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Dev Diary: We Know You Expected 7-Star…

[Deleted User]
edited July 11 in ANNOUNCEMENTS

Champions,

Many of you have been expecting a ceiling raise. We’ve seen the speculation, the requests, and the theory-crafting, and we want to be straight with you: 7-Star isn’t coming right now.

Instead, we’re doing something we think is better. Why? Because star raises don’t solve real problems. They inflate numbers without evolving the fight.

Hype, our new system, will be different.

It gives control. Stat impact. Roster flexibility.

Hype will reward players who think about more than raw damage.

What Hype Will Really Do

Hype is a stat-based power system that rewards control, strategy, and roster investment.

You’ll start with:

  • New stats ON YOUR SUPERSTAR that influence starting turn, total damage, defense, and kickout efficiency
  • Two unlockable tiers (for now)
  • Collectible Hype Points for each Superstar PLUS Wildcard Hype Points
  • Extra boosts on these stats based on the Class Wheel
  • A Feud Warscore reward when your Hyped Up Superstar loses on defense
  • And yes, stat boosts that matter

Not just +5% damage. We’re talking turn order, match control, survivability, and build diversity.

Why This Is a Foundation

We know this might not be the fireworks moment some of you were hoping for — and we get that.

But Hype is just the start; we can build new systems, modes, and reward paths on top of it.

We’re already working on:

  • A Wildcard system for more control over who you upgrade
  • A new Tour challenge that will actually test your choices and skills
  • Continuation of tiers and the ability to customize your Superstar

But evolving how you power up doesn’t stop with Hype alone.

We’re also clearing the path to smarter, smoother progression.

Hall of Fame Superstars will soon use regular tokens!

There will be no more token clutter, and yes, we’re reimbursing your old ones.

The Skill Plate Filter lives!

Still on our roadmap, still in the works, and still loved.

This is just the beginning. Get hype.

For the full, unabridged diary, go here:

https://wwechampions.com/news/post/1622076

For a video walkthrough of the good stuff watch it here:

Comments

  • SAking
    SAking Member ✭✭

    What is the rational for providing rewards for LOSING on defense in feuds?

  • 89rahuljain
    89rahuljain Member

    Hey Team, thanks for sharing the new Hype System details — it definitely sounds like an interesting direction. But I’d like to raise a few important points, especially from a Free-to-Play (FTP) or limited spender’s perspective.

    🔹 1. Keep it FTP-Friendly:
    Please make sure the Hype system doesn’t become another feature where spenders dominate and FTP players are left behind. There should be a clear path for FTP players to unlock and upgrade Hype tiers gradually — not something locked behind heavy grinding or exclusive resources.

    🔹 2. Release a Full Official Guide Before Launch:
    We need a proper, detailed guide on the official portal before the system goes live. This includes how to earn Hype points, best usage tips, and class-based bonuses. FTP players plan every move carefully — so clear guidance is crucial.

    🔹 3. No Bugs That Favour Spenders:
    Let’s be honest — many feud-related bugs still exist and often seem to benefit big factions or top spenders who know workarounds (sometimes via content creators). Hype should launch bug-free and be equally accessible to all, without hidden advantages.

    🔹 4. Responsible Content Creation:
    Content creators will surely make videos on Hype setups, which is great — but please keep in mind that 70%+ of the community is FTP or low-spending.

    ✅ Final Thought:
    Hype has potential to bring depth to the game — but only if it’s balanced, transparent, and inclusive. Please consider the silent majority of casual and FTP players who truly keep this game alive.

    Thanks! 💬

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  • khushimuhammad3
    khushimuhammad3 Member ✭✭

    What I can say waiting for launch then I will ask questions and give feedback

  • GATTUGAMING07
    GATTUGAMING07 Member

    Hey team! I just read through the new Dev Diary and honestly, I’m pretty excited about where things are headed.

    What I loved:

    The Wildcard System gives so much freedom to upgrade the Superstars we actually care about.

    The New Tour Challenge sounds amazing finally something that’ll truly test our skill and decisions.

    Tier continuation and Superstar customization is a great long-term idea.

    The new stat boosts like turn order, defense, survivability etc. make the game feel more strategic, not just about raw damage.

    Hype Points and Wildcard Hype Points sound like they’ll add depth to progression without being confusing.

    Extra stat boosts based on the Class Wheel and Feud Warscore rewards are the cherry on top.

    This really feels like a smart foundation for the future. Big respect to the devs for thinking beyond just short-term buffs. Looking forward to the AMA I’ve got a few questions ready! 😄

  • Gelfling95
    Gelfling95 Member

    hype sounds like just the thing I needed to push me to finally quit the game. Thanks for making things more complicated. I just wanted to play my favorite stars. I finally get King Kong bundy in the game but not before 500 versions of Seth Rollins. Where’s hawk and animal, demolition, coco b ware, hands of stone Ronny garvin, don the rock Morocco, rock and roll express, hillbilly Jim? Thanks a lot scopes

  • DrWhargoul
    DrWhargoul Member ✭✭✭✭

    Adding another point system, currency, and/or stat evolution process on top of the levels, move levels, star level, entourage, skill plates, perks, and moments seems like an incredibly stupid idea.

    You've already "fixed" showdown by creating a problem that did not previously exist and then selling us the solution to that problem. You completely neutered the showdown coins promotors by paying out ridiculously small amounts of tokens after matches.

    You've "fixed" stipulation tours by making them boringly unplayable and paying out a useless amount of currency for what you priced the prizewall at.

    You've proven unable or unwilling to fix the lags, delays, disconnects, and generally poor performance of boss battles.

    Every few months you radically redefine the MLC so that now talent ups are worthless, hugely wasteful of resources unless you happen to spend a lot of tokens in the evolution. So its not "talent up" it just "tokens spend", but the rate that you've given out 6 star golds means we don't need to spend tokens.

    We can't get a remove option in brawl squads, we can't sort our rosters or our entourage like we can the titles. Things we've asked for for years.

    If this is what has been passing for "fixing" the game...I have no faith for what this hype system is going to bring. I will try it, of course. But this seems like a really convenient jumping off point if its not immediately life enhancing.

  • SamBoneBreaker
    SamBoneBreaker Member

    This sounds cool... but could be get buy back/sell button to get rid of wrestlers we truly have no chance to evolve or a trade feature kind of like the way WWE IMMORTALS game had? Also can we get a recycling or sell feature to tokens that are like 4 years old and can't to anything except take up space?

  • Rex1964
    Rex1964 Member

    How stupid are you to put this right at the end of the month during a flash feud?

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  • NathanJacobs2
    NathanJacobs2 Member ✭✭

    I’ve been playing this game since the very first day of release in the UK, 9 or 10 years ago, this new update has killed the game. Uninstalled, requested refunds. Cya.

  • NathanJacobs2
    NathanJacobs2 Member ✭✭

    I’ve been playing this game since the very first day of release in the UK, 9 or 10 years ago, this new update has killed the game. Uninstalled, requested refunds. Cya.

  • NathanJacobs2
    NathanJacobs2 Member ✭✭

    rubbish rubbish rubbish

  • NathanJacobs2
    NathanJacobs2 Member ✭✭

    absolute garbage

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  • Kevin980397465
    Kevin980397465 Member ✭✭✭

    you guys are going to drive players to quit. First creating 7* just increases match play time with the increases in health and now with the strap and medals that are basically nullifying gem and move damage. It's taking multiple to take out superstars when it was 1 turn with the right setups.

    this whole hype thing is a bunch of absolute bs. You are catering to the top 1 percent that complain and bitch about how they spend money and its to competitive for them. This mode absolutely benefits them cause they will spend money and be able to really bolster their advantage.

    with all the changes that have been made over the years the one consistency was that players all got the first turn over the computer now you guys have taken that away with this stupid Hype.

    I have been playing since the game started and have seen a lot of changes that I have disagreed with but have manage to solider on because at least I could counter with trainers coaches and medals and straps by being able to go first. Now that is going ro be a huge disadvantage and I'm giving serious thought into leaving this game.

  • Shufflufugus
    Shufflufugus Member ✭✭

    Yeah, halfway through this flash weekend and I will tell you this has pushed this game into extreme PAY TO WIN territory. If you don't have more hype than your opponent that can hit for 100mil on turn 1 in a feud, you're done. Period. You don't get to play. I've been disappointed by you, Scopely, before…But now I'm disappointed and mad and thinking about quitting this game after years of playing and being a decent spender. I hope a thousand cockroaches dirty your kitchen sink. I hope the fleas of a thousand camel infest you armpits. I hope your step barefoot on Legos until the end of time.