idea or hope in the back of your head that "oh, maybe this week the shard wall could have the last x shards I need!". Even outside of that the very linear options that we tend to have with MLC shirts can feel a bit dull. If not shard wall maybe some other options that can rotate and give people more options.
Also I'm come to just really resent those dang skill plates that you have to swipe to activate and swap gems. If the break x get x mp works it's frustrating that the gem swapper doesn't in the same way.
I also really love Mherex's idea of the more occasional revamp of old (and let's face it, generally underwhelming) characters. Obv it's been done with people like Hawk and Blue Chipper but it would be nice to see a little more variety with it. The state of the game is just centered around this super power creeped mlc characters and weekend chases, it would be nice to renew some use for forgotten old characters.
I would always love to see females being more relevant in the game day-to-day. I like having some people at a high level and all that, but let's face it for most higher end players some of these 5sg females we have are basically never used outside of feud/sd. This especially hit me when I did the last two new SS road tours and realized in all six levels that got released, not a single female match. Especially when going up against 5sg was the new challenge, nothing for women.
Maybe it's the mini-whale in me but sometimes I do wish there was some sort of pity pull system like with something like SuperCard where you always get a pull of your tier after x resets. Obviously I have no idea of benchmarks of what seems reasonable from a player v. company perspective, but this really sucked when we had a string of weekend characters where it was basically "you get this or you don't". I'm not saying if someone drops like 2 or 3 dollars they should get every thing, but I'll be honest, I've have weekends where I've gone hard and spent multiple hundreds and in the end got nothing for my roster. I dunno, it just can really burn people out who are spenders. Kinda seems like a whiny complaint but c'est la vie.
I feel like I could mindlessly ramble for awhile but I'll try and hold off. I feel like I still find the game enjoyable, albeit a little stale. If it weren't for being in a great faction community I feel like my interest would be slightly tapering off. I just wish there was a little more variety across the board. After a while so much feels stale and like you're going through the motions as a company which leads to long time players just kinda coasting.
I'll definitely be interested to see how the tournament plays out. I think a lot of players are coming at it from a doomer perspective, myself included because let's be honest, it feels like outside of the top 16 it's not really gonna benefit you and it's the ~rich getting richer~. Not that people who spend and play and blah blah blah don't deserve stuff but knowing my luck I'll get like 17th in qualifiers and then just give up on trying it in the future.
0 -
Hello,
So been playing for a long time. Around September 2017 or so. So I have seen so many improvements and at the same time issues that never get addressed. I posted about my personal low health pack numbers and w as s told many have 10 20k. Well I do not. So let's discuss some fun ways on that and others. To improve.
If you give an over the air pack boost the ones needing get them and the ones flooded get them. So an idea would be a tour daily sirt of thing. Normal hard and hell. This tour you get 1 entry per day w option of buying more. Each match earns you points. Say max 100 points. These points reset daily. No hoarding them. So after tour done. You can opt to buy with the points health packs. Blitz tickets or a bag containing random star fragments. To increase interest in buying more entries offer a rotating 100 shard pack for legit hard to acquire superstars. Example acro Macho many do not have trickster Lacy etc. Ones that are less seen.
The game has become a rinse and repeat. 2 showdown 2 fued a month. What would be fun is an event where points are scored only by health healed. So we would be running that type of superstar. Another health stolen. So we are encouraged to learn more superstars. I honestly use 10 to 20 male superstars and 8 female superstars
WWE does royal rumble. How fun would it be to have a match based on that but you 1 on 1 durme to mechanics but after you beat 1 a new superstar comes in until you beat all 29. This could be a monthly match where you can pause after every 5 entrants rejoin when more time. This just be a change of pace.
Shard trading. No not with each other. This be where we can trade shards by selecting a superstar and enter number we want to trade. We then get access to the shop and select shards of who we want. Where is the carrot for scopely? Charge 4.99 a month. We can opt in and out. Partake in a swapping of s hgv ards. There would be an upper limit per month but let's say 25% recruit point of a superstar. The would be for old MLC chase superstars and ones the meta has moved passed but we still want to obtain.
Now we come to gear releases. I think every superstar should have 5 different gears. These would help bring guys like tech Cesaro acro Naomi tech Asuka ph Roman into more usability. I would love and event where we can obtain 1 free. Chase one and one paywalled gear. We could see 1 or 2 less new superstars per month instead those 1 or 2 slots be given to gear. Example The Rock is being celebrated so maybe we get gears for his showboat. Could have a gear up event or something if the sort. Few months back Kallisto had monthlong bonuses. I would have paid for gears to keep those on him as he was fun to play. Change of pace. I would have paid for Paige Monthlong bonuses in form of gears. Even if a gear pack 20 bucks for a pay wall guarantee gear it would be a new revenue for Scopely and make old versions usable.
Managers in the fame. I think it is time to add managers in the game. They could add a fun new twist.
Fueds and showdowns are so long and drawn out many are getting bored. So a fun concept w4 hour timer w a 25 entry cap. 25 brawls then done. This would shorten time spent and force strategy as we only have a limited number of entries. Keeps the events bit more fresh instead of doing 100s of the same thing.
Now a very fun interesting idea. The eliminator. You have your roster vs the AI. You face exact same talent opponent. A monthly Ramsey. Maybe pick an opponent group and after each match your superstar done for that event. In the end you use every single roster member. Maybe do it 2 3 times a year with some fun twists on it.
Equal events. This simple same number of male and female events. 1 each fued showdown for each these would nb ake showd OJ wins fueds more looked forward to knowing your event coming where you excell.
We still need more females in the game. Not same superstar w 6 versions but more variety. There are several dozen women that could be added.
Lastly. You added hall of fame superstars and I think the game needs a new c lm ass. Legendary superstar. This class be limited to say 12 6 men 6 women total. These will always scale with the game. So in 2021 pull a legendary. They are god tier. In 2025 they still god tier remain so forever. Alemways scale with the game. Andre needs an absolute god tier version. As does Bret. Trish and Sasha as well. Austin Rock maybe 12 men 6.women. they forever scale so they always viable. Honestly most hall of fame fall short. The tokens are too expensive and hard to obtain. I cap mine at whatever they recruited at move on. So a legend be harder to obtain but evolving them be possible using showdown stip faction coins at reasonable numbers. Not 110k per 5 star hall of fame token. Maybe 5k 10k max.
Lastly a schedule of special banners to be shared monthly so we know when strap loot is coming or a specific superstar loot. Also the superstar lots could be reduced as we sometimes have 5 6 lots. Keep it to 1 mlc. 1 event 1 other nax. It sort of devalues the loot banners. Also all paid banners should never have free to play in the featured section. Doing a pull getting a 4 silver Slick Ric as a featured when there was Stevie Ray etc devastating. 0 free to play in featured.
The game has improved in so many ways. The daily c l.j aim the fued and showdown rewards and the mid week ball so much better then the oast. Keep up the great work. Hopefully a few less copy paste events happen and a few new rare events happen.
0 -
I myself still have to ask why you took out the victory bag 1s; the 2s I can understand because they only provided tokens...which are now farmable to some extent. But the VB1s had chances to drop 10 IGC every time you got one ,and I loved farming for those. A way to get the paid currency for free that doesn't involve doing things outside of the game is a good way to get me into the game. Please bring them back, I'm probably not the only one that misses them.
0 -
I swear I could write a whole page all by myself of the state of this game but I will hit my major bullet points
1) This game has become so much pay to win… that I will never EVER convince ANYONE to download this game. I keep playing as I have invested a lot in
2) The subscriptions are laughable… $120 total for everything per month. I only have the King of Kings subscription and even I think I’m getting ripped off. The King’s Weekly Tour and VIP Blitz seriously needs to be reworked as the rewards aren’t worth the time
3) Like everyone before, the number of new superstars per month is crazy. I would simply to 3- one free, a chase, and a character that requires effort in both showdown and feuds to earn
4) Monthly key pulls are nice for new players but for veterans it’s shards for superstars we don’t use
5) Requiring to pay a kickoff pack for the free character to able to play Hard or Hell kickoff blitz’s is insane. Before, through hard work… players could get the free character to the proper stars for hard. Now a days, IMPOSSIBLE!
6) Disable the Belts and Metals in Showdown and Feuds as it should be depending on the players skill not by who has the belt to have 3 extra turns before I can go
7) Inventory Recycling! It’s annoying to see trash from MLCs and events of the past just collecting dust. Why can you have an inventory clearing event between MLCs so players could be rewarded with all the leftovers from the past events of the month
Lastly, I wish the developers would care about what the players think… I bet 99.9% of what we think will be ignored because they only care of milking us for every dollar possible.
I have a World of Warcraft subscription and I get 1000x more content than this drip fed paid to earn from this game
Honestly, I can see Scopely take this from the players and to quote the Rock “shine it up really nice, turn it sideways, and stick it up the player bases… gluteus maximuses”
0 -
This content has been removed.
-
This content has been removed.
-
Yes revamp the KOK Tour and the VIP Gauntlet.
0 -
have the gear loot chip cost less faction coins, or remove the gear if the player has it because it is a waist of coins and time if we keep getting excessive repeats, and this has happen to me. I feel I am not the only one
4 -
Personally for my self I find the game so repetitive its cut and paste from month to month. I do not find much excitement in the game and actually now just keep playing because I have been doing so for 2 years. And have invested so much time and money that its almost an obligation to just keep playing. Don't get me wrong there has been some great changes in the game. Login rewards have been great the consecutive day log in rewards are good and you have cut back on daily play play time by alot. But my main concern is game modes. Like feud, showdowns, blitzes and the fact nothing really new and exciting has come out for weekend events that makes you wanna play the entire weekend. Blitzes once upon a time were fun i remember the Hollywood hogan blitz the chance of getting something made me want to play blitz. I believe there was a couple other blitzs like that as well. Now they just seem like a job and you actually hope you only have 1-2 in month. especially if you are in a high faction there are nitmares. Feuds should be the most exciting part of the game but honestly to me have been done poorly. First of all look at the prizes. lets be honest they are terrible, play hours and your faction finishes in the top 20 and i get one chest and i get gargano shards the last 2 feuds well that was exciting and well worth the hours i put into the game. Even look at the amount of coins, straps or medals form each level it barley changes. Whats the motivation because if you are 50th in a feud you basicly get the same thing at 20th even though the point totals could be millions apart. And what's the point of perks besides us players spending millions of our coins only to end up with the same perks as everyone else. Either give the lower tier characters the ability to boost up your perks or bring in managers that can help with perks. But buying them needs to leave the game. Ill be honest I have liked showdown as of late its been a nice mixture of who you use and how its scored so thanks for that. There needs to be some sort of new event for factions on weekend something were im excited to see the seconds tick down. Hopefull this boss battles is that excitement that is missing. Or that addition that spreads things out for events. And your version of king of the ring was completely different then what my mind and im sure others had hoped for. Thousands of people play this game and u somehow only figured 16 people should be in the finals and on stipulation tours nonetheless and not even on a new game mode. Factions and players are not excited about this GRAND TORUNMENT unfortunately you completely missed the target on this. You need to come up with something like a survivor series 5vs5 or a royal rumble or an actul king of the ring tournament but player vs player. I don't want to be bored and don't want to basically predict what each month or each event will look like i want to be surpised and excited to log in for the game modes. Not sure if you have it but i would take 10 of your top players and and have zoom meetings with them. Don't be a vince McMahon and figure you know what your fans want.
0 -
So it won't let me see the original post so sorry if I missed something. A little hesitant to even say anything because it hasn't helped thus far. But here it goes
1. Communicationfrom Dev team etc-Its atrocious. Needs fixed asap
2. Need a new Dev team - the game is getting stale. Its the same ol same ol with now being even MORE pay to play. We need some kind of new game mode/play. Change up the MLC, stop releasing so many new ppl per month, which leads me to the re hashes. It's getting out if hand. Give us some different ppl. Even the old school jobbers!
3. Im all for Capitalism butttt atleast throw us non whales a bone sometimes. Whats the point in us grinding if we have no chance at the last few rewards unless we spend money on something NOT guaranteed. I.E the current HoF SD event
4. Communication again- if you change something that most if us look forward to like Talent up and then you change it. A little heads up would be nice, as would sufficient rewards.
5. How do the McMahon only have 1 character each? Lol
6- Credit to you guys to the daily 1 click thing! We ALL appreciate it.
7. Make it easier to claim/delete medals/straps from inbox. Also PLEASE bring back the NEW section in the said sections.
8. Normal mode for blitzes needs to be reduced or more keys given. Normal mode for blitzes is like nails on a chalkboard
9. I know I'm forgetting a few things so I'll revisit if I remember them. All we ask is to actually care about the game and atleast pretend to care about the community who love this game, even the non whales. Hope yall have a great day. O-H!
0 -
I suck at organizing my thoughts, so I apologize if this is just a bunch of jumbled up words.
Feuds: I don’t like we have the “warscore competition” that doesn’t reward you with enough points to max the solo contest.
I also don’t like that I have to spend coins twice to unlock one perk.
I don’t like the fact that the only way to max out a solo contest, is to spend money. That should be a shortcut, not a requirement
Showdown: Meh. I never really liked showdowns in the old format, definitely hate it in the current format.
Only positive now is at least you’re not attacked 6 times while in a match. SD events are meh.
The tours are too specific. HOF requirements are the worst. Trying to obtain the tokens to be able to evolve a HOF character to 5* seems damn near impossible.
MLC: I don’t like it very much. Especially when one ends, and the new one starts the next day. I prefer the old way. The week of a PPV, have a contest with the theme of that PPV. Maybe for the Rumble, Mania, Summerslam, and Survivor Series, do two weeks.
Blitzes: Despise them. I do the very minimum because they’re just horrendous and just boring. Oh wow, 2500 keys for a loot to get shards of normal characters.
there’s more, but like I said, I can’t organize my thoughts and and it’s all just jumbled words
0 -
Just adding to a lot of wonderful suggestions.
- The subscriptions need a re-think clearly. I stopped doing VIP blitzes because the rewards are not worth the time and the same goes for the tours. At the very least let me use auto clear tickets, which are a benefit to the subscription to get those rewards as I don’t use them now due to the wonderful one click function.
- For old characters that we don’t have but maybe have shards for, lower the shard threshold for some which would give characters at a lower threshold and let them work them up. Example if NWO MDM went from 1200 to 800, people would get him and work him up. This way if you keep releasing characters at the frequency you are, we are still getting to work on other ones that are relatively current.
- I think there needs to be a way to use shards into character levels. You want to give so many shards for Tech Asuka, let me put those into her Levels and I can work on her.
- We need a better way to recruit HOF characters. I still only have Piper. Once again, lowering shard threshold over time is a good kick back.
- I love the idea of a 4sb on every 10 pulls, especially with 5sg now out.
- also, not everything requires currency. Medals and straps need icg to increase inventory which is a needless drain especially since it helps make other characters viable
I get the need to balance revenue but there needs to feel like it’s fun and it’s worth it to play not that we are being nickeled and dimed.
1 -
I never read all of the comments, as there's a ton of long and detailed opinions (and most seem very well written and constructive!) But I'd like to give my thought process.
I say this as someone who enjoys the game, but I think the biggest flaw is the lack of progression.
Take the average player, for example. The average player won't be able to get a single new character from the monthly additions (besides the free one). I'm not even going to complain about that, because business-wise, that makes sense. But what it does do is make a lot of these challenges meaningless. Sure, you may get some coins or a lucky strap, but ultimately there's a very slow progression towards anything valuable in many of these contests.
To put it another way, the average player doesn't have a prayer to unlock Stacey Kiebler for this month. So, why should they really engage in most of the contests? Using your coins or your TP are most likely a waste of time, as you won't max the month-long contest. Maybe you'll do it for a slight refund? There's not a good reason to try at all, which leads these to feel monotone.
I also think predictability is a factor. Honestly, I'm not sure how you would fix this logistically, but you kind of know the items offered on the prize wall this month, what weekend is gonna be showdown, what weekend is gonna be faction feud, most likely the rewards for these things, how the next month-long challenge is gonna start. It's very formulaic, which some people may like and it's easier for the people creating the game, but I think it also pushes a feeling of "boring".
I'll end by naming some recent improvements I really enjoyed, as well as some ideas for the future.
I Like:
- Icon's of Wrestlemania was one of the biggest positives ever added to the game IMO. It's a hell of a grind, but it allows a goal to work towards for anyone
- The addition of keys is huge. I do feel they've gotten a little stingy, but as a whole a "free" pull system is really cool. I rarely get any new characters, but I always participate in case I get a fuse I wouldn't otherwise value
- The amount of new characters being added, and the frequency, is really cool
- Login Rewards, especially the shard chest. Likewise, this gives me a reason to want to come back and check things out everyday. The shard chest provides an opportunity to get some shards for a few rarer characters, along with the daily bags.
- Daily bag is just convenient. The grind used to be killer, but this is really nice and honestly, super generous
- New Modes like tournament isnt for me, but the other one might be. Anything to shake things up is a positive
What I'd Recommend:
- I mentioned before in a previous post, but this game would really benefit from having some kind of universal shard. This would be hard to balance, no doubt, but being able to get a shard of a character of my choice, even daily, would feel great. This would allow the progression (even slowly) that IOW provides
- Shards in general could be used more. Most shards are offered as shards of the chase character, which makes sense, but more could be done. Previously, I remember saving up my resources and unlocking Godfather, and much earlier than that, Phenom Taker. This was cool! More opportunities to get shards would be nice
- More consistent schedule shakeups
- Goals with the average player in mind. Don't get me wrong, the average player probably shouldn't unlock Ms. Keibler, but they should have a reason to try in the MLC
- Kind of off topic and a personal gripe, but characters disappearing is killer as a completionist. I know this may be unavoidable, but it feels bad. Perhaps some kind of prior notification that they're rotating out? For example, I'm very close to Fandango, and I'm never sure when he's gonna be pulled from offers. "Last Chance: Fandango" cash loot or something?
0 -
The one thing Scopely excels at is pissing all over its player base.
1 -
I accept Sissa perversely this game us to more fun whenever I use to get time i use to play this game and grind like a hell now I am no where interested in this game so many people left the game just because every week chase chase chase superstar no more fun faction event only two events like SD and feud max people not playing solo event as you have states with you I agree that to run a big company need money but please please change the patron make more fun to play so many people like me they love this game please implement new faction events so we play to gather all the time
I know you guys will see this post please make changes 🙏 thanks in advance 🙏 I know you guys are best and super
0 -
Sat back for a while after being booted from townhall for moving factions.
The state of the game.
-shirt Prices went up for tp and coins (let me guess, players chose it so you moved prices up.) Thanks.
-coin evo maxes moved up, and didnt give much more solo progress or shards than prior months (aka resources being taken but not given back) i spent 200 mill in 2 weeks and have maxed solo but only at 2300 shards. 200 million coins. Where is that equal??
-level slider was asked for years said no, and gee. Can we do 10 at a time? Nope not on the roadmap. Okay, so then nevermind what we asked for. I single levelled stacy tech from level 1 to 160 something 1 by 1 because its not on the road map. Thanks.
-plate picker - awesome idea. Make it all plates as hard as you're making it to get there. You had boss plate on it to start. Put it back or make it all plates. Please.
-the idle timer. I dont mind being booted if i get a phone call mid Match for others to play on the server. But why does that cost the player health packs? Make it remove me from the match but not cost hps. That can't be impossible
-IOW strap loot - random belts. Bruh. Come on. For classes and superstars that don't even exist. Maybe lower the price some if its random. People have to grind a ton of stip tours to get that many coins, its pretty disheartening to get a strap thats not even usable.
-The 5sg meta- has been a lot of fun actually. Enjoying that so far. As far as what characters do. How they do damage. How much health. Feels good. Keep it up.
-character selection- people have been asking for NEW people for years. Yet we have more than a dozen versions of cena, hhh, taker.. why? Why not the road warriors? Why not go look at the suggested superstar list and see what the people want? Its not a 12th hhh.
-star fragments- could be more utilized. Used to be a star fragment blitz once a week with a free ticket. Do that again. Or something like it.
Dont totally hate the game or I wouldnt spend time typing all this. My whole point is you guys wanted to hear the people. It does no good if you dont listen to them.
Thank you- double
1 -
This content has been removed.
-
When you play a game for days, months and years on end, it's difficult to identify what is working because you only notice the pain points that mess with your daily rhythms. So please forgive me if I am not as effusive in my praise as I am in my criticism. Generally speaking, I feel that the increased resources are a major plus, even as requirements rise for coin/evo events. And I feel that players in top 100 factions have decent shots at getting at least one chase character per month other than the MLC chase.
But here are the pain points that I feel, the ones that knock me out of rhythm:
- Feud "loading" - if I need to navigate away from the game for any reason during a feud, I'm better off restarting the game as the loading circle spams over and over again, which I believe is the game resolving faction tokens being spent for heals. It's a major deterrent to my feuding speed and doesn't match the reality for 99% of Champions players on mobile devices - part of what makes an app worth using again and again is the ability to seamlessly shoot that text off to your sweetie, or fire off that tweet harassing AEW fans, and then tab back to the feud without having to wait 30-45 seconds for loading.
- Stipulation tour match length - sometimes I don't want to leaderboard chase, I just want to get my three stars and get out of there. A button to end the match early would be wonderful, I would even accept a minor health pack penalty if the game wants to calculate how much health I would have lost to my opponent by just lazily matching gems until the match ended. Stipulation tours are absolutely a necessary part of building Icons of Wrestlemania, but I need to clear my schedule because I usually 3-star a match on turn 1-2 and then have to either commit to leaderboard chasing or sit through multiple opponent animations as time whittles away.
- Loading times on the free MLC tours - the monthly mega tours with the free MLC character load very, very poorly on old devices, with 10-15 second load times just advancing to the next node on the roadmap. Once again, I must clear my schedule to make sure I can get as many done in one shot as possible so I don't have to sit through excess loading. I am not buying a new device to get better performance out of a game with graphical glitches like WWE Champions has - I think it's adorable that Trickster Rey's eyes were bugging out of his head like someone had slapped him in the back of the brain with a bag of concrete, but I'm not rewarding that shoddy coding (see the feud loading) and art design with a device upgrade.
- ENDLESS entourage switching/roster management - holy crap folks, there are so many wrestlers in this game! Surely more filters could be added to help make it easier to navigate to things like +1 MP on match coaches, MP down coaches, special gem down trainer/coaches, or finding characters in our roster that have certain move colors or move abilities, similar to the roster filters in the stip tours. Maybe a starred function for us to favorite wrestlers that we need quick access to in our roster/entourage? This is not even a thing that can be fixed with an affiliation strap.
- Match speed - the leaked screenshots of this Faction Boss battle thing have me extremely concerned. You mean to tell me that there will be abilities that have cooldowns of 120 seconds or more in a game where the playtime necessary to commit is already so steep, where AFKers are punished with health pack taxes and passive-aggressive messages of "stay focused next time"? There's never been a mobile game more in desperate need of a "x2 speed" modifier in modes where it would not create a competitive advantage (tours, non-event showdowns, stip tours) -- Faction Boss battles should be this super epic thing that carries so much weight because of how much different it should feel from the rest of the game, but my guess is if it falls on the same day as Purple Color Clash with Cesaro it will just mean that I need to call in sick to work to make sure I have enough time to do it all.
0 -
I have been playing this game for 4 years. Most of us have used this game to get us through this pandemic, good times/ bad times, and satisfy our competitive juice. We know some purchases are required to compete. I really don’t think that’s the issue. Here is a few issues and solutions:
problem 1: Showdown has very little connectivity to the game as a whole and lack incentives
Solution: Have a mode monthly that you have access based on showdown status ( legend, headliner 1, etc.). This would give people more reason to compete in everyday showdown.
problem2: Tooo much junk things in inventory!
solution: winter cleaning mode!
0 -
Personally i feel there is lesser need to log into the game since the Auto claim has started. I have went down about 2000 health packs since the Auto claim has started. I remember the days of Health Packs being in tours.
I think everyone should get the chance to broadcast on the WWE Champions twitch page not just content makers.. I feel they get noticed enough .. Let's stream some WWE Champions that are not content makers?
0 -
I actually have to say that there has been some great improvements to the game. The auto collect is the best. However due to the bugs it makes almost not enjoyable. My game crashes on average 3 times a week. This really needs to be fixed and in the mean time as soon as you go to help to get your hp back it should automatically go to what happened after you say it is hp request to speed up process.
Another big issue is 5*gold characters. It was great to get them but now nothing changes when you upgrade them except their health. So it just makes matches much longer. The gem damage, health and move damage should have been increased at a similar level. Instead move and gem damage only slightly increased. At this stage i feel it would have been better that 5*gold characters were not introduced.
Stipulation tours are enjoyable. However it takes a while. For most players the leaderboard is pointless. I feel it would be better to have an option to end the match once 3 stars are earned. As after 3 stars are earned I’m just waiting for match to end and it becomes boring.
Thank you for reading I hope these changes can be made to make this game great.
1
Categories
- All Categories
- 161 General News & Information
- 158 ANNOUNCEMENTS
- 3 FORUM GUIDELINES
- 8.1K WWE Champions
- 4.4K DISCUSSIONS
- 1.1K STRATEGIES, TIPS & TRICKS
- 2.6K TECHNICAL SUPPORT
- 440 WWE Champions Community
- 367 FACTION SEARCH AND RECRUITMENT