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Showdown bracket system is totally mismatch and unfair

Again my bracket everytime around 10 to 15 player too much strong then me what about and promise for missmatch unfair reward system but I have some smart suggetion for company to improve there revenue and more exciting showdown battles

Smart Suggestions for Fair & Balanced Showdown Experience in WWE Champions

Hello Team,

I’d like to share some genuine suggestions that could improve the overall experience in Showdown, especially after the recent upgrade involving bracket-based competition. These ideas aim to create fair gameplay for F2P users while also ensuring the spending players get meaningful rewards — without reducing Scopely's revenue. In fact, these ideas may lead to better engagement and smarter spending.

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1. Bracket Segmentation Based on Recent Activity/Spending

Please consider introducing dynamic brackets that group players based on their spending and activity in the last 30 days. For example:

Tier A: Free-to-play and light spenders

Tier B: Moderate spenders

Tier C: Heavy spenders (VIPs/Whales)

This keeps the competition healthy and prevents F2P users from being overwhelmed by top-paying players. It also makes the system more balanced and strategic, as players will be placed in brackets where they actually belong based on current behavior — not just total roster strength.

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2. Dynamic Energy Pricing Based on Daily Usage

Rather than offering flat, cheap pricing for Showdown energy to everyone, introduce a smart tiered pricing model based on number of purchases per day:

1st to 3rd energy purchases: Base price

4th to 6th: Slightly increased

7th and above: Premium price (+15% each tier)

This keeps energy affordable for casual and moderate players, but adds spending value for more serious players. It also prevents heavy abuse of cheap energy by whales, ensuring that every purchase feels strategic.

And not offering low hai too much energy

AAnd also remove energy to direct purchase put energy in pack like example 20 dollar pack contest css hai 5 energy 20 dollar loot coins pack 7 pull 5 or 3 energy 40 loot pack 10 to 15 energy like that

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3. F2P Engagement Boost via “Fair Play Multiplier”

Introduce a small but meaningful bonus for dedicated F2P players. For example, a 1.25x reward multiplier if:

The player hasn’t spent in the last 30 days

Plays at least 10 matches per day during the event

This small boost doesn’t break the game, but rewards consistency and effort — which keeps the F2P base engaged longer and more likely to eventually spend.

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4. Energy Purchase Cap Based on Bracket Tier

You could also introduce an optional purchase limit per day, based on the bracket or player tier. For example, Tier A players can buy up to 5 energy packs/day, Tier B up to 8, and Tier C unlimited. This keeps things competitive but balanced and reduces spam-play without killing progress.

And make bracket according tier spending ability and strength effort

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