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Zshowdown Zcrimmage All-Ztarz

Comments
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Dont even know where to start with this.
Worst SD event to date.
- Staying above 700 or 1000 notoriety was a mess. Winning a match turn 1, just to see u got attacked 3 times within last 30 sec. So 1 step forward, and 3 steps back.
- The matchmaking was a joke. We have 2 in our faction who had the easiest SD of all times, as they were attacked 2 times the entire SD event. And yes they are same league and everything like the rest of us, and then the rest of us gets attacked with 10 sec spaces.. U need to fix this matchmaking.
I actually lost the desire for this game this weekend, and if this is how SD will go on, then I guess its finally time to put game on the shelf. U just killed the only gamemode on the game that didnt need a fix.
Feud was MEH, so is blitz.. but now u ruined the only thing good we had left.
Im stepping out, cause this game is so broken now.
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Pros- Some feedback was taken from the last one. Milestones(in showdown league) were lowered and you got more coins(SD coins) at lower levels.
cons- other issues were still present where people are getting hit so much they can't gain notoriety even when they're winning half their matches on defense. There should be a lockout period that prevents you from losing notoriety for a window after a loss no matter how many attacks hit you. The league changes are still causing way more situations where you can't attack and have to use coins to refresh. This was never an issue under the old system when you hit the higher notoriety. Top players struggled to get to and stay over the 1k notoriety mark. RNG on the bags was all over the place. The double armor combined with honky tonk man made fights take several minutes extending how long it takes. If we didn't have to deal with -4 or -5 mp on top of it because of the stupid showdown perks it might be more bearable but it just adds more time. The faction event wasn't reasonable to max. The solo event wasn't reasonable to max. Despite having some extremely rare characters people couldn't max it without spending a lot.
Slightly better but still worse than what it used to be.
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What an embarrassing mess this event was
I streamed 5h30min and out of that, 5h were going over and under 1k every fight, I was at 1k 5min before it was over and went in my last fight and came out of it at 912 and outside the league.
The league structure is harder for lower rosters that don't have a 5sb yet tho I guess it's also natural progression for the game with the current meta, the amount of time you would get attacked in such short time on the other hand is a really really big issue. Considering I have so many target I try to target that give we the error that they were attacked too much recently how on earth can I get attack 13 times in less then 10 minutes, you really have to put a cap on the amount of attacks you get in a set period of time, hell you can make that limit be, if you attacked 4 times in 10 mines then you can get attacked 4 times max in 10min or something like that.
It makes zero sense whatsoever to have consecutive wins for hours and fast ones no less and get out of the fight losing 2-3 times the notoriety you gained doing the fight, I could've just no play for 4h and be at the same score...
Needless to say that having every single zombies and maxing everything and be left having to spend 400-500$ to max the event was unanimously hated by every players.
Also people are missing the solo and faction standard SD events as those were usually much more achievable then the "featured" events
Also not getting any event points from the tours like in the past greatly hurt the points available to do the event
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This event was terrible and the loot pulls associated with it to match. The odds in the zombie Roman loot pack were ridiculous. This pack must've had odds within the the odds that were set. They offered zombie Austin of all tiers and the those pulls were a Stone Cold and Rock pull fest. We were given a packs to pull from where we needed zombies to score point and all we got were Rocks and Austin over and over? Amongst the commons and uncommon , those characters in that tier did not recycle amongst them. The other zombies needed to score were zombies Seth, Cena, Kane, Austin, and Taker. Those are all premium characters that are not just sitting on most people's roster nor did you actually create a legit opportunity for us to get them. The match up brackets in this showdown were horrible. You had 4ss and 4sg in tiers 200-300 and 5sb in 400-500 range. How could anyone really be competitive with those odds? Who could really tag in and out with zombie Jeff Hardy? Who had first wave zombies leveled enough to compete with those odds? Then on top of that you increased the bonus level while making it impossible to reach it. It was hard enough trying to get to 500 let alone 1000. The attacking system suck. Multiple players should not be able to attack your defense at the same time or short times in between sapping your notoriety. This showdown was a waste of time and a waste of money. Players are tired of those stale company lines that do not satisfy or address our concerns. This is why players feel scammed and fell like as a company you're all about the money grab. Yes we are players, but never forget we are customers as well. Customers are not satisfied and they shouldn't walk away with regrets about their purchases. Stop adding those damn junk shards in these loot packs. Stop putting characters in packs that don't have anything to do with the theme. At least allow us chances to get premium characters at even 1s and let us build them up. Making that zombie Austin a premium within those lower tier packs was low and i'm convinced there were odds set within the odds because that is not how random works. You need to examine this and give us that spent and loss money something else other than health packs.
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Trying to stay above 400 was a challenge I played from 8pm til 3am for what not even come close to any bonus. The pulls are not great. You have more zombies in the monthly feature then you do for the past contest. I have been playing for 8 months and reached a talent score of 431 it was easy I play everyday some times three or times. I have subscriptions as well. I Feel you guys rush your events and contest to get them out with out proper testing or even any testing at all. We as players just ask for a fair game with reachable goals and not be restrained by limitations. I feel too you are Cheating the smaller player from reaching mile stones and limit access to faction events. Fair play is all that we ask.
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Pros: The straps in tours were welcome as usual.
Cons: it’s hard to pinpoint where to start. The event structure itself was too much to max. With every required superstar you were still so far away from maxing there was no desire to do so. Especially considering the rewards in the gold coffin. They were not worth the cost to max it. The information at launch was misleading and the blog had to go through iterations of updates to match what was actually in the game, not to mention it didn’t function at launch appropriately to even earn bonus points from the tours. The matchmaking, and behind the scene mechanics that determine how many times a player can be attacked, and when, were completely broken. Some players got attacked less than ten times the entire contest. Others with really good defense struggled to stay above 400, which yielded a very small bonus. Other players got attacked 6-7 times a minute and would have scores ghost drop with nothing in logs. I hope to never see this happen again. An improvement would be if the mechanics cannot be fixed, simply eliminate the dropping of notoriety and allow players to climb by battling those in the same showdown league until they score high enough to promote to the next where it continues. In addition to all these issues the straps/medals are glitched and many cannot upgrade or make changes in this screen. Lastly, Roman wasn’t a guarantee and by maxing this super frustrating and expensive event you can end with half a superstar. It’s ludicrous
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Pros: Nothing.
Cons: Congratulations you’ve officially ruined the only game mode people still enjoyed.
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Pros - I got Zroman
Cons - I probably wont be able to eat for a month
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The only positive was the leagues were moved down slightly. Unfortunately unless you were glitched out and not showing up in the queue for others it was still mostly impossible to hit them. People were still seeing opponents hundreds of points below them so they were not gaining notoriety at any speed. They were also being attacked 5 times while playing one match. I literally watched numerous people lose 50 points while winning a match. God forbid you ended up in a long match and you might lose 100. The event was not fun. Even if you had all the required zombies for the tour and sd bonus you could not complete much more then half of the solo event. Balancing the event between spending and playing as a joke. Add onto that the issues with moving straps and belts and you had a recipe for disaster. The event was almost universally hated and the only ones that did not mind it or had nice things to say about it were those that mistakenly pulled roman cheaply or those that were glitched and not appearing in the queue for others to fight.
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Pros: I was able to spend the entire day on Sunday with my family because I put the game down because my stomach cringed at the thought of playing more showdown matches
Cons: I don't even know where to begin but ill use the most complained about thing as my starting point
1 - The difference in the "developer's vision" for the game, and what the player's want. Clearly there is a major discrepancy between the two. While the developers can have their vision, the players are ultimately the ones that should have more input on this. The players pay their money for something they don't enjoy. Your current vision with showdown tournaments is not on par with the players and you are going to continue to lose players if you continue with the current SD Tournament format. In essence, you can keep these concurrent contests running along side, but players want their SD tournament solo and faction competitions back.
2 - Stretching the goal posts. To get into the top league for the last showdown was nearly impossible, what was even harder was staying there. Players were getting attacked at an alarming rate, sometimes 5 - 6 times within minutes of each other, no cool down period whatsoever. We were told that players cannot be hit for 15 minutes after being hit, clearly that is broken. Players should not be required to play non stop in ANY game mode in order to enjoy the benefits.
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Hey guys,
Thanks for the feedback but please be sure to provide concrete information through the guidelines outlined in the forum. It will help the team get the most possible info from your feedback. Thanks again Champs!!
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Most of it has already been said...
Pro's - The tours being a little more open that normal / A tad more SD coins / The matchmaking was slightly better
Cons - EVERYTING else... RNG bags are seriously pissing people off... there needs to be more guarantees OR change the minimum for a useless number like 20-50, to a respectable # like 100
The SD itself was WAY too time consuming... More points per match need to be given out. People do NOT want to spent 10 hours doing anything on a mobile game. It drives people away.
Attack cooldown was non existant. This has been an issue for a little while now, but apparently we werent vocal enough because this was by far the worst. Multiple times i was attacked within 30 secs of eachother. I would win a match only to see my notoriety fall because my 1 win was negated by 3 losses.
Once again... the tag counter is not legitimate. Your opponents tag counter goes down 2 per turn, your goes down 1... That is a horribly unfair advantage for your opponent.
The loot pulls were an absolute joke. You CANNOT put that many characters in the featured category, it dilutes the loot and completely makes it pointless to pull. Also i saw about 30 zroman shards from pulls out of the nearly 100-200 i saw. That is pathetic.
SOOOOOO much needs to be changed in this game mode. I sincerely hope you take this feedback seriously because the state of the players enjoyment is dwindling to say the least.
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was Not pleased about this showdown at all. The rare cards needed really put a damper in trying to get a leg up on it. Milestones was unreachable for some. Glitched tour associated to the contest. Cheaters taking advantage without no consequences. There needs to be a te evaluation on the contest, balance and monitoring the weekend contest. Tbh many perfer showdown how it was before this month and last month. I’ve always found showdown to be fun however these last month and the start of this month I’ve found myself taking time away rather than sit there on something that needs mayor work and it’s not being delivered.
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