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Flesh Feuds and Faction Contest
Comments
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Pros: faction event was Reasonable to max for feuding factions. 5sg tokens are always welcome and appreciated as well as coins
Cons: The added hour for each feud was a big problem, especially when there are already 4 feuds in a weekend. The requirement of 5 superstars in the last feud as opposed to 4 was an unwelcome change that left many unable to compete in the final feud
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this was pretty much the same as it has always been. We really need more rewards for the work we put in. Please hear this feedback that has been given by countless players and improve the amount of resources. Other than that, this was decent. The flash feuds were decently spread and not overly long. Overall it did feel like a massive grind. The sunday flash feud is really not something people want to do.
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the timing of the feud was good, they were still fairly long for "flash feuds" tho especially the sunday 10h one. they also all lasted one more hour then announced for some reason and as usual rewards were horrible for the time and the prize wall didnt really make it any better considering rng
also many had technical issues, like ghosting, stuck queue and getting kicked out of the feuds.
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The last feud was too long (11 hours, originally advertised as 10), this was not a "flash feud" but more of a "mini feud". The prize wall was considered hot garbage by everyone that I spoke to. The rewards were also not great, although better than the previous.
The contest was maxed pretty easily, however, the leaderboard rewards arent worth anything. We went from hosting your own feud to 10,000 points in an event that 94 out of 100 people in the faction that won had already maxed.
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Pro-the event portion was fine and the rewards were there for factions that wanted to spend the time and effort. Many of them could also be accomplished via enhancements and the like.
cons- the actual feud rewards are too low. Shards for a character we won’t see shards for again for 6 months is not a viable way to make people play. There was an uptick in reports of the queue breaking. The final feud required 5 when the blog clearly said 4. This made it difficult for people in lower factions to even participate in the feud. Each feud lasted one hour longer then the playerbase was initially told. This made each feud and the weekend overall even more of a time sink then it already was. Retire the flash feuds. People only
liked them initially because they had good rewards. Now they don’t and just ruin weekends.
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I go go away with the extra hour, once again rewards weren’t welcomed with open arms as it’s something we’ve asked to be fixed or balanced way better for the hours spent
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Normal "Flash" Feud far to much grind and effort for far to little reward... Maxed the solo and wondered afterwards why i put that much effort into what I got. As everyone has said rewards need increased for this type of effort
5 out of 10
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The start times were good even though the breaks between feuds could of been much longer. Once again the effort needed to max was not worth the rewards given.
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Feud times were awful and really are against anyone living in Europe. Two feuds were 2-3am in morning.
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I really prefer longer feuds. Short ones with work sometimes cannot participate
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I think more coin, better token rewards and blitz tickets should be added to faction feud rewards. we put a lot of time into these and should be rewarded properly
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Deberian tener en cuenta los horarios y el tiempo para jugarlos.
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Better rewards would make them would improve the feuds. Also keeping the required character restrictions so that many players aren't left out and just sitting there not being able to help their faction.
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The Flash Feuds were an attraction at the beginning for the good prizes, nowadays it is no longer worth spending almost your entire weekend to win prizes that most that close the solo event can. Often the battles are restrictive, at least 1 out of 4 could be fully open, so that all levels of fighters could seek the necessary score to close the event.
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