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Ivar's Feud Frenzy Feedback thread

Comments
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everything is good about this event, but i doesn't like Bottom lane bonus of this faction feud. it will be decrease my & my Opponent's gems generation by 2, which is not helpful like me people. My best player zHHH who will be create only 3 gems by his 6 mp red move. it's mean this feud will be goes very bad for me. i don't think i'll scored good in this feud, because my others players r really very weak. Also i have no guys on 5ss, so if i get any 5ss opponent, i'll suck.
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How did $250 turn into $499?
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good: the bags on the tours are a nice touch, although the limits on the tours are quite tough. Shame there isn’t an ‘open’ tour here.
bad: The milestone prizes for the solo and the faction events are pretty poor.
also, not sure if the line fill perks are that great. Perks like screw everyone.
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There were several changes before the go live all are intentional.
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Solo event is broken it didn't doubled my feud score i have scored 1.5 mil but its showing 1.5mil it haven't doubled
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This doesnt explain why...those cash stash boxes are really lame prizes to begin with.
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This was definitely great step in the right direction. Events were both maxable with some grind. The tours were not impossible and restricted, and it had a good balance of time vs rewards.
Please do not change anything about the faction and solo event in regards to points. This was something that more than just the top dogs can finish. I would however like to see better leaderboard prizes from top to bottom. I really highly doubt anyone that finishes out of the top 3 will care about a measly 300k coins and below. Really doesnt give much incentive to do more.
With all of the positives from this, there was yet again another glaring negative. Ivar was practically impossible to require without spending a small fortune. This seriously has to stop its not getting any better. Getting 1000 shards for these characters means almost nothing because once you get the other 1000 to recruit them, they are 95% worthless. You really need to start giving away a 1 star or 2 star rarity in the final milestone of these events. You will make much more revenue with resource purchases, because I can assure you, players are wise to the horrendous odds and are NOT pulling nearly as much. You could got from 1 mil profit to 2 mil with ease. Look at the profit of your other game Marvel Strike Force. They make every character purchasable PLUS they make them farmable a couple months after their initial release. Chasing characters is no longer them money maker, making them into high leveled characters is.
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This weekend’s faction feud event was a complete step backward for the community. Factions were required to spend at least $4k USD to max the event assuming they hit all of the necessary requirements.
While we understand not every event is meant to be maxed, this is just pure greed at its finest. Unfortunately some factions did max and hopefully did not set an expectation or precedent that this should be acceptable in terms of of event standards. Things like having 1pt per talent up for the extremely rare featured pull was way too low. Additionally, having the faction feud scoring have nothing to do with the actual event was confusing.
Overall, a D- for the faction side of it. The only reason it was not an F was because of the skill plate at the end of money grab. Really a underwhelming event that hopefully is the last in what has been overall a really great month.
You do get an A on the solo, although a lot of folks did miss the talent up portion of the event.
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Pros-good rewards in the way of resources from the contests. Free pulls from the tours and relatively open tour requirements.
Cons- drop rate and shard drop rate seemed very low with most top factions seeing one or less pulled. The fill bonus made grinding with the required characters painful since they all generate color gems besides Ivar.
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- Solo event was good, you could max without spending and rewards were decent. Personally i felt it lacked some more TP as reward, but it's a good step in the right direction.
- Faction event wasn't so good, the cost it takes to max and the rewards were not properly balanced. For events where you have a spend component (and some rare poster requirements), we need to see some more value to make it interesting. Shard amounts could have been a lot higher, coin amount could have been a little higher, TP bags could have been added, a Modern PH strap with a unique boost rather than an exclusive Viking Raiders would make it a lot better, an extra skill plate would be great...just a few examples of what could have been done to make it better.
- Tours were another positive aspect, the fact you could earn loot coins as main reward was very positive and something we all like to see.
- But the loot wasn't the best, very low amount of shards dropping and the poster pool selection keeps being bad and not attractive at all. One thing you guys need to stop doing is having shady odds on all pools, it's well known in the community that every pool (common, rare, featured, etc...) has posters/shards with higher (much higher) chances to drop and some items are in a pool with ridiculous low odds, so would be great if pools could be a little more fair and balanced.
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The solo portion of the contest was easily maxed by any player willing to put in the effort. The faction portion required a great deal of spending, more than it should. A better balance needs to be found.
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Pros: Enjoyed the solo event. A good grind could max it and the loot pulls in the tours helped. The tour restrictions were perfect. Fair and included decent rewards.
Cons: The faction event left a lot to be desired. It was way too much money to max even across the faction and the loot pulls for most yielded single digit shard pulls.
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Pros: The increased shards for bronze/silver/gold in the solo milestones is a step in the right direction. Good to see higher minimums. The tour structures were good. Two tough requirements (Viking Raiders and Ricochet), and 2 very open tours (Modern and Technician). The structure for the solo event is great for everyone that wants to grind. Points for quick wins and brawls makes feuding a lot more fun.
Cons: Still too many shards required to recruit the card. 2000 shards is pretty impossible without spending a lot on pulls. I think you'd make more money by reducing that number to something that's more realistic for more players. The faction event was pretty disappointing, far too many paid pulls required to have a shot at maxing. The higher end rewards for the faction contest were definitely not worth the cost. 25 ricochet shards and 20k diamonds isn't getting anyone excited. It was really disappointing that Ivar's cash stash price changed from what was originally shown on the blog. 1.25k IGC is fine, but 2.5k IGC is a big jump, even with the free cash from daily logins.
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PRO's:
- The Solo event was set up very well, especially giving free loot pulls from the tours. This model should stay for the foreseeable future.
CON's:
- Stop making faction events spend to win, this does not help build any form or team or unity and only leads to people shutting down the game. Spend elements are fine but there should always be a way to complete a faction event through teamwork/grinding.
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Pro: solo part is great and easily maxable if you put in the time.
Con: faction event was way too spendy. Feud rewards are once again pure trash.
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Thanks for everyone's feedback, guys!
Best,
Firpo
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